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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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DTSTAMP:20260817T171535Z
LOCATION:Hall B7 (2)\, B Block\, Level 7
DTSTART;TZID=Asia/Tokyo:20241204T160000
DTEND;TZID=Asia/Tokyo:20241204T180000
UID:siggraphasia_SIGGRAPH Asia 2024_sess407_ET117@linklings.com
SUMMARY:Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi
  and Asics (In Japanese)
DESCRIPTION:Naoto Fukui (Adobe), Hirotaka Nakagura (Shirogumi), Shintaro N
 agata (Asics), and Hisako Nishimura and Antonov Ivan (Coyote 3DCG Studio)\
 n\nDiscover what's new in the world of Substance 3D and get a sneak peek a
 t exclusive new features, and innovative products such as Substance 3D Vie
 wer (beta). Explore the latest product updates, see the brand-new features
  with our live product demo, and get inspired by the customer testimonials
 .\n\nLearn how our guest speakers from Shirogumi, Asics, and Coyote Studio
  are using the Substance 3D tools in their workflow. Experienced industry 
 leaders will share how they have accelerated their production, pushed the 
 boundaries of creativity, and streamlined their workflow with the Substanc
 e 3D tools.\n\nShirogumi: The Oscar-winning studio for best VFX will discu
 ss the best use of the Substance 3D tools and the seamless extension they 
 provide to live-action film sets on movies such as Godzilla Minus One. Shi
 rogumi will also share how they plan to implement the Substance 3D tools i
 n future productions and the relationship between AI and the power of arti
 sts.\n\nAsics: The leading sportswear design company will share how to cre
 ate high-quality and efficient 3D assets with examples of digital samples 
 using a 3D scanning pipeline. They will also discuss the background of inc
 orporating Substance 3D into their workflow, Substance tips, and data inte
 gration with other Adobe products while discussing the creation of 3D asse
 ts.\n\nCOYOTE 3DCG STUDIO: Specialized in games, character models, environ
 ments, and 3D animation, the team from Coyote 3DCG will talk about efficie
 nt game environment creation using Substance 3D Painter and Substance 3D D
 esigner. They will share how to quickly model tiling textures and massive 
 natural objects based on real data.\n\nSubstance 3Dの新機能や、Substance 3D View
 er（ベータ版）などの革新的な製品をご紹介します。最新の製品アップデートをご覧いただき、ライブデモで新機能をご確認ください。\n\n株式会社白組組と
 アシックスのゲストスピーカーが、ワークフローでSubstance 3D ツールをどのように活用しているかをご紹介します。経験豊富な業界のリーダーたち
 が、Substance 3Dツールを使って、どのように制作を加速し、クリエイティビティの限界を押し広げ、ワークフローを効率化したかを紹介します。\n
 \n株式会社白組\n\n実写映画のセットをシームレスに拡張するSubstanceの醍醐味 Substanceへの今後の期待と、AIとアーティストの力
 の関係性\n\n株式会社アシックス\n\nデジタルサンプルの活用事例を中心に、高品質で効率的な3Dアセットの作成方法を紹介紹介します。ワークフローの
 中にSubstanceを取り入れた背景や、SubstanceのTips、またその他のAdobe製品とのデータ連携についても触れながら、3Dアセットの
 作成についてもお話します。\n\nCOYOTE 3DCG STUDIO\n\nSubstance 3D PainterとSubstance 3D D
 esignerを使用した効率的なゲーム背景制作をお話させていただきます。実際のデータを元にタイリングテクスチャと巨大な自然物を素早くモデリングする方
 法をご紹介させて頂きます。\n\nRegistration Category: Enhanced Access, Exhibit & Experie
 nce Access, Experience Hall Exhibitor, Full Access, Full Access Supporter,
  Trade Exhibitor\n\nLanguage Format: English Language\n\n
URL:https://asia.siggraph.org/2024/program/?id=ET117&sess=sess407
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