BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171537Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T120000
UID:siggraphasia_SIGGRAPH Asia 2024_sess418_IS_131@linklings.com
SUMMARY:Optimizing Game Assets Using Differentiable Rendering
DESCRIPTION:Chen Qiao (Tencent Games, MoreFun Studios) and Haizong Yu (Ten
 cent Games, NExT Studios)\n\nDifferentiable rendering is a novel technolog
 y in computer graphics that integrates the rendering process with the back
 propagation algorithm. This technology allows us to exchange consistent re
 ndering appearances as data between different algorithms and systems. Howe
 ver, traditional differentiable renderers have issues adapting to game ass
 et scenarios. Therefore, bridging the gap between differentiable rendering
  and game asset scenarios is crucial for better integration. In this sessi
 on, we will introduce how we optimize game assets using differentiable ren
 dering, discuss some attempts in different asset processing tasks, provide
  an overview of our iterative improvements, and explain how we integrate t
 his with other pipelines.\n\nRegistration Category: Enhanced Access, Exhib
 it & Experience Access, Experience Hall Exhibitor, Full Access, Full Acces
 s Supporter, Trade Exhibitor\n\nLanguage Format: English Language\n\n
URL:https://asia.siggraph.org/2024/program/?id=IS_131&sess=sess418
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