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VERSION:2.0
PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20260817T171533Z
LOCATION:G602\, G Block\, Level 6
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T124500
UID:siggraphasia_SIGGRAPH Asia 2024_sess213_crs_108@linklings.com
SUMMARY:Novel Approaches in Game Engine-Based Content Creation: Unveiling 
 the Potential of Neural Radiance Fields and 3D Gaussian Splatting
DESCRIPTION:Lukasz Mirocha (Hong Kong Baptist University, Omni Lucenti)\n\
 nThis course provides a comprehensive overview of two groundbreaking solut
 ions for capturing and reconstructing real-world objects and locations: Ne
 ural Radiance Fields (NeRFs) and Gaussian Splatting (3DGS). NeRFs and 3DGS
  have revolutionized the field of computer graphics by enabling the creati
 on of high-quality 3D models from images, photos, and videos. The primary 
 goal of this course is to bridge the gap between rapidly evolving computer
  graphics research in NeRFs and Gaussian Splatting and creative communitie
 s interested in near-production-ready pipelines centered around general-pu
 rpose game engines (e.g., Unity and Unreal). The focus will be on showcasi
 ng several codeless or minimally coding pipelines that are designed for us
 ers without deep technical expertise.\n\nThe workshop is designed primaril
 y for VFX artists, game developers, virtual production experts, marketing 
 professionals, and others who are interested in production-ready approache
 s and best practices working with 3DGS and NeRFs. It begins with an introd
 uction to NeRFs and 3DGS, covering their underlying principles, strengths,
  and limitations. Participants will learn how to integrate 3DGS into game 
 engine-based projects using near-production-ready pipelines compatible wit
 h Unity 3D and Unreal Engine. The instructor will provide a step-by-step d
 emonstration of how to process 3DGS and integrate 3DGS content with other 
 assets and environment settings in Unity 3D and Unreal Engine.\n\nThe work
 shop also explores best practices and exemplary implementations of 3DGS ac
 ross creative industries such as visual effects (VFX), video game developm
 ent, marketing, and media arts. By the end of this workshop, attendees wil
 l gain a comprehensive understanding of the current landscape of near-prod
 uction-ready tools leveraging 3DGS in the context of game engines and be a
 ble to integrate these tools into their projects.\n\nParticipants are enco
 uraged to bring their high-end PC laptops for the session, but it is not a
  requirement. Mobile-based workflows will also be presented.\n\nRegistrati
 on Category: Full Access, Full Access Supporter\n\nLanguage Format: Englis
 h Language\n\n
URL:https://asia.siggraph.org/2024/program/?id=crs_108&sess=sess213
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