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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171605Z
LOCATION:G409\, G Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241203T100000
DTEND;TZID=Asia/Tokyo:20241203T173000
UID:siggraphasia_SIGGRAPH Asia 2024_sess325@linklings.com
SUMMARY:Houdini HIVE
DESCRIPTION:Houdini Labs for Games and Realtime FX\n\n10:00AM -10:30AM - P
 resentation\n10:30AM - 10:35AM - Q&A\n\nIn this session we discuss how Hou
 dini Labs can help developers create games from indie to AAA scale. We als
 o explore Unreal Engine 5 features allowing realistic rendering of fluid a
 nd ocean simulation from Houdini. Additionally, we compare Ho...\n\n\nMich
 al Rutkowski (Meta Meow Co., Ltd,)\n---------------------\nDifferent ways 
 to deal with rocks formation for games\n\nI will cover different ways to c
 reate rocks for a game, realistic and stylized, unique nanite meshes and i
 nstances of modules, modules creation using procedural workflow and PDG, t
 exturing data creation, and even MLOP for auto texturing using prompt.\n\n
 10:35AM - 1120AM - Presentation \n11:20AM - 11:35...\n\n\nJerome Hereng (S
 parx* - A Virtuos Studio, SideFX)\n---------------------\nCharacter Animat
 ion with Houdini - Introduction to APEX\n\n11:25AM - 11:55AM - Presentatio
 n\n11:55AM - 12:00PM - Q&A\n\nAttendees will learn the fundamentals of set
 ting up APEX for character animation, along with practical tips.\n\n\nRyus
 uke Ohta (Freelance)\n---------------------\nBreak\n\n-. - (-)\n----------
 -----------\nAdvancing the state of foliage modelling with Natsura - Proje
 ct Elderwood Preview\n\n12:30PM - 1:15PM - Presentation\n1:15PM - 1:20PM -
  Q&A\n\nIntroducing Project Elderwood, a new work-in-progress showcase of 
 game-engine workflows using Houdini and Unreal Engine with a special focus
  on Plants and Vegetation modelling workflows in Houdini, taking advantage
  of the third-party Natsura too...\n\n\nFeike Postmes (DodoDevs)\n--------
 -------------\nMake friends the Houdini way!\n\n1:20PM - 1:50PM - Presenta
 tion\n1:50PM - 1:55PM - Q&A\n\nPractical techniques for crowd agent creati
 on at scale. We explore techniques for creating digital humans for crowd s
 etups from 3d scans, adding variety and mocap dance parties.\n\n\nChris Ga
 rdner (Alt.VFX)\n---------------------\nPresentation by Megalis\n\nPending
  Information (TBC)\n---------------------\nFoundation of Versatility: Prac
 ticing a Procedural Pipeline for Dozens of Games\n\n2:45PM - 3:15PM - Pres
 entation\n3:15PM - 3:20PM - Q&A\n\nThis session will guide attendees on ho
 w to be supportive for multiple types of games and walk them through the s
 teps of delivering middleware rather than providing turnkey procedural sol
 utions among large-scale game studios.\n\nCalvin Gu from Ligh...\n\n\nCalv
 in Gu (LightSpeed Studios)\n---------------------\nDigital Fabrication wit
 h Houdini\n\n3:20PM - 4:05PM - Presentation\n4:05PM - 4:10PM - Q&A\n\nThis
  presentation covers several examples of digital fabrication using Houdini
 , including ceramic 3D printing. Through these projects, we explore how Ho
 udini’s procedural tools enhance precision and adaptability across various
  fabrication m...\n\n\nJunichiro Horikawa (Orange Jellies)\n--------------
 -------\nFrom Idea to Insanity\n\n4:10PM - 4:50PM - Presentation \n4:50PM 
 - 4:55PM - Q&A\n\nA journey through personal works and RnD projects, while
  exploring how simple ideas can be expanded to into small pieces of joyful
  insanity, and how sometimes it's important to play the game: "your superv
 isor would never ask you for... but what ...\n\n\nThomas Klyhn Christensen
  (Devant)\n---------------------\nSmall Team - Big Things: How Cause and F
 X created large-format content for massive LED stages\n\n4:55PM - 5:25PM -
  Presentation\n5:25PM - 5:30PM - Q&A\n\nDiscover how Cause and FX tackled 
 the challenges of mutiple large-format deliveries, harnessing the power of
  Karma XPU and Solaris. By maximizing our established pipeline and render 
 farm, we crafted high-resolution visuals tailored for large-scal...\n\n\nM
 ikael Moane (Cause and FX)\n\nRegistration Category: Enhanced Access, Exhi
 bit & Experience Access, Experience Hall Exhibitor, Full Access, Full Acce
 ss Supporter, Trade Exhibitor\n\nLanguage Format: English Language, No Pho
 to Taking!
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