BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260817T171532Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241205T152000
DTEND;TZID=Asia/Tokyo:20241205T154000
UID:siggraphasia_SIGGRAPH Asia 2024_sess296_edu_134@linklings.com
SUMMARY:Projects and Portfolios — An Educator's Reflections on the Summati
 ve Assessments in a Game Programming Course
DESCRIPTION:Steffan Hooper and Burkhard Wünsche (University of Auckland), 
 Stefan Marks (Auckland University of Technology), and Andrew Luxton-Reilly
  and Paul Denny (University of Auckland)\n\nThis paper describes the asses
 sments in a third-year undergraduate Game Programming elective course. Thr
 ee summative assessments are conducted throughout the semester: an Individ
 ual Game Project, a Team Game Project, and a Personal Portfolio. Throughou
 t the course, learners develop a variety of formative artefacts that build
  towards their individual game, and then are further extended collaborativ
 ely to develop their team game. Artefacts generated by learners are also a
 dded to their Personal Portfolio, which is designed to target game industr
 y employment opportunities. We provide critical reflection on the implemen
 tation of the assessments, and discuss some of the challenges. We share ou
 r insights to assist educators wanting to explore authentic game industry-
 style assessment.\n\nRegistration Category: Enhanced Access, Full Access, 
 Full Access Supporter\n\nLanguage Format: English Language\n\nSession Chai
 r: Kazunori MIYATA (Japan Advanced Institute of Science and Technology)\n\
 n
URL:https://asia.siggraph.org/2024/program/?id=edu_134&sess=sess296
END:VEVENT
END:VCALENDAR
