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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171532Z
LOCATION:G502\, G Block\, Level 5
DTSTART;TZID=Asia/Tokyo:20241205T144000
DTEND;TZID=Asia/Tokyo:20241205T160000
UID:siggraphasia_SIGGRAPH Asia 2024_sess296@linklings.com
SUMMARY:Enjoying Game and Graphics
DESCRIPTION:Join us as we bridge the gap between academia and industry, sh
 aring insights, strategies, and best practices to enhance the educational 
 experience. Whether you’re a seasoned educator, a passionate researcher, o
 r an industry professional looking to make a difference, there’s something
  for everyone at the Educator’s Forum.\nAt SIGGRAPH Asia, education isn’t 
 just about classrooms and textbooks—it’s about sparking curiosity, fosteri
 ng creativity, and empowering minds to push the boundaries of what’s possi
 ble. Our forum is a dynamic melting pot of ideas, where educators from aca
 demia and industry come together to share innovative research, methodologi
 es, and developments that are shaping the future of learning.\n\nAs we del
 ve into this year’s theme of “Curious Minds,” we invite you to join the co
 nversation and discover how education plays a pivotal role in connecting s
 tories across diverse communities and disciplines. From immersive workshop
 s to captivating talks and interactive sessions, the Educator’s Forum prom
 ises a wealth of insights and inspiration for educators and learners alike
 .\n\nStudy with Confucius: An AI-Based Immersive Educational Game with Mul
 tiple Educational Modes\n\nCurrent history education faces challenges in c
 ultivating student immersion and knowledge retention. This study introduce
 s an innovative educational game, "Study with Confucius", which blends tra
 ditional Chinese cultural education with AI technology. The game's objecti
 ve is to enhance student engage...\n\n\nHanzhong Luo, Fengsen Gao, and Ke 
 Fang (Interactive Media Design and Technology Center, Tsinghua University)
 ; Dejian Liu (Shenzhen International Graduate School, Tsinghua University)
 ; Ziyun Lin (School of Design, South China University of Technology); and 
 Wai Kin (Victor) Chan (Shenzhen International Graduate School, Tsinghua Un
 iversity)\n---------------------\nA Pedagogical Workflow for Interconnecte
 d Learning: Integrating Motion Capture in Animation, Visual Effects, and G
 ame Design\n\nThis paper presents a case study in a curriculum structure t
 hat aims to integrate specialized course content across a range of primary
  study pathways. The 3-year Bachelor of Design degree at the School of Art
  and Design, Auckland University of Technology, New Zealand, offers a majo
 r in Animation, Vi...\n\n\nHossein Najafi (Hong Kong Polytechnic Universit
 y) and Jason Kennedy, Emily Ramsay, Masaya Todoroki, and Gregory Bennett (
 Auckland University of Technology)\n---------------------\nProjects and Po
 rtfolios — An Educator's Reflections on the Summative Assessments in a Gam
 e Programming Course\n\nThis paper describes the assessments in a third-ye
 ar undergraduate Game Programming elective course. Three summative assessm
 ents are conducted throughout the semester: an Individual Game Project, a 
 Team Game Project, and a Personal Portfolio. Throughout the course, learne
 rs develop a variety of form...\n\n\nSteffan Hooper and Burkhard Wünsche (
 University of Auckland), Stefan Marks (Auckland University of Technology),
  and Andrew Luxton-Reilly and Paul Denny (University of Auckland)\n-------
 --------------\nSustainable VFX - An Educational Challenge\n\nVFX and anim
 ated movie production creation processes are exposed to constant innovatio
 n, and film schools have to reflect these developments in their education.
  At the current point in time, almost any visual demand can be realized gi
 ven the necessary human, technical and time resources. Close to re...\n\n\
 nVolker Helzle, Alexander Kreische, Simon Spielmann, and Jonas Trottnow (F
 ilmakademie Baden-Wurttemberg, Animationsinstitut)\n\nRegistration Categor
 y: Enhanced Access, Full Access, Full Access Supporter\n\nLanguage Format:
  English Language\n\nSession Chair: Kazunori MIYATA (Japan Advanced Instit
 ute of Science and Technology)
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