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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T120000
UID:siggraphasia_SIGGRAPH Asia 2024_sess418_IS_131@linklings.com
SUMMARY:Optimizing Game Assets Using Differentiable Rendering
DESCRIPTION:Games\n\nChen Qiao (Tencent Games, MoreFun Studios) and Haizon
 g Yu (Tencent Games, NExT Studios)\n\nDifferentiable rendering is a novel 
 technology in computer graphics that integrates the rendering process with
  the backpropagation algorithm. This technology allows us to exchange cons
 istent rendering appearances as data between different algorithms and syst
 ems. However, traditional differentiable renderers have issues adapting to
  game asset scenarios. Therefore, bridging the gap between differentiable 
 rendering and game asset scenarios is crucial for better integration. In t
 his session, we will introduce how we optimize game assets using different
 iable rendering, discuss some attempts in different asset processing tasks
 , provide an overview of our iterative improvements, and explain how we in
 tegrate this with other pipelines.\n\nRegistration Category: Enhanced Acce
 ss, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, F
 ull Access Supporter, Trade Exhibitor\n\nLanguage Format: English Language
URL:https://asia.siggraph.org/2024/program/?id=IS_131&sess=sess418
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