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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171536Z
LOCATION:G402\, G Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241203T100000
DTEND;TZID=Asia/Tokyo:20241203T120000
UID:siggraphasia_SIGGRAPH Asia 2024_sess317_ET102@linklings.com
SUMMARY:PlatinumGames: The Craftsmanship of Action Game Development
DESCRIPTION:Hayato Seki and Yusuke Shimojima (PlatinumGames Inc.)\n\nPrese
 ntation Title: PlatinumGames: The Craftsmanship of Action Game Development
 \nPresentation Time: 10:00AM-  10:30AM\nPresentation Description:\nPlatinu
 mGames is a Japanese game development studio best known for its unique sty
 le of exhilarating action games. Using examples from past titles, this pre
 sentation will dive into the minute details that we like to focus on and p
 rovide a look into our creation processes for making action games.\n\nPres
 entation Title: PlatinumGames' Technical Artist Team and Its Initiatives\n
 Presentation Time: 10:3AM - 11:00AM\nPresentation Description:\nTechnical 
 Artists are a commonly seen role in the game industry. Their work requires
  an understanding of not only programming and data structure but also of a
 rt and the artists doing the work. TAs contribute to quality products by u
 tilizing the latest technologies and acting as a bridge between multiple d
 epartments, and depending on the studio, often take on many different role
 s. This session will introduce the responsibilities of TAs at PlatinumGame
 s and go into detail on some of the initiatives they've spearheaded in our
  development teams.\n\nPresentation Title: PlatinumGames' Internal Develop
 ment of a Lip Sync Generation System\nPresentation Time: 11:00AM - 11:30AM
 \nPresentation Description:\nIn the last several years, cinematic-quality 
 lip sync animation has become an indispensable tool in creating lifelike c
 haracter expression and dramatic story direction. To create the level of e
 xpression that players expect from the current generation of games, Platin
 umGames has made efforts to internally develop a system to both improve an
 d automate the lip syncing process. In this session, we'll use videos and 
 images to discuss our R&D efforts in making this system, including example
 s of generated animations and overall insight into how the system was crea
 ted.\n\nPresentation Title: Closing, Q&A\nPresentation Time: 11:30AM - 11:
 45AM\nPresentation Description:\nDevelopers and researchers from PlatinumG
 ames will introduce examples of cooperative R&D. At the end of the session
 , we will open the floor for questions as time allows.\n\nRegistration Cat
 egory: Enhanced Access, Exhibit & Experience Access, Experience Hall Exhib
 itor, Full Access, Full Access Supporter, Trade Exhibitor\n\nLanguage Form
 at: English Language\n\n
URL:https://asia.siggraph.org/2024/program/?id=ET102&sess=sess317
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