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VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171605Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241205T163000
DTEND;TZID=Asia/Tokyo:20241205T173000
UID:siggraphasia_SIGGRAPH Asia 2024_sess297@linklings.com
SUMMARY:Educator's Forum Panel 1: Cooperation Practices between the Digita
 l Game Industry and Universities in the Context of Eastern Aesthetics
DESCRIPTION:Join us as we bridge the gap between academia and industry, sh
 aring insights, strategies, and best practices to enhance the educational 
 experience. Whether you’re a seasoned educator, a passionate researcher, o
 r an industry professional looking to make a difference, there’s something
  for everyone at the Educator’s Forum.\nAt SIGGRAPH Asia, education isn’t 
 just about classrooms and textbooks—it’s about sparking curiosity, fosteri
 ng creativity, and empowering minds to push the boundaries of what’s possi
 ble. Our forum is a dynamic melting pot of ideas, where educators from aca
 demia and industry come together to share innovative research, methodologi
 es, and developments that are shaping the future of learning.\n\nAs we del
 ve into this year’s theme of “Curious Minds,” we invite you to join the co
 nversation and discover how education plays a pivotal role in connecting s
 tories across diverse communities and disciplines. From immersive workshop
 s to captivating talks and interactive sessions, the Educator’s Forum prom
 ises a wealth of insights and inspiration for educators and learners alike
 .\n\nCooperation Practices between the Digital Game Industry and Universit
 ies in the Context of Eastern Aesthetics\n\nIn recent years, China’s game 
 industry has developed rapidly, particularly with the launch of Game Scien
 ce's Black Myth: Wukong, which has reignited excitement in the sector. One
  critical aspect that cannot be overlooked in this years-long development 
 of the gaming industry is the role of tale...\n\n\nxuejun xuan (China Acad
 emy of Art, School of Animation and Games); Lei Wang (Communication Univer
 sity of China, School of Animation and Digital Arts); Xiaoyun Zhang (Tence
 nt Games, Global University Partnerships); Xiaoyuan Gu (Alibaba Group Hold
 ing Limited, TAOBAO & TMALL Group); Yongcheng Liu (NetEase Games); and Yua
 nyuan Tong (China Academy of Art, School of Animation and Games)\n\nRegist
 ration Category: Enhanced Access, Full Access, Full Access Supporter\n\nLa
 nguage Format: English Language
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