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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:Hall B7 (2)\, B Block\, Level 7
DTSTART;TZID=Asia/Tokyo:20241206T130000
DTEND;TZID=Asia/Tokyo:20241206T140000
UID:siggraphasia_SIGGRAPH Asia 2024_sess314_IS_122@linklings.com
SUMMARY:Utilizing Generative AI for Look Dev in CG Anime Production [In Ja
 panese]
DESCRIPTION:Featured Session, Production Session\n\nShinji Aramaki (SOLA D
 IGITAL ARTS); Yuichi Saito, Yuta Takayasu, and Kotaro Sakamoto (LVM Inc.);
  and Itsuro Sasakura (SOLA DIGITAL ARTS)\n\nCan 3DCG animation match and e
 ven surpass the unique appeal of hand-drawn anime?\n\nIn Japan, hand-drawn
  anime has evolved in its own unique way and is deeply rooted in the cultu
 re. 3DCG animation has always faced this as a major obstacle. As a solutio
 n, we are researching ways to control "uncontrollable" generative AI and u
 se it to create staged anime images. At the same time, our goal is to crea
 te new visual expressions that go beyond the limits of hand-drawn animatio
 n. We aim to further advance creativity by having human artists direct AI.
  In this talk, though we are still in progress, we will introduce our new 
 approach and workflow.  This workflow is only possible in 3DCG production 
 where we are able to eliminate the rendering process and generate the fina
 l images from the 3DCG preview images.\n\nRegistration Category: Enhanced 
 Access, Full Access, Full Access Supporter\n\nLanguage Format: Japanese La
 nguage, Simultaneous Translation Jap to Eng
URL:https://asia.siggraph.org/2024/program/?id=IS_122&sess=sess314
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