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BEGIN:VEVENT
DTSTAMP:20260817T171604Z
LOCATION:Lobby Gallery (1) & (2)\, G Block\, Level B1
DTSTART;TZID=Asia/Tokyo:20241205T130000
DTEND;TZID=Asia/Tokyo:20241205T140000
UID:siggraphasia_SIGGRAPH Asia 2024_sess200@linklings.com
SUMMARY:Posters Presentation
DESCRIPTION:Authors of posters explain their findings, discuss their work,
  receive feedback, and network with all attendees.\n\n[INDRA] Interactive 
 Deep-dreaming Robotic Artist: Perceived artistic agency when collaborating
  with Embodied AI\n\n"INDRA," a painting robot, merges human creativity wi
 th AI, exploring the evolving role of human agency in co-creation through 
 exchanging painting turns between a user and AI artist on a shared canvas.
  The system allows us to find a balance between meaningful human control f
 or perceived artistic age...\n\n\nMarina Nakagawa and Sohei Wakisaka (Keio
  University Graduate School of Media Design)\n---------------------\n`Colo
 rblind Game' Can Enhances Awareness of Color Blindness\n\nThis study explo
 res if a digital game can boost color blindness awareness through the user
  study with 'color blind' variations of Puyo Puyo. The results suggest pos
 itive effects on awareness.\n\n\nTaiju KIMURA (Kochi University of Technol
 ogy) and Hiroki Nishino (University of Bedforshire)\n---------------------
 \n3D Human Pose Estimation Using Ultra-low Resolution Thermal Images\n\nCa
 n we estimate 3D human pose from 8x8 thermal images? Our framework enhance
 s privacy using adversarial learning, ensuring robustness against temperat
 ure and subject variations while minimizing personal information exposure.
 \n\n\nTatsuki Arai (Keio University); Mariko Isogawa (Keio University, JST
  PRESTO); Kuniharu Sakurada (Keio University, University of Tokyo); and Ma
 ki Sugimoto (Keio University)\n---------------------\n3D Reconstruction of
  a Soft Object Surface and Contact Areas in Hand-Object Interactions\n\nIn
  Hand-Object Interactions (HOIs), contact information between is crucial. 
 We present a preliminary attempt to reconstruct the surface of a soft obje
 ct and identify the contact area on that surface.\n\n\nKohei Miura (Osaka 
 University; Kyoto Research, Sony Computer Scence Laboratories, Inc.) and D
 aisuke Iwai and Kosuke Sato (Osaka University)\n---------------------\n3D 
 Scene Reconstruction of Point Cloud Data: A Lightweight Procedural Approac
 h\n\nWe propose a pipeline for the automatic reconstruction of buildings a
 nd facades in the form of procedural grammar descriptions from raw point c
 loud data of scenes.\n\n\nVivica Wirth, Max Mühlhäuser, and Alejandro Sanc
 hez Guinea (Technical University of Darmstadt)\n---------------------\n3D 
 Texture Representation in Projection Mapping onto a Surface with Micro-Vib
 ration\n\nIn projection mapping, we proposed a method of adding depth vibr
 ation to the projection target and projecting images at high-speed synchro
 nized with the vibration to represent three-dimensional results.\n\n\nHaya
 se Nishi, Daisuke Iwai, and Kosuke Sato (Osaka University)\n--------------
 -------\n3D-to-2D Animation Smear Effect Technique Based on Japanese Hand-
 Drawn Animation Style\n\nOur method achieves the smear effect in Japanese 
 animation by combining skeletal animation with vertex displacement and ben
 ding mechanism. It reduces choppiness by creating jagged outlines on fast-
 moving objects.\n\n\nShu-Ting Lin (Test Research, Inc.; National Chengchi 
 University) and Ming-Te Chi (National Chengchi University)\n--------------
 -------\nA Lava Well of Reflexivity: Exploring Speculative Ambient Media\n
 \nThis work explores ambient media that speculatively integrates reflexive
  elements to subtly prompt reflection on environmental issues. It challeng
 es perceptions of human impact, aiming to foster dialogue and awareness.\n
 \n\nTing Han Daniel Chen (Play Design Lab; Department of Art&Design, Yuan-
 Ze University)\n---------------------\nA Method for Generating Tactile Sen
 sations from Textual Descriptions Using Generative AI\n\nThis study presen
 ts a novel approach to generate tactile sensations from text using AI. It 
 combines fingernail sensor data, AudioLDM processing, and ChatGPT-generate
 d onomatopoeia to create diverse haptic feedback experiences.\n\n\nMomoka 
 Nakayama, Risako Kawashima, Shintaro Murakami, Yuta Takeuchi, Tatsuya Mori
 , and Dai Takanashi (Dentsu Lab Tokyo)\n---------------------\nA Multimoda
 l LLM-based Assistant for User-Centric Interactive Machine Learning\n\nWe 
 introduce a multimodal LLM-based system that aids non-expert users in mach
 ine learning development by translating vague user needs into concrete tas
 k formulations through interactive chat, ensuring comprehensive training d
 ata.\n\n\nWataru Kawabe and Yusuke Sugano (University of Tokyo)\n---------
 ------------\nA Relighting Method for Single Terrain Image based on Two-st
 age Albedo Estimation Model\n\nThis paper proposes a method for relighting
