BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241206T111500
DTEND;TZID=Asia/Tokyo:20241206T121500
UID:siggraphasia_SIGGRAPH Asia 2024_sess421_IS_134@linklings.com
SUMMARY:The Cutting Edge of Preserving Game Development Materials Archives
DESCRIPTION:Games\n\nYouichiro Miyake (SQUARE ENIX); Yasuyuki Makino (CAPC
 OM CO.,LTD.); Yosuke Okunari (SEGA CORPORATION); and Yuichi Toyama (TAITO 
 CORPORATION)\n\nEach company keeps its own historical game development mat
 erials, but it is difficult to say that the industry is keeping them in go
 od condition. These materials are important for accurately documenting the
  history of Japanese games and communicating it to the world. In this sess
 ion, the four game development companies will gather to report on the pres
 ervation and utilization of game development materials from their respecti
 ve perspectives. The preservation of game development materials is a new d
 evelopment that has the potential to enhance the cultural value of digital
  games in society by being preserved and made public by companies across t
 he entire game industry. The aim of this session is to share knowledge abo
 ut the global importance of game development materials that have built the
  history of Japanese digital games to date, and how they can be put to pra
 ctical use.\n\nRegistration Category: Enhanced Access, Exhibit & Experienc
 e Access, Experience Hall Exhibitor, Full Access, Full Access Supporter, T
 rade Exhibitor\n\nLanguage Format: English Language
URL:https://asia.siggraph.org/2024/program/?id=IS_134&sess=sess421
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