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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023314Z
LOCATION:G402\, G Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241203T100000
DTEND;TZID=Asia/Tokyo:20241203T120000
UID:siggraphasia_SIGGRAPH Asia 2024_sess317_ET102@linklings.com
SUMMARY:PlatinumGames: The Craftsmanship of Action Game Development
DESCRIPTION:Exhibitor Talks\n\nHayato Seki and Yusuke Shimojima (PlatinumG
 ames Inc.)\n\nPresentation Title: PlatinumGames: The Craftsmanship of Acti
 on Game Development\nPresentation Time: 10:00AM-  10:30AM\nPresentation De
 scription:\nPlatinumGames is a Japanese game development studio best known
  for its unique style of exhilarating action games. Using examples from pa
 st titles, this presentation will dive into the minute details that we lik
 e to focus on and provide a look into our creation processes for making ac
 tion games.\n\nPresentation Title: PlatinumGames' Technical Artist Team an
 d Its Initiatives\nPresentation Time: 10:3AM - 11:00AM\nPresentation Descr
 iption:\nTechnical Artists are a commonly seen role in the game industry. 
 Their work requires an understanding of not only programming and data stru
 cture but also of art and the artists doing the work. TAs contribute to qu
 ality products by utilizing the latest technologies and acting as a bridge
  between multiple departments, and depending on the studio, often take on 
 many different roles. This session will introduce the responsibilities of 
 TAs at PlatinumGames and go into detail on some of the initiatives they've
  spearheaded in our development teams.\n\nPresentation Title: PlatinumGame
 s' Internal Development of a Lip Sync Generation System\nPresentation Time
 : 11:00AM - 11:30AM\nPresentation Description:\nIn the last several years,
  cinematic-quality lip sync animation has become an indispensable tool in 
 creating lifelike character expression and dramatic story direction. To cr
 eate the level of expression that players expect from the current generati
 on of games, PlatinumGames has made efforts to internally develop a system
  to both improve and automate the lip syncing process. In this session, we
 'll use videos and images to discuss our R&D efforts in making this system
 , including examples of generated animations and overall insight into how 
 the system was created.\n\nPresentation Title: Closing, Q&A\nPresentation 
 Time: 11:30AM - 11:45AM\nPresentation Description:\nDevelopers and researc
 hers from PlatinumGames will introduce examples of cooperative R&D. At the
  end of the session, we will open the floor for questions as time allows.\
 n\nRegistration Category: Enhanced Access, Exhibit & Experience Access, Ex
 perience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibit
 or\n\nLanguage Format: English Language
URL:https://asia.siggraph.org/2024/program/?id=ET102&sess=sess317
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