  a single terrain image to match user-specified times of day or weather co
 nditions by estimating albedo and depth using deep learning.\n\n\nShun Tat
 sukawa (Hosei University) and Syuhei Sato (Hosei University, Prometech CG 
 Research)\n---------------------\nA Sentient Space Using Light Sensing wit
 h Particle Life\n\nA light-based sensing system enabling dynamic spatial i
 nteraction through particle grid projections. The system captures environm
 ental changes, allowing real-time light adjustments, enhancing interactivi
 ty and responsiveness within the space.\n\n\nPan-Pan Shiung and June-Hao H
 ou (Graduate Institute of Architecture, National Yang Ming Chiao Tung Univ
 ersity)\n---------------------\nA Simple Heat Method for Computing Geodesi
 c Paths on General Manifold Representations\n\nWe propose a novel algorith
 m for computing geodesic paths on general manifolds given only the ability
  to perform closest point queries and 1D heat flow.\n\n\nNathan King (Univ
 ersity of Waterloo), Steven Ruuth (Simon Fraser University), and Christoph
 er Batty (University of Waterloo)\n---------------------\nA Study of 3D Ch
 aracter Control Methods_Keyboard, Speech, Hand Gesture, and Mixed Interfac
 es\n\nThis poster presents a pilot study on optimal usability of desktop i
 nterfaces (keyboard, speech, hand gestures) for avatar control in MR-based
  military training, finding mixed interfaces provide the best usability.\n
 \n\nJunSeo Park, Hanseob Kim, and Gerard Jounghyun Kim (Korea University)\
 n---------------------\nAffective Wings: Exploring Affectionate Behaviors 
 in Close-Proximity Interactions with Soft Floating Robots\n\nThis study pr
 esents “Affective Wings,” a concept involving a soft floating robot design
 ed to enable proximal interactions and physical contact with humans to sup
 port emotional connection.\n\n\nMingyang Xu and Yulan Ju (Keio University 
 Graduate School of Media Design); Yunkai Qi (Beihang University); Xiaru Me
 ng (Keio University Graduate School of Media Design); Qing Zhang (Universi
 ty of Tokyo); and Matthias Hoppe, Kouta Minamizawa, Giulia Barbareschi, an
 d Kai Kunze (Keio University Graduate School of Media Design)\n-----------
 ----------\nAlive Yi: Interactive Preservation of Yi Minority Embroidery P
 atterns through Digital Innovation\n\nAlive Yi is an interactive project t
 hat uses TouchDesigner and Leap Motion, to preserve and revitalize the tra
 ditional embroidery patterns of the Yi minority (cultural heritage) in Chi
 na.\n\n\nZhiwei Wang and Yuzhe Xia (Southwest Minzu University); Kexin Nie
  (University of Sydney); and Mengyao Guo (Shenzhen International School of
  Design, Harbin Institute of Technology; University of Macau)\n-----------
 ----------\nAn Augmented Reality Experience for Climate Justice: Using Spa
 tial Animation to Enhance Perceived Togetherness\n\nThis project focuses o
 n designing an AR/MR application for climate justice communication. It exa
 mines ways to use spatial graphics/animation/sound for multi-user simulati
 ons with strategies regarding economic and environmental conflicts.\n\n\nC
 hing-Hua Chuan, Wan-Hsiu Tsai, and Xueer Xia (University of Miami)\n------
 ---------------\nAn Exploratory Study on Fabricating of Unobtrusive Edible
  Tags\n\nThis paper explores alternative fabrication techniques for embedd
 ing unobtrusive tags inside foods. We present two techniques that do not r
 equire food 3D printing, including molding and stamping.\n\n\nYamato Miyat
 ake and Parinya Punpongsanon (Saitama University)\n---------------------\n
 An immersive interface for remote collaboration with      multiple telepre
 sence robots through digital twin spaces\n\nDevelopment of a smart robot f
 or introduction into nursing care settings. A human distributes tasks to t
 he robot from a remote environment, and the robot operates according to th
 e instructions.\n\n\nSawa Yoshioka, Shinichi Fukushige, Mizuki Kawakami, a
 nd Kohta Seki (Waseda University)\n---------------------\nAnalyzing and Vi
 sualizing the Correlation between Ecosystems and Environmental Sustainabil
 ity : Focusing on Search API Data\n\nThis study aims to analyze public awa
 reness of environmental sustainability, particularly focusing on the ecolo
 gical importance of bees and their impact on human food production. Real-t
 ime search query data were collected and analyzed to identify trends relat
 ed to bees and environmental keywords. Ar...\n\n\nJungIn Lee (Kyungpook Na
 tional University)\n---------------------\nAnimated Pictorial Maps\n\nWe p
 ropose a new form of map creation that makes animated cartography more app
 roachable for non-experts. We focus on improving the blending and map styl
 e transfer quality.\n\n\nDong-Yi Wu, Li-Kuan Ou, and HuiGuang Huang (Natio
 nal Cheng Kung University); Yu Cao (Hong Kong Polytechnic University, Nati
 onal Cheng Kung University); Xin-Wei Lin (National Cheng Kung University);
  Thi-Ngoc-Hanh Le (School of Computer Science and Engineering, Internation
