BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171543Z
LOCATION:G409\, G Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241203T103500
DTEND;TZID=Asia/Tokyo:20241203T112500
UID:siggraphasia_SIGGRAPH Asia 2024_sess325_ET104@linklings.com
SUMMARY:Different ways to deal with rocks formation for games
DESCRIPTION:Jerome Hereng (Sparx* - A Virtuos Studio, SideFX)\n\nI will co
 ver different ways to create rocks for a game, realistic and stylized, uni
 que nanite meshes and instances of modules, modules creation using procedu
 ral workflow and PDG, texturing data creation, and even MLOP for auto text
 uring using prompt.\n\n10:35AM - 1120AM - Presentation \n11:20AM - 11:35AM
  - Q&A\n\nRegistration Category: Enhanced Access, Exhibit & Experience Acc
 ess, Experience Hall Exhibitor, Full Access, Full Access Supporter, Trade 
 Exhibitor\n\nLanguage Format: English Language, No Photo Taking!\n\n
URL:https://asia.siggraph.org/2024/program/?id=ET104&sess=sess325
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