BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171534Z
LOCATION:G407\, G Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241204T130000
DTEND;TZID=Asia/Tokyo:20241204T140000
UID:siggraphasia_SIGGRAPH Asia 2024_sess266_bof_137@linklings.com
SUMMARY:Slang and the 3D Shading Language Landscape
DESCRIPTION:Neil Trevett and Shannon Woods (NVIDIA, Khronos Group)\n\nShad
 ing languages have long been essential to using 3D APIs such as Vulkan, Op
 enGL, and Direct3D. The open source Slang initiative from NVIDIA promises 
 a new generation of shading language productivity and functionality, inclu
 ding neural graphics. This session explores how Slang complements current 
 languages while providing onramps for existing code bases, and enables por
 tability of shader code across multiple platforms including PCs, the cloud
 , mobile, the web, and Apple platforms.\n\nRegistration Category: Enhanced
  Access, Exhibit & Experience Access, Experience Hall Exhibitor, Full Acce
 ss, Full Access Supporter, Trade Exhibitor\n\nLanguage Format: English Lan
 guage\n\n
URL:https://asia.siggraph.org/2024/program/?id=bof_137&sess=sess266
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