 al University, Ho Chi Minh City, Vietnam; Vietnam National University, Ho 
 Chi Minh City, Vietnam); and Sheng-Yi Yao and Tong-Yee Lee (National Cheng
  Kung University)\n---------------------\nAnime line art colorization by r
 egion matching using region shape\n\nWe propose colorization method for an
 ime line art using reference images. This method is considering copyright,
  and we aim to introduce this method to anime production sites.\n\n\nDaisu
 ke Nanya and Kouki Yonezawa (Meijo University)\n---------------------\nARA
 P-Based Shape Editing to Manipulate the Center of Mass\n\nWe propose a met
 hod to deform the shape such that the center of mass will match a given ta
 rget position. Users can manipulate its position in interactive speed.\n\n
 \nShunsuke Hirata (University of Tokyo); Yuta Noma (University of Tokyo, U
 niversity of Toronto); Koya Narumi (Keio University, University of Tokyo);
  and Yoshihiro Kawahara (University of Tokyo)\n---------------------\nAudi
 tory AR System to Induce Pseudo-Haptic Force Feedback for Lateral Hand Mov
 ements Using Spatially Localized Sound Stimuli\n\nThis proposal presents a
  pseudo-force feedback design based on spatially localized sound, tailored
  for the visually impaired. Sound location is adjusted to create an audito
 ry conflict between the perceived hand position in virtual space and its a
 ctual position in the real world, thus inducing a forc...\n\n\nDaniel Oswa
 ldo Lopez Tassara, Naoto Wakatsuki, and Keiichi Zempo (University of Tsuku
 ba)\n---------------------\nAutomotive Holographic Head-Up Display\n\nAdva
 nced automotive holographic HUD system : offering 3D holograms, extended v
 irtual image distance (>10m), large field of view (>15 degrees), and wide 
 monocular eye-box (>2cm) for comfortable viewing experience.\n\n\nJinsu Le
 e, Keehoon Hong, and Minsik Park (Electronics and Telecommunications Resea
 rch Institute (ETRI))\n---------------------\nBoundary Conditioned Floor L
 ayout Generation with Diffusion Model\n\nUsing self-attention mechanisms, 
 we generate automated floor plans that align with exterior wall boundaries
 . Our approach improves accuracy and produces diverse, precise vector floo
 r plans over existing GAN methods.\n\n\nYusuke Takeuchi (University of Tok
 yo; Tetraz, Inc) and Qi An and Atsushi Yamashita (University of Tokyo)\n--
 -------------------\nBridging Reality and the Virtual Environment: Percept
 ual Consistency and Visual Adaptation\n\nWe investigated perceptual consis
 tency in MR headsets, focusing on brightness and color. Through psychophys
 ics experiments and model development, we aimed to achieve perceptual cons
 istency and establish color rendering targets.\n\n\nJun Miao, Alex Shin, J
 eanne Vu, Takanori Miki, Guodong Rong, and Joshua Davis (Meta); Zilong Li 
 (Rochester Institute of Technology); and Wenbin Wang, Jinglun Gao, and Jia
 ngtao Kuang (Meta)\n---------------------\nChoreoSurf: Scalable Surface Sy
 stem with 8-DOF SMA Actuators\n\nThe ChoreoSurf system is a scalable surfa
 ce system with a shape-memory alloy actuator that can bend in eight direct
 ions. This system can mount actuators on the surface layers of various thr
 eedimensional shapes. Applications include a tabletop system, interactive 
 wall, tentacles tower, kinetic dress,...\n\n\nAkira Nakayasu (Tokyo Metrop
 olitan University)\n---------------------\nCocktail-Party Communication fr
 om a Display to a Synchronized Camera\n\nWe propose a Cocktail-Party Commu
 nication (CPC) system using display and camera. Utilizing Optical Camera C
 ommunication (OCC) technology, we successfully transmitted audio data. Fut
 ure challenges include distortion correction and speed enhancement.\n\n\nA
 suka Fukubayashi (Sony Semiconductor Solutions Corporation), Mayu Ishii an
 d Yu Nakayama (Tokyo University of Agriculture and Technology), and Shun K
 aizu (Sony Semiconductor Solutions Corporation)\n---------------------\nCo
 ntrolling Cross-Content Motion Style Transfer via Statistical Style Differ
 ence\n\nThis study demonstrates style transfer improvement by a straightfo
 rward method to adjust style information obtained by Δ𝑆𝑡𝑦𝑙𝑒 which effectiv
 ely replace original style from a motion content to another target style.\
 n\n\nUsfita Kiftiyani and Seungkyu Lee (Kyung Hee University)\n-----------
 ----------\nControlling Diversity in Single-shot Motion Synthesis\n\nWe pr
 opose a VAE-GAN model for the task of controllable and diverse motion synt
 hesis from a single motion sample as an alternative to the data-dependent 
 modality-to-motion methods.\n\n\nEleni Tselepi (University of Thessaly, Mo
 verse) and Spyridon Thermos, Georgios Albanis, and Anargyros Chatzitofis (
 Moverse)\n---------------------\nCo-play with Double  Self: Exploring Bodi
 ly-Self Through Heautoscopy-Based XR Hide and Seek Game\n\nIn the hide-and
 -seek game, what kind of experience or perception will be created if a sin
 gle player plays both the role of the hider and the seeker simultaneously?
