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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023302Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241206T143000
DTEND;TZID=Asia/Tokyo:20241206T153000
UID:siggraphasia_SIGGRAPH Asia 2024_sess299@linklings.com
SUMMARY:Educator's Forum Panel 2:  Computer Graphics Education in Japan: C
 urrent Status and Future Challenges
DESCRIPTION:Educator's Forum\n\nJoin us as we bridge the gap between acade
 mia and industry, sharing insights, strategies, and best practices to enha
 nce the educational experience. Whether you’re a seasoned educator, a pass
 ionate researcher, or an industry professional looking to make a differenc
 e, there’s something for everyone at the Educator’s Forum.\nAt SIGGRAPH As
 ia, education isn’t just about classrooms and textbooks—it’s about sparkin
 g curiosity, fostering creativity, and empowering minds to push the bounda
 ries of what’s possible. Our forum is a dynamic melting pot of ideas, wher
 e educators from academia and industry come together to share innovative r
 esearch, methodologies, and developments that are shaping the future of le
 arning.\n\nAs we delve into this year’s theme of “Curious Minds,” we invit
 e you to join the conversation and discover how education plays a pivotal 
 role in connecting stories across diverse communities and disciplines. Fro
 m immersive workshops to captivating talks and interactive sessions, the E
 ducator’s Forum promises a wealth of insights and inspiration for educator
 s and learners alike.\n\nComputer Graphics Education in Japan: Current Sta
 tus and Future Challenges\n\nJapan has been a leader in the entertainment 
 industry, including digital games and animation, for a long time, and comp
 uter graphics technology has developed as part of this industry. A large n
 umber of university and vocational school students studying information te
 chnology in Japan aspire to becom...\n\n\nTakayuki Itoh (Ochanomizu Univer
 sity); Issei Fujishiro (Keio University); Kazunori Miyata (Japan Advanced 
 Institute of Science and Technology (JAIST)); Barbara Mones (University of
  Washington); Akihiko Shirai (Digital Hollywood University, AICU Inc.); an
 d Masafumi Takahashi (Bandai Namco Studios Inc.)\n\nRegistration Category:
  Enhanced Access, Full Access, Full Access Supporter\n\nLanguage Format: E
 nglish Language
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