BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260817T171535Z
LOCATION:Hall C\, C Block\, Level 4
DTSTART;TZID=Asia/Tokyo:20241206T160000
DTEND;TZID=Asia/Tokyo:20241206T180000
UID:siggraphasia_SIGGRAPH Asia 2024_sess208@linklings.com
SUMMARY:Real-Time Live!
DESCRIPTION:Real-Time Live! is an unmissable showcase of the latest in rea
 l-time graphics and interactive techniques. Held at SIGGRAPH Asia 2024, th
 is event promises a captivating experience as creators unveil groundbreaki
 ng live demos on stage. From interactive music playgrounds to cutting-edge
  medical imaging, generative AI to rapid robot design, Real-Time Live! pre
 sents a dynamic mix of innovation.\n\nJoin us in Tokyo, Japan for an exclu
 sive glimpse into the heart of astonishing creations and breathtaking resu
 lts. Witness the year’s most innovative graphics and interactive technique
 s presented live by their creators. It’s a spectacle you won’t want to mis
 s!\n\nBeam: Interactive Music Effects Playground\n\nBEAM brings 3D graphic
 s and interactivity to the world of music-making. BEAM is a real-time audi
 o effects plugin made by Lunacy Inc, which runs inside any digital audio w
 orkstation, like Ableton, Logic, and Pro Tools. It lets music producers cr
 aft complex chains of audio effects by manipulating a ri...\n\n\nBrandon M
 ontell and Casey Kolb (Lunacy Inc)\n---------------------\nAuthentic Self 
 XR: A live dancer interacting with 3D volumetric captures in XR\n\nThis li
 ve performance piece explores a dancers interaction with her 3D captured v
 irtual self. The arts-led work investigates notions of authenticity by com
 bine multiple pre-captured 3D volumetric videos and live performance. Usin
 g an interactive XR rig and movment generate sound the dancer eventuall...
 \n\n\nJohn McGhee and Conan Bourke (University of New South Wales 3DXLab),
  Robert Lawther (3DXLab UNSW), Oliver Bown (University of New South Wales)
 , and Charlie Wrublewski (Charlie Wrublewski)\n---------------------\nDigi
 tal Salon: An AI and Physics-Driven Tool for 3D Hair Grooming and Simulati
 on\n\nWe introduce Digital Salon, a novel approach to 3D hair grooming and
  simulation by integrating advanced AI and physics-based algorithms. This 
 tool enables users to create detailed hairstyles through natural language 
 descriptions, seamlessly blending text-driven hair generation, interactive
  editing, ...\n\n\nChengan He (Yale University); Jorge Alejandro Amador He
 rrera (KAUST); Yi Zhou, Zhixin Shu, and Xin Sun (Adobe Research); Yao Feng
  (Max Planck Institute for Intelligent Systems, ETH Zürich); Sören Pirk (K
 iel University); Dominik L. Michels (KAUST); Meng Zhang (Nanjing Universit
 y of Science and Technology); Yangtuanfeng Wang (Adobe Research); and Holl
 y Rushmeier (Yale University)\n---------------------\nViewtify: Next-Gener
 ation Medical Image Viewer with Stereoscopic Display\n\nViewtify® fully le
 verages a game engine and GPU to generate and render high-quality 3DCG fro
 m CT and MRI images in real time. By using stereoscopic displays, it prese
 nts 3D visuals with depth information. Its high-speed processing also enab
 les the real-time display of 4D CT and 4D MRI images as anim...\n\n\nHirof
 umi Seo (SCIEMENT, Inc.)\n---------------------\nRobotSketch: A Real-Time 
 Live Showcase of Superfast Design of Legged Robots\n\nSoon, many robots eq
 uipped with AI capable of providing valuable services will appear in peopl
 e’s lives, much like the Cambrian explosion, but for robots. However, unti
 l now, robots have been developed primarily from a technical perspective, 
 such as sensing, locomotion, and manipulation, but t...\n\n\nJoon Hyub Lee
 , Hyunsik Oh, Junwoo Yoon, Seung-Jun Lee, Taegyu Jin, Jemin Hwangbo, and S
 eok-Hyung Bae (Korea Advanced Institute of Science and Technology (KAIST))
 \n---------------------\nReal-Time Virtual Try-On Using Generative AI\n\nW
 e introduce a novel real-time virtual try-on system powered by generative 
 AI. Our demonstration highlights key features, including real-time virtual
  try-on, realistic wrinkle generation, and human-garment interaction. We s
 howcase the system’s ability to produce highly plausible results across...