 \n\n\nKezhou Yang and Sohei Wakisaka (Keio Media Design)\n----------------
 -----\nCurtain UI: Augmenting Curtains for Tangible Interactions\n\nTransf
 orm everyday curtains into interactive interfaces using capacitive sensing
 . Curtain UI enables touch-sensitive gestures to control smart home applia
 nces, offering practical and intuitive embodied interactions.\n\n\nPranshu
  Anand (IIIT Bangalore, Creative Interfaces Lab - IIIT Delhi) and Vishal B
 harti and Anmol Srivastava (Creative Interfaces Lab - IIIT Delhi)\n-------
 --------------\nDeep Learning based Stereo Vision Camera System\n\nWe pres
 ent a compact, low-power stereo vision camera system. The system is based 
 on deep learning, operates in real-time, is occlusion-free, and is robust 
 to a variety of conditions.\n\n\nSunho Ki, Jinhong Park, Jin-Woo Kim, Rayu
 n Boo, Hyerin Cho, and Hanjun Choi (VisioNexT); Sungmin Woo (Korea Univers
 ity of Technology and Education); and Jeong-Ho Woo (VisioNexT)\n----------
 -----------\nDesign for Hypnotic Line Art Animation from a Still Image\n\n
 Streamline art is a digital art using single-color lines to create 3D alik
 e art images.  However, manually creating line art animation is time-consu
 ming. We present ideas to create streamline animation.\n\n\nXin-Wei Lin, Z
 hi-Yang Goh, HuiGuang Huang, and Dong-Yi Wu (National Cheng-Kung Universit
 y); Thi-Ngoc-Hanh Le (School of Computer Science and Engineering, Internat
 ional University, Ho Chi Minh City, Vietnam; Vietnam National University, 
 Ho Chi Minh City, Vietnam); and Tong-Yee Lee (National Cheng-Kung Universi
 ty)\n---------------------\nDesign of Wall Art Utilizing Dynamic Color Cha
 nges through Photoelasticity\n\nThis research presents a dynamic wall art 
 piece using photoelasticity, where color changes occur as polarized light 
 passes through a stretched, transparent, flexible material. Unlike pixel-b
 ased displays such as LCDs and LED matrices, photoelasticity creates gentl
 e, organic color transitions with su...\n\n\nRyota Nakayama, Soshi Takeda,
  Gakuto Sekine, and Yuichiro Katsumoto (Tokyo Denki University)\n---------
 ------------\nDesigning LLM Response Layouts for XR Workspaces in Vehicles
 \n\nThis study investigates the design of response layouts for large langu
 age models in XR environments for vehicle settings.\n\n\nDaun Kim and Jin-
 Woo Jeong (Seoul National University of Science and Technology)\n---------
 ------------\nDevelopment of Tiny Wireless Position Tracker Enabling Real-
 Time Intuitive 3D Modeling\n\nThis work implemented a wirelessly powered a
 nd communicable position tracker in a 10 mm cubic volume, achieving a 4.75
  mm localization error, 10 cm communication range, and an adaptive power r
 eceiver providing appropriate voltage for the tracker regardless of the di
 stance between the wireless transm...\n\n\nYuki Maegawa, Masanori Hashimot
 o, and Ryo Shirai (Kyoto University)\n---------------------\nDiskPlay: Dyn
 amic Projection Mapping on Rotating Platforms for Extended Holographic Dis
 play\n\nDiskPlay is an holographic display that uses dynamic projection on
 to rotating disks. This system provides special visual expressions, such a
 s stereoscopic images, and interactions through manual disk replacement an
 d rotation.\n\n\nHidetaka Katsuyama, Shio Miyafuji, and Hideki Koike (Inst
 itute of Science Tokyo)\n---------------------\nDisparity Map based Synthe
 tic IR Pattern Augmentation for Active Stereo Matching\n\nWe propose an ef
 ficient IR pattern augmentation method using disparity maps without occlus
 ion test and verify its performance by applying it to deep learning based 
 stereo matching methods.\n\n\nRayun Boo, Jinhong Park, Jinwoo Kim, Sunho K
 i, and Jeong-Ho Woo (VisioNexT)\n---------------------\nDualAvatar: Robust
  Gaussian Avatar with Dual Representation\n\nWe propose DualAvatar, a robu
 st Gaussian Splatting avatar reconstruction method that leverages a learna
 ble mesh avatar to achieve more reliable reconstruction and rendering of u
 nseen poses from monocular video.\n\n\nJinsong Zhang (Tianjin University, 
 University of Tokyo); I-Chao Shen and Jotaro Sakamiya (University of Tokyo
 ); Yu-Kun Lai (Cardiff University); Takeo Igarashi (University of Tokyo); 
 and Kun Li (Tianjin University)\n---------------------\nDynamically Reconf
 igurable Paper\n\nOur proposed dynamic paper redefines traditional static 
 paper by transforming it into an interactive medium, showcasing its potent
 ial for creating highly responsive interfaces and innovative applications 
 with enhanced user interactivity.\n\n\nRyuhei Furuta, Hikari Kawaguchi, Ka
 zuki Miyasaka, and Mika Sai (University of Electro-Communications) and Tos
 hiki Sato (Japan Advanced Institute of Science and Technology (JAIST))\n--
 -------------------\nEchoes of Antiquity: An Interactive Installation for 
 Guqin Culture  Heritage Using Mid-Air interaction and Generative AI\n\n"Ec
 hoes of Antiquity"  is an interactive installation that utilizes Leap Moti
 on for gesture recognition and generative AI for image processing to illus
 trate the symbolic elements of Guqin culture.\n\n\nYuyao Heng, Yingman Che
 n, and Zihan Gao (Communication University of China)\n--------------------
 -\nEfficient Space Variant Gaussian Blur Approximation\n\nWe propose a nov
 el approximation method to render spatially varying Gaussian blur's in rea
