BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171530Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241206T111500
DTEND;TZID=Asia/Tokyo:20241206T121500
UID:siggraphasia_SIGGRAPH Asia 2024_sess421_IS_134@linklings.com
SUMMARY:The Cutting Edge of Preserving Game Development Materials Archives
DESCRIPTION:Youichiro Miyake (SQUARE ENIX); Yasuyuki Makino (CAPCOM CO.,LT
 D.); Yosuke Okunari (SEGA CORPORATION); and Yuichi Toyama (TAITO CORPORATI
 ON)\n\nEach company keeps its own historical game development materials, b
 ut it is difficult to say that the industry is keeping them in good condit
 ion. These materials are important for accurately documenting the history 
 of Japanese games and communicating it to the world. In this session, the 
 four game development companies will gather to report on the preservation 
 and utilization of game development materials from their respective perspe
 ctives. The preservation of game development materials is a new developmen
 t that has the potential to enhance the cultural value of digital games in
  society by being preserved and made public by companies across the entire
  game industry. The aim of this session is to share knowledge about the gl
 obal importance of game development materials that have built the history 
 of Japanese digital games to date, and how they can be put to practical us
 e.\n\nRegistration Category: Enhanced Access, Exhibit & Experience Access,
  Experience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhi
 bitor\n\nLanguage Format: English Language\n\n
URL:https://asia.siggraph.org/2024/program/?id=IS_134&sess=sess421
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