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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241203T141500
DTEND;TZID=Asia/Tokyo:20241203T151500
UID:siggraphasia_SIGGRAPH Asia 2024_sess417_IS_130@linklings.com
SUMMARY:Designing Active Time Lore for 'FINAL FANTASY XVI'
DESCRIPTION:Games\n\nMomoka Aono (SQUARE ENIX)\n\nFor a narrative-driven t
 itle with deep and complex lore, player understanding of the in-game world
  is crucial for immersion. The frequent introduction of unique terms, howe
 ver, can often prevent players from grasping every facet of the story bein
 g told. In this session, we will demonstrate how we implemented Active Tim
 e Lore—a complimentary lore feature designed specifically for FINAL FANTAS
 Y XVI—to address this issue and help players better understand the realm o
 f Valisthea by providing a selection of hand-curated lore entries made ava
 ilable in real-time during both cutscenes and general gameplay.\n\nRegistr
 ation Category: Enhanced Access, Exhibit & Experience Access, Experience H
 all Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor\n\nLang
 uage Format: English Language
URL:https://asia.siggraph.org/2024/program/?id=IS_130&sess=sess417
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