 l time. This has been applied in a web app to allow for creative image blu
 rring.\n\n\nOliver Richards and Chris Cook (Canva)\n---------------------\
 nEfficient visualization of appearance space of translucent objects using 
 differential rendering\n\nAn efficient visualization method that allows us
 ers to interactively explore the subsurface scattering parameter space is 
 presented.\n\n\nRiel Suzuki (Hokkaido University) and Yoshinori Dobashi (H
 okkaido University, Prometech CG Research)\n---------------------\nEmpathy
  Engine: Using Game Design and Real-time Technology to Cultivate Social Co
 nnection\n\nThis VR game simulates the experiences of takeaway riders, usi
 ng real-time data to create scenarios that foster empathy between consumer
 s and riders, highlighting the challenges faced by delivery workers.\n\n\n
 Yuanlinxi Li (Shenzhen International School of Design, Harbin Institute of
  Technology); Mengyao Guo (Shenzhen International School of Design, Harbin
  Institute of Technology; University of Macau); and Ze Gao (Hong Kong Univ
 ersity of Science and Technology)\n---------------------\nEmpowering CG Pr
 oduction：Cost-Effective Techniques for Voluminous Fur Rendering with Unrea
 l Engine\n\nThis paper presents a comprehensive approach to rendering volu
 minous, realistic fur in Unreal Engine. We introduce strategies such as gr
 oom node-splitting, mesh conversion and density increase to optimize GPU m
 emory usage and enhance rendering capacity.\n\n\nNing Xia, Xiaofei Yin, an
 d Xuecong Feng (Children's Playground Entertainment Inc.)\n---------------
 ------\nEngaging Racing Fans through Offline E-racing Spectator Experience
  in AR\n\nA new spectator experience for engaging race fans on non-racing 
 days. Spectators can watch an e-racer's virtual game car race against the 
 pre-recorded car data from an actual race.\n\n\nHsueh Han Wu (Rakuten Mobi
 le, Inc.); Kelvin Cheng (Rakuten Institute of Technology, Rakuten Group, I
 nc.; Rakuten Mobile, Inc.); and Jorge Luis Chávez Herrera and Koji Nishina
  (Rakuten Mobile, Inc.)\n---------------------\nFast and Robust 3D Gaussia
 n Splatting for Virtual Reality\n\nThe method provides fast and artifact-f
 ree rendering of 3D Gaussian Splatting scenes with user-grade VR hardware.
  We combine prior art and our own contributions to address popping, overly
  large Gaussians, and performance issues in VR settings to provide a smoot
 h user experience, as confirmed by a sm...\n\n\nXuechang Tu (Peking Univer
 sity, Carnegie Mellon University) and Bernhard Kerbl and Fernando de la To
 rre (Carnegie Mellon University)\n---------------------\nFinger-Pointing I
 nterface for Human Gesture Recognition Based on Real-Time Geometric Compre
 hension\n\nThis study introduces a interface using stereo cameras to recog
 nize finger-pointing gestures and estimate 3D coordinates, enhancing Human
 -Computer Interaction and intuitive user-robot communication. Future impro
 vements target higher accuracy and reliability.\n\n\nMinjae Lee, Jiho Bae,
  Sang-Min Choi, and Suwon Lee (Gyeongsang National University)\n----------
 -----------\nFitting Spherical Gaussians to Dynamic HDRI Sequences\n\nWe p
 resent a technique for fitting high dynamic range illumination (HDRI) sequ
 ences using anisotropic spherical Gaussians (ASGs) while preserving tempor
 al consistency in the compressed HDRI maps.\n\n\nPascal Clausen, Li Ma, Mi
 ngming He, Ahmet Levent Taşel, Oliver Pilarski, and Paul Debevec (Netflix 
 Eyeline Studios)\n---------------------\nFluid Highlights: Stylized Highli
 ghts for Anime-Style Food Rendering by Fluid Simulation\n\nWe propose a st
 ylization method for highlights in anime-style rendering, mainly for food.
  We use fluid simulation to represent the highlights of the squashed shape
 s that are unique to anime.\n\n\nAtsuki Haruyama and Yuki Morimoto (Kyushu
  University)\n---------------------\nFlying Your Imagination: Integrating 
 AI in VR for Kite Heritage\n\n``Flying Your Imagination" is a project that
  integrates AI in VR for Kite Heritage; it investigates the innovative int
 egration of VR, AI technology, and embodied interaction design.\n\n\nKexin
  Nie (University of Sydney) and Mengyao Guo (Shenzhen International School
  of Design, Harbin Institute of Technology; University of Macau)\n--------
 -------------\nA Novel Projection Screen using the Crystalline Film of a F
 rozen Soap Bubble\n\nThis study proposes a novel screen that focuses on th
 e freezing phenomenon of soap films. Although soap films are thin and tran
 sparent, in low-temperature environments, beautiful ice crystals form on t
 he surface, reducing transparency and enabling image projection onto the f
 ilm. This study explores ...\n\n\nShinichiro Terasawa, Oki Hasegawa, and T
 oshiki Sato (Japan Advanced Institute of Science and Technology (JAIST))\n
 ---------------------\nGaussians in the City: Enhancing 3D Scene Reconstru
 ction under distractors with Text-guided Segmentation and Inpainting\n\nA 
 novel method for 3D scene reconstruction from images with both static and 
 dynamic distractors captured in busy area. It utilizes text-guided segment
 ation and inpainting for heavily masked regions.\n\n\nNaoki Shitanda and J
 un Rekimoto (Sony CSL Kyoto, University of Tokyo)\n---------------------\n
 Generalizing Human Motion Style Transfer Method Based on Metadata-independ
