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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
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TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023314Z
LOCATION:Hall B7 (2)\, B Block\, Level 7
DTSTART;TZID=Asia/Tokyo:20241204T160000
DTEND;TZID=Asia/Tokyo:20241204T180000
UID:siggraphasia_SIGGRAPH Asia 2024_sess407_ET117@linklings.com
SUMMARY:Adobe Substance 3D Keynote and Demo with our Guests from Shirogumi
  and Asics (In Japanese)
DESCRIPTION:Exhibitor Talks\n\nNaoto Fukui (Adobe), Hirotaka Nakagura (Shi
 rogumi), Shintaro Nagata (Asics), and Hisako Nishimura and Antonov Ivan (C
 oyote 3DCG Studio)\n\nDiscover what's new in the world of Substance 3D and
  get a sneak peek at exclusive new features, and innovative products such 
 as Substance 3D Viewer (beta). Explore the latest product updates, see the
  brand-new features with our live product demo, and get inspired by the cu
 stomer testimonials.\n\nLearn how our guest speakers from Shirogumi, Asics
 , and Coyote Studio are using the Substance 3D tools in their workflow. Ex
 perienced industry leaders will share how they have accelerated their prod
 uction, pushed the boundaries of creativity, and streamlined their workflo
 w with the Substance 3D tools.\n\nShirogumi: The Oscar-winning studio for 
 best VFX will discuss the best use of the Substance 3D tools and the seaml
 ess extension they provide to live-action film sets on movies such as Godz
 illa Minus One. Shirogumi will also share how they plan to implement the S
 ubstance 3D tools in future productions and the relationship between AI an
 d the power of artists.\n\nAsics: The leading sportswear design company wi
 ll share how to create high-quality and efficient 3D assets with examples 
 of digital samples using a 3D scanning pipeline. They will also discuss th
 e background of incorporating Substance 3D into their workflow, Substance 
 tips, and data integration with other Adobe products while discussing the 
 creation of 3D assets.\n\nCOYOTE 3DCG STUDIO: Specialized in games, charac
 ter models, environments, and 3D animation, the team from Coyote 3DCG will
  talk about efficient game environment creation using Substance 3D Painter
  and Substance 3D Designer. They will share how to quickly model tiling te
 xtures and massive natural objects based on real data.\n\nSubstance 3Dの新機能
 や、Substance 3D Viewer（ベータ版）などの革新的な製品をご紹介します。最新の製品アップデートをご覧いただき、ライブデモで新機能をご
 確認ください。\n\n株式会社白組組とアシックスのゲストスピーカーが、ワークフローでSubstance 3D ツールをどのように活用しているかをご紹
 介します。経験豊富な業界のリーダーたちが、Substance 3Dツールを使って、どのように制作を加速し、クリエイティビティの限界を押し広げ、ワーク
 フローを効率化したかを紹介します。\n\n株式会社白組\n\n実写映画のセットをシームレスに拡張するSubstanceの醍醐味 Substanceへ
 の今後の期待と、AIとアーティストの力の関係性\n\n株式会社アシックス\n\nデジタルサンプルの活用事例を中心に、高品質で効率的な3Dアセットの作
 成方法を紹介紹介します。ワークフローの中にSubstanceを取り入れた背景や、SubstanceのTips、またその他のAdobe製品とのデータ連
 携についても触れながら、3Dアセットの作成についてもお話します。\n\nCOYOTE 3DCG STUDIO\n\nSubstance 3D Pai
 nterとSubstance 3D Designerを使用した効率的なゲーム背景制作をお話させていただきます。実際のデータを元にタイリングテクスチャ
 と巨大な自然物を素早くモデリングする方法をご紹介させて頂きます。\n\nRegistration Category: Enhanced Access
 , Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, Ful
 l Access Supporter, Trade Exhibitor\n\nLanguage Format: English Language
URL:https://asia.siggraph.org/2024/program/?id=ET117&sess=sess407
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