BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241206T111500
DTEND;TZID=Asia/Tokyo:20241206T121500
UID:siggraphasia_SIGGRAPH Asia 2024_sess421@linklings.com
SUMMARY:The Cutting Edge of Preserving Game Development Materials Archives
DESCRIPTION:Games\n\nDiscover the latest advancements in Computer Graphics
 , VR/AR/MR, real-time rendering, and more to elevate your game development
  skills. With video games significantly influencing the media industry for
  decades, this program aims to highlight the technological and cultural im
 portance of video games and related innovations.\n\nThe SIGGRAPH Asia 2024
  Games Program seeks to inspire game enthusiasts of all kinds, covering to
 pics from game design and engines to VR and eSports. Top speakers from lea
 ding studios around the world have been invited to share insights on cutti
 ng-edge gaming technologies and techniques.\n\nThe Cutting Edge of Preserv
 ing Game Development Materials Archives\n\nEach company keeps its own hist
 orical game development materials, but it is difficult to say that the ind
 ustry is keeping them in good condition. These materials are important for
  accurately documenting the history of Japanese games and communicating it
  to the world. In this session, the four game d...\n\n\nYouichiro Miyake (
 SQUARE ENIX); Yasuyuki Makino (CAPCOM CO.,LTD.); Yosuke Okunari (SEGA CORP
 ORATION); and Yuichi Toyama (TAITO CORPORATION)\n\nRegistration Category: 
 Enhanced Access, Exhibit & Experience Access, Experience Hall Exhibitor, F
 ull Access, Full Access Supporter, Trade Exhibitor\n\nLanguage Format: Eng
 lish Language
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