 ent Learning\n\nThis study aims to extend the applicability of motion styl
 e transfer methods to be robust for diverse and complex motions akin to th
 ose found in real-world data.\n\n\nYuki Era, Ren Togo, Keisuke Maeda, Taka
 hiro Ogawa, and Miki Haseyama (Hokkaido University)\n---------------------
 \nGenerating Font Variations Using Latent Space Trajectory\n\nVariable fon
 ts can freely adjust the parameters of font properties and have been rapid
 ly spreading recently.\n\nOur work will significantly contribute to the fu
 rther development of variable fonts.\n\n\nSotaro Kanazawa, I-Chao Shen, Yu
 ki Tatsukawa, and Takeo Igarashi (University of Tokyo)\n------------------
 ---\nGentlePoles : Designing Wooden Pole Actuators for Guiding People\n\nG
 entle Poles are wooden pole-like actuators that gently rotate to guide peo
 ple without relying on text signs or staff. By arranging poles with indivi
 dually controllable rotation direction and speed, the system gently and su
 btly directs people. For example, changes in rotation can convey messages 
 suc...\n\n\nMasaya Shimizu, Berend te Linde, Takatoshi Yoshida, Arata Hori
 e, Nobuhisa Hanamitsu, and Kouta Minamizawa (Keio University Graduate Scho
 ol of Media Design)\n---------------------\nGradient Traversal: Accelerati
 ng Real-Time Rendering of Unstructured Volumetric Data\n\nNovel volume ren
 dering algorithm for real-time rendering of unstructured datasets. Two-pas
 s approach with gradient estimation and gradient traversal, leveraging mod
 ern GPGPU capabilities for interactive exploration of complex, dense volum
 etric data.\n\n\nMehmet Oguz Derin (Morgenrot, Inc.) and Takahiro Harada (
 Advanced Micro Devices, Inc.; Morgenrot, Inc.)\n---------------------\nHet
 erogeneous Architecture for Asynchronous Seamless Image Stitching\n\nThis 
 work proposes a seamless image stitching method on a heterogeneous CPU-GPU
  system that achieves 60fps at 4K resolution without ghosting in real-time
  embedded environments.\n\n\nHyerin Cho, Jin-Woo Kim, Jinhong Park, and Je
 ong-Ho Woo (VisioNexT)\n---------------------\nHidEye: Proposal of HMD Int
 eraction Method by Hiding One Eye\n\nWe proposes HidEye, an interaction me
 thod that enables users to easily switch between virtual and real space co
 ntent by superimposing VR content with a pass-through function triggered b
 y covering one eye.\n\n\nRyunosuke Ise and Koji Tsukada (Future University
  Hakodate)\n---------------------\nHigh Spatial Resolution Projection Mapp
 ing for Visually Consistent Reproduction of Physical Surfaces\n\nIncreasin
 g pixel density by optically reducing the projection area enables the pres
 entation of a virtual object whose appearance perceptually matches that of
  a real object with fine texture.\n\n\nIkuho Tani, Daisuke Iwai, and Kosuk
 e Sato (Osaka University)\n---------------------\nHybrid Physical Model an
 d Status Data-Driven Dynamic Control for Digital Light Processing 3D Print
 ing\n\nThis paper proposes a dynamic control scheme for DLP 3D printing th
 at combines physical models with status data. By developing physical model
 s, data capture, and analysis methods, we dynamically adjust the printing 
 protocol to improve efficiency.\n\n\nLidong Zhao and Xueyun Zhang (Beijing
  University of Technology), Lin Lu (Shandong University), and Lifang Wu (B
 eijing University of Technology)\n---------------------\nIncremental Gauss
 ian Splatting: Gradual 3D Reconstruction from a Monocular Camera Following
  Physical World Changes\n\nIncremental Gaussian Splatting enables real-tim
 e 3D reconstruction in dynamic environments using a monocular camera. I-GS
  outperforms conventional methods, providing accurate reconstructions resi
 lient to moving objects, significantly enhancing remote physical collabora
 tion.\n\n\nKeigo Minamida (University of Tokyo) and Jun Rekimoto (Universi
 ty of Tokyo, Sony CSL Kyoto)\n---------------------\nIndividual Diffusion 
 Auralize Display Using an Array of Audio Source Position Tracking Ultrason
 ic Speakers\n\nWe developed a prototype system called the "Individual Diff
 usion Auralize Display," which independently generates each instrument’s s
 ound using multiple parametric array loudspeakers (PAL) and monitor speake
 rs. The system adjusts the reflection points of the sounds based on the pl
 ayers’ ...\n\n\nHyuma Auchi, Akito Fukuda, Yuta Yamauchi, Homura Kawamura,
  and Keiichi Zempo (University of Tsukuba)\n---------------------\nIT3: Im
 mersive Table Tennis Training Based on 3D Reconstruction of Broadcast Vide
 o\n\nUsing 3D reconstruction and physical simulation, we introduce a VR sy
 stem for table tennis training that allows users to refine their receiving
  skills and experience immersive game replays.\n\n\nPei-Hsin Huang, Shang-
 Ching Liu, Li-Yang Huang, Chuan-Meng Chiu, Jo-Chien Wang, Pu Ching, and Hu
 ng-Kuo Chu (National Tsing Hua University) and Min-Chun Hu (National Tsing
  Hua University, Taiwan Institute of Sports Science)\n--------------------
 -\nJaku-in: A Cultural Skills Training System for Recording and Reproducin
 g Three-dimensional Body, Eye, and Hand Movements\n\nWe propose "Jaku-in",
  which displays the expert’s hand movements and gazes in a three-dimension
 al reconstructed space using a point cloud to help the expert's intention 
 for novices.\n\n\nSotaro YOKOI (SONY CSL Kyoto, University of Tokyo); Kais
