BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023302Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241205T163000
DTEND;TZID=Asia/Tokyo:20241205T173000
UID:siggraphasia_SIGGRAPH Asia 2024_sess297@linklings.com
SUMMARY:Educator's Forum Panel 1: Cooperation Practices between the Digita
 l Game Industry and Universities in the Context of Eastern Aesthetics
DESCRIPTION:Educator's Forum\n\nJoin us as we bridge the gap between acade
 mia and industry, sharing insights, strategies, and best practices to enha
 nce the educational experience. Whether you’re a seasoned educator, a pass
 ionate researcher, or an industry professional looking to make a differenc
 e, there’s something for everyone at the Educator’s Forum.\nAt SIGGRAPH As
 ia, education isn’t just about classrooms and textbooks—it’s about sparkin
 g curiosity, fostering creativity, and empowering minds to push the bounda
 ries of what’s possible. Our forum is a dynamic melting pot of ideas, wher
 e educators from academia and industry come together to share innovative r
 esearch, methodologies, and developments that are shaping the future of le
 arning.\n\nAs we delve into this year’s theme of “Curious Minds,” we invit
 e you to join the conversation and discover how education plays a pivotal 
 role in connecting stories across diverse communities and disciplines. Fro
 m immersive workshops to captivating talks and interactive sessions, the E
 ducator’s Forum promises a wealth of insights and inspiration for educator
 s and learners alike.\n\nCooperation Practices between the Digital Game In
 dustry and Universities in the Context of Eastern Aesthetics\n\nIn recent 
 years, China’s game industry has developed rapidly, particularly with the 
 launch of Game Science's Black Myth: Wukong, which has reignited excitemen
 t in the sector. One critical aspect that cannot be overlooked in this yea
 rs-long development of the gaming industry is the role of tale...\n\n\nxue
 jun xuan (China Academy of Art, School of Animation and Games); Lei Wang (
 Communication University of China, School of Animation and Digital Arts); 
 Xiaoyun Zhang (Tencent Games, Global University Partnerships); Xiaoyuan Gu
  (Alibaba Group Holding Limited, TAOBAO & TMALL Group); Yongcheng Liu (Net
 Ease Games); and Yuanyuan Tong (China Academy of Art, School of Animation 
 and Games)\n\nRegistration Category: Enhanced Access, Full Access, Full Ac
 cess Supporter\n\nLanguage Format: English Language
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