BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171604Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241206T111500
DTEND;TZID=Asia/Tokyo:20241206T121500
UID:siggraphasia_SIGGRAPH Asia 2024_sess421@linklings.com
SUMMARY:The Cutting Edge of Preserving Game Development Materials Archives
DESCRIPTION:Discover the latest advancements in Computer Graphics, VR/AR/M
 R, real-time rendering, and more to elevate your game development skills. 
 With video games significantly influencing the media industry for decades,
  this program aims to highlight the technological and cultural importance 
 of video games and related innovations.\n\nThe SIGGRAPH Asia 2024 Games Pr
 ogram seeks to inspire game enthusiasts of all kinds, covering topics from
  game design and engines to VR and eSports. Top speakers from leading stud
 ios around the world have been invited to share insights on cutting-edge g
 aming technologies and techniques.\n\nThe Cutting Edge of Preserving Game 
 Development Materials Archives\n\nEach company keeps its own historical ga
 me development materials, but it is difficult to say that the industry is 
 keeping them in good condition. These materials are important for accurate
 ly documenting the history of Japanese games and communicating it to the w
 orld. In this session, the four game d...\n\n\nYouichiro Miyake (SQUARE EN
 IX); Yasuyuki Makino (CAPCOM CO.,LTD.); Yosuke Okunari (SEGA CORPORATION);
  and Yuichi Toyama (TAITO CORPORATION)\n\nRegistration Category: Enhanced 
 Access, Exhibit & Experience Access, Experience Hall Exhibitor, Full Acces
 s, Full Access Supporter, Trade Exhibitor\n\nLanguage Format: English Lang
 uage
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