 hi Amitani and Natsuki Hamanishi (SONY CSL Kyoto); and Jun Rekimoto (SONY 
 CSL Kyoto, University of Tokyo)\n---------------------\nLandscape Cinemagr
 aph Synthesis with Sketch Guidance\n\nWe proposed a sketch-guided approach
  for generating landscape cinemagraphs from freehand sketches. The propose
 d approach can generate visually pleasing landscape cinemagraphs from the 
 provided structural and motion sketches.\n\n\nHao Jin, Zhengyang Wang, Xus
 heng Du, Xiaoxuan Xie, and Haoran Xie (Japan Advanced Institute of Science
  and Technology (JAIST))\n---------------------\nLatent Bias Correction in
  Outpainting Artworks\n\nThis paper describes research on outpainting artw
 orks. Our purpose is to eliminate unnecessary tendencies that frequently o
 ccur when outpainting an artwork, and we propose a novel latent correction
  method.\n\n\nJung-Jae Yu and Dae-Young Song (Electronics and Telecommunic
 ations Research Institute (ETRI))\n---------------------\nLi Bai the Youth
 : An LLM-Powered Virtual Agent for Children’s Chinese Poetry Education\n\n
 Li Bai the Youth is an interactive installation featuring a virtual agent 
 powered by LLMs, offering real-time poetic dialogue and enhancing children
 's engagement with cultural heritage through immersive learning.\n\n\nYuru
 n Chen, Xin Lyu, Tianzhao Li, and Zihan Gao (Communication University of C
 hina)\n---------------------\nLocally Editing Steady Fluid Flow via Contro
 lling Repulsive Forces from Terrain\n\nThis paper presents a novel control
  method for steady fluid flows, such as rivers and waterfalls, simulated u
 sing SPH.\n\n\nYuki Kimura and Yoshinori Dobashi (Hokkaido University, Pro
 metech CG Research) and Syuhei Sato (Hosei University, Prometech CG Resear
 ch)\n---------------------\nMambaPainter: Neural Stroke-Based Rendering in
  a Single Step\n\nMambaPainter predicts a sequence of parameterized brush 
 strokes for stroke-based rendering. We achieved over 100 brush strokes in 
 a single inference step based on the selective SSM layers, enabling the ef
 ficient translation of source images to the oil painting style.\n\n\nTomoy
 a Sawada and Marie Katsurai (Doshisha University)\n---------------------\n
 Material and Colored Illumination Separation from Single Real Image via Se
 mi-Supervised Domain Adaptation\n\nWe propose a training strategy for intr
 insic decomposition networks that bridges the domain gap between synthetic
  and real images, enabling even simple CNN to achieve excellent material a
 nd illumination separation.\n\n\nHao Sha, Tongtai Cao, and Yue Liu (Engine
 ering Research Center of Mixed Reality and Advanced Display, School of Opt
 ics and Photonics, Beijing Institute of Technology)\n---------------------
 \nMedia Bus: XR-Based Immersive Cultural Heritage Tourism\n\nThis study in
 troduces the Media Bus prototype for digital storytelling in Seoul using X
 R, HMDs, and TOLEDs. It integrates VPS/GPS, AR, and TOLED displays, showin
 g potential for enhancing urban tourism.\n\n\nJieon Du and Heewon Lee (Art
  Center Nabi), Jeongmin Lee (Deep.Fine), and Gewon Kim (Seoul Institute of
  the Arts)\n---------------------\nMixed Reality Solutions for Tremor Diso
 rders: Ergonomic Hand Motion and AR Rehabilitation\n\nIntroducing a mixed 
 reality device for tremor disorders, combining ergonomic hand assistance w
 ith AR rehabilitation. It offers adaptive support, personalized exercises,
  and telehealth, enhancing motor control and user autonomy.\n\n\nXinjun Li
  (Cornell University) and Zhenhong Lei (Rhode Island School of Design)\n--
 -------------------\nMMM: Mid-air image Moving in and out of the Mirror wi
 th backward glance in the mirror\n\nWe propose an optical system displayin
 g mid-air images that move between the inside and outside of a mirror and 
 presenting a worldview of the mirror as an adjacent virtual world.\n\n\nYa
 sunori Akashi, Changyo Han, and Takeshi Naemura (University of Tokyo)\n---
 ------------------\nMultidirectional Superimposed Projection for Delay-fre
 e Shadow Suppression on 3D Objects\n\nIntroducing our innovative multidire
 ctional superimposed projection system designed to eliminate shadows on 3D
  objects without any delay. This breakthrough ensures seamless user experi
 ences, even with dynamic occlusions.\n\n\nTakahiro Okamoto, Daisuke Iwai, 
 and Kosuke Sato (Osaka University)\n---------------------\nMultimodal Lear
 ning for Autoencoders\n\nWe propose Multimodal Autoencoder architecture an
 d training scheme, in which images are reconstructed using both image and 
 text inputs, rather than just images as its input.\n\n\nWajahat Ali Khan a
 nd Seungkyu Lee (Kyung Hee University)\n---------------------\nNatureBlend
 VR: A Hybrid Space Experience for Enhancing Emotional Regulation and Cogni
 tive Performance\n\nThe NatureBlendVR, interactive experience designed to 
 enhance emotional regulation and cognitive function by merging XR technolo
 gy with bio-responsive physical elements.\n\n\nKinga Skiers, Peng Danyang,
  and Giulia Barbareschi (Keio University Graduate School of Media Design);
  Pai Yun Suen (Empathic Computing Lab, The University of Auckland; Keio Un
 iversity Graduate School of Media Design); and Kouta Minamizawa (Keio Univ
 ersity Graduate School of Media Design)\n---------------------\nNeural Clu
 stering for Prefractured Mesh Generation in Real-time Object Destruction\n
