BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241203T130000
DTEND;TZID=Asia/Tokyo:20241203T140000
UID:siggraphasia_SIGGRAPH Asia 2024_sess416_IS_129@linklings.com
SUMMARY:Cinematic Workflow and Pipeline of ‘FINAL FANTASY XVI’
DESCRIPTION:Games\n\nEitaro Iwabuchi (SQUARE ENIX)\n\nGood workflow and pi
 peline are essential in the development of AAA titles. This session explai
 ns the steps to design the workflow and pipeline for FINAL FANTASY XVI.\nE
 itaro Iwabuchi, Lead Technical Artist at Square Enix Co., Ltd., details th
 e method of transferring data from MotionBuilder to Maya and the tools uti
 lized to support their workflow. The workflow is designed with a combinati
 on of tools that have been used internally for other projects and tools th
 at were developed from scratch exclusively for this project.\nOther specia
 lized tools used for the making of cut scenes, systems for voice placement
 , and tools for cameras creation will be covered—and concludes with the da
 ta flow and their progress management method with a customized Flow Produc
 tion Tracking API.\n\nRegistration Category: Enhanced Access, Exhibit & Ex
 perience Access, Experience Hall Exhibitor, Full Access, Full Access Suppo
 rter, Trade Exhibitor\n\nLanguage Format: English Language
URL:https://asia.siggraph.org/2024/program/?id=IS_129&sess=sess416
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