 \n\n\nZaiqiang Wu and I-Chao Shen (University of Tokyo); Yuki Shibata (Sof
 tBank); Takayuki Hori (SoftBank, Waseda University); Mengjia Jin and Watar
 u Kubo (SoftBank); and Takeo Igarashi (University of Tokyo)\n-------------
 --------\nWhat’s New in Pixar’s Presto: ML Posing, Invertible Rigs, and In
 teractive Motion Blur\n\nThis presentation features three distinct technol
 ogies that together will demonstrate a unique animation experience to the 
 Siggraph Asia audience.  Our ML Posing technology is the realization of th
 e Siggraph Asia 2023 paper “Pose and Skeleton-aware Neural IK for Pose and
  Motion Editing” ...\n\n\nPaul Kanyuk, Arnold Moon, Haldean Brown, and Mat
 thias Goerner (Pixar Animation Studios)\n---------------------\nOnline Cha
 t with Living Neuronal Cultures\n\nWe demonstrate a combination of neurosc
 ience experiment and visual interaction over the internet. Activity of cul
 tured neurons is obtained by measurement instrument, transmitted to WebGL 
 visualization in real-time, and broadcasted online as light and sound effe
 cts. The system reveals the beauty of t...\n\n\nTeruki Mayama, Dai Akita, 
 Wataru Kawakami, and Hirokazu Takahashi (University of Tokyo)\n-----------
 ----------\nTripo Doodle: The Next-Gen AI 3D Creative Tool\n\nCreating 3D 
 digital content has been a tough challenge, especially when dealing with s
 cenes packed with objects or characters performing complex motions. With T
 ripo Doodle, we can now rapidly prototype entire scenes and fully animatab
 le characters, with nothing more than simple doodles and text prom...\n\n\
 nSienna Hwang, Muqing Jia, Yan-Pei Cao, Yuan-Chen Guo, Yangguang Li, and D
 ing Liang (VAST)\n---------------------\nDebate Generation System in Japan
 ese Rap Battle Format\n\nWe propose a "Debate System in Japanese Rap Battl
 e Format." Our goal is to elevate discussions into entertainment, encourag
 ing people of all generations to form their own opinions.\n\nThis system g
 enerates two distinct opinions (lyrics) when presented with a discussion t
 opic, and based on these opinio...\n\n\nRyota Mibayashi (University of Hyo
 go); Toru Urakawa (Asahi Shimbun Company); Dai Takanashi (Dentsu inc); Kan
 ata Yamagishi and Tomoya Morohoshi (Dentsu); Ryuho Sekikawa and Yasuhiko N
 ishimura (Think & Craft, Dentsu Creative X); Yuta Takeuchi (Dentsu); Mina 
 Shibasaki (Tokyo Metropolitan University); Hideaki TAMORI (Asahi Shimbun C
 ompany); and Takehiro Yamamoto and Hiroaki Ohshima (University of Hyogo)\n
 ---------------------\nPrototyping Game Character Animations with AI in Un
 ity\n\nMost 3D games leverage animations to breathe life into characters. 
 Even at the early stages of game development, prototyping with working ani
 mations helps developers quickly understand and adapt the game design. Con
 trollable characters require animations that are constrained in multiple w
 ays in orde...\n\n\nFlorent Bocquelet, Félix Harvey, and Pierre-Luc Loyer 
 (Unity Technologies)\n\nRegistration Category: Enhanced Access, Full Acces
 s, Full Access Supporter\n\nLanguage Format: English Language\n\nSession C
 hair: Takahito Tejima (Polyphony Digital Inc.)
END:VEVENT
END:VCALENDAR
