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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241203T130000
DTEND;TZID=Asia/Tokyo:20241203T140000
UID:siggraphasia_SIGGRAPH Asia 2024_sess416@linklings.com
SUMMARY:Cinematic Workflow and Pipeline of ‘FINAL FANTASY XVI’
DESCRIPTION:Games\n\nDiscover the latest advancements in Computer Graphics
 , VR/AR/MR, real-time rendering, and more to elevate your game development
  skills. With video games significantly influencing the media industry for
  decades, this program aims to highlight the technological and cultural im
 portance of video games and related innovations.\n\nThe SIGGRAPH Asia 2024
  Games Program seeks to inspire game enthusiasts of all kinds, covering to
 pics from game design and engines to VR and eSports. Top speakers from lea
 ding studios around the world have been invited to share insights on cutti
 ng-edge gaming technologies and techniques.\n\nCinematic Workflow and Pipe
 line of ‘FINAL FANTASY XVI’\n\nGood workflow and pipeline are essential in
  the development of AAA titles. This session explains the steps to design 
 the workflow and pipeline for FINAL FANTASY XVI.\nEitaro Iwabuchi, Lead Te
 chnical Artist at Square Enix Co., Ltd., details the method of transferrin
 g data from MotionBuilder to Maya an...\n\n\nEitaro Iwabuchi (SQUARE ENIX)
 \n\nRegistration Category: Enhanced Access, Exhibit & Experience Access, E
 xperience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibi
 tor\n\nLanguage Format: English Language
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