BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023314Z
LOCATION:G409\, G Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241203T103500
DTEND;TZID=Asia/Tokyo:20241203T112500
UID:siggraphasia_SIGGRAPH Asia 2024_sess325_ET104@linklings.com
SUMMARY:Different ways to deal with rocks formation for games
DESCRIPTION:Exhibitor Talks\n\nJerome Hereng (Sparx* - A Virtuos Studio, S
 ideFX)\n\nI will cover different ways to create rocks for a game, realisti
 c and stylized, unique nanite meshes and instances of modules, modules cre
 ation using procedural workflow and PDG, texturing data creation, and even
  MLOP for auto texturing using prompt.\n\n10:35AM - 1120AM - Presentation 
 \n11:20AM - 11:35AM - Q&A\n\nRegistration Category: Enhanced Access, Exhib
 it & Experience Access, Experience Hall Exhibitor, Full Access, Full Acces
 s Supporter, Trade Exhibitor\n\nLanguage Format: English Language, No Phot
 o Taking!
URL:https://asia.siggraph.org/2024/program/?id=ET104&sess=sess325
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