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PRODID:Linklings LLC
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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
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BEGIN:VEVENT
DTSTAMP:20250110T023302Z
LOCATION:G602\, G Block\, Level 6
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T124500
UID:siggraphasia_SIGGRAPH Asia 2024_sess213@linklings.com
SUMMARY:Novel Approaches in Game Engine-Based Content Creation: Unveiling 
 the Potential of Neural Radiance Fields and 3D Gaussian Splatting
DESCRIPTION:Courses\n\nJoin us for the Courses program at SIGGRAPH Asia 20
 24, where attendees from around the globe gather to broaden and deepen the
 ir understanding of the latest advancements in computer graphics and inter
 active techniques. For over 30 years, SIGGRAPH Courses have served as the 
 go-to resource for practitioners, developers, researchers, scientists, eng
 ineers, artists, and students seeking to stay ahead of the curve.\nIn line
  with the theme of “Curious Minds” for SIGGRAPH Asia 2024, our Courses cov
 er a wide range of topics, from innovative ideas and novel paradigms to in
 terdisciplinary studies and emerging research trends. Embrace the opportun
 ity to delve into areas such as big data, machine learning, storytelling, 
 visual psychology, gaming, manufacturing, medicine, and cultural heritage.
 \n\nEach course is meticulously crafted to distill key concepts and ideas 
 into self-contained presentations, ensuring maximum impact and learning fo
 r attendees. Our diverse array of attendees includes industry professional
 s, students, professors, researchers, engineers, producers, and artists, b
 oth local and international. With their varied expectations, we strive to 
 offer outstanding courses that cater to a wide audience, covering fundamen
 tal topics and advanced methodologies alike. Experience the pinnacle of le
 arning and innovation at SIGGRAPH Asia 2024 in Tokyo! Secure your place to
 day and embark on a transformative journey of exploration and discovery.\n
 \nNovel Approaches in Game Engine-Based Content Creation: Unveiling the Po
 tential of Neural Radiance Fields and 3D Gaussian Splatting\n\nThis course
  provides a comprehensive overview of two groundbreaking solutions for cap
 turing and reconstructing real-world objects and locations: Neural Radianc
 e Fields (NeRFs) and Gaussian Splatting (3DGS). NeRFs and 3DGS have revolu
 tionized the field of computer graphics by enabling the creation of...\n\n
 \nLukasz Mirocha (Hong Kong Baptist University, Omni Lucenti)\n\nRegistrat
 ion Category: Full Access, Full Access Supporter\n\nLanguage Format: Engli
 sh Language
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