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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171531Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241203T141500
DTEND;TZID=Asia/Tokyo:20241203T151500
UID:siggraphasia_SIGGRAPH Asia 2024_sess417_IS_130@linklings.com
SUMMARY:Designing Active Time Lore for 'FINAL FANTASY XVI'
DESCRIPTION:Momoka Aono (SQUARE ENIX)\n\nFor a narrative-driven title with
  deep and complex lore, player understanding of the in-game world is cruci
 al for immersion. The frequent introduction of unique terms, however, can 
 often prevent players from grasping every facet of the story being told. I
 n this session, we will demonstrate how we implemented Active Time Lore—a 
 complimentary lore feature designed specifically for FINAL FANTASY XVI—to 
 address this issue and help players better understand the realm of Valisth
 ea by providing a selection of hand-curated lore entries made available in
  real-time during both cutscenes and general gameplay.\n\nRegistration Cat
 egory: Enhanced Access, Exhibit & Experience Access, Experience Hall Exhib
 itor, Full Access, Full Access Supporter, Trade Exhibitor\n\nLanguage Form
 at: English Language\n\n
URL:https://asia.siggraph.org/2024/program/?id=IS_130&sess=sess417
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