 \nPrefracture method is a practical implementation for real-time object de
 struction that is hardly achievable within performance constraints, but ca
 n produce unrealistic results due to its heuristic nature. We approach the
  clustering of prefractured mesh generation as an unordered segmentation o
 n poin...\n\n\nSeunghwan Kim, Sunha Park, and Seungkyu Lee (Kyung Hee Univ
 ersity)\n---------------------\nNew Fashion: Personalized 3D Design with a
  Single Sketch Input\n\nIn this work, we democratize 3D garment design usi
 ng freehand sketches and a carefully designed three-stage conditional diff
 usion network with random sampling augmented point cloud pre-training for 
 high-quality 3D creation.\n\n\nTianrun Chen (Zhejiang University); Xinyu C
 hen, Chaotao Ding, and Ling Bai (Huzhou University); Shangzhan Zhang (Zhej
 iang University); Lanyun Zhu (Singapore University of Technology and Desig
 n (SUTD)); Ying Zang and Wenjun Hu (Huzhou University); and Zejian Li and 
 Lingyun Sun (Zhejiang University)\n---------------------\nNot Just a Gimmi
 ck: A Preliminary Study on Designing Interactive Media Art to Empower Embe
 dded Culture’s Practitioner\n\nThis paper focuses on cultural practitioner
 s, explores new design approach for Interactive Media Art (IMA), and the p
 otential of IMA to enhance traditional art creation and sustainability.\n\
 n\nYihao He (School of Arts and Media, Tongji University)\n---------------
 ------\nOut-Of-Core Diffraction for Terascale Holography\n\nDisplaying lar
 ge-scale holograms with a wide field of view (FoV) requires ultra-high-res
 olution data, often reaching tera-scale sizes. We propose an out-of-core d
 iffraction method that utilizes multiple SSDs simultaneously to manage ter
 a-scale holography within limited memory constraints. To enhance...\n\n\nJ
 aehong Lee and Duksu Kim (Korea University of Technology and Education (KO
 REATECH))\n---------------------\nOverallNet: Scale-Arbitrary Lightweight 
 SR Model for handling 360° Panoramic Images\n\nWe propose a lightweight, s
 cale-independent SR model incorporating various techniques named OverallNe
 t. Further, we incorporate quantization to maximize efficiency during user
  inference, making it well-suited for processing high-quality panoramics.\
 n\n\nDongSik Yoon, Jongeun Kim, Seonggeun Song, Yejin Lee, and Gunhee Lee 
 (HDC LABS)\n---------------------\nPerceiving 3D from a 2D Mid-air Image\n
 \nThis study examines depth perception in mid-air images. Participants com
 pared images to real objects. Results show reduced depth perception in mid
 -air images.\n\n\nSaki Kominato, Miyu Fukuoka, and Naoya Koizumi (Universi
 ty of Electro-Communications)\n---------------------\nPerceptually Uniform
  Hue Adjustment: Hue Distortion Cage\n\nA method for making perceptually l
 inear hue adjustments leveraging the OKLab color space to shift colors in 
 the L,a,b model rather than in L,c,h, as is common in other software.\n\n\
 nDeinyon Lachlan Davies and Chris Cook (Canva)\n---------------------\nPha
 ntom Audition: Using the Visualization of Electromyography and Vocal Metri
 cs as Tools in Singing Training\n\nOur approach aims to use EMG and vocal 
 metrics to enhance vocal training with multi-modality feedback, comparing 
 a professional singer and students to analyze muscle control and quality.\
 n\n\nKanyu Chen (Keio University Graduate School of Media Design, Institut
 e of Science Tokyo); Emiko Kamiyama (Keio University Graduate School of Me
 dia Design); Ruiteng Li (Waseda University); Yichen Peng and Daichi Saito 
 (Institute of Science Tokyo); Erwin Wu (Institute of Science Tokyo, Huawei
 ); Hideki Koike (Institute of Science Tokyo); and Akira Kato (Keio Univers
 ity Graduate School of Media Design)\n---------------------\nPianoKeystrok
 e-EMG: Piano Hand Muscle Electromyography Estimation from Easily Accessibl
 e Piano Keystroke\n\nElectromyography is essential in skill acquisition de
 spite its resource-intensive access. We focused on small hand muscle activ
 ities in piano performance and proposed an approach to estimate electromyo
 graphy from cost-effective keystrokes.\n\n\nRuofan Liu (Tokyo Institute of
  Technology, Sony Computer Science Laboratories); Yichen Peng (Tokyo Insti
 tute of Technology); Takanori Oku (Shibaura Institute of Technology, Neuro
 Piano Institute); Erwin Wu (Huawei Japan, Tokyo Institute of Technology); 
 Shinichi Furuya (Sony Computer Science Laboratories); and Hideki Koike (To
 kyo Institute of Technology)\n---------------------\nPnRInfo : Interactive
  Tactical Information Visualization for Pick and Roll Event\n\nPnRInfo det
 ects and visualizes pick-and-roll plays in 3D, enhancing basketball team p
 erformance through in-depth tactical analysis and interactive discussion.\
 n\n\nLI-HUAN SHEN and JOYCE SUN (International Bilingual School at Hsinchu
  Science Park) and JAN-YUE LIN, YI-HSUAN CHIU, SSU-HSUAN WU, TAI-CHEN TSAI
 , SHUN-HAN CHANG, HUNG-KUO CHU, and MIN-CHUN HU (National Tsing Hua Univer
 sity)\n---------------------\nReal-time Holographic Media System Utilizing
  HBM-based Holography Processor\n\nThis paper introduces a real-time holog
 raphic media system that converts 2D or RGBD videos into 3D holograms. The
  core of this system includes a Linux host that extracts depth information
  from 2D images and transmits it via packets, and a holography processor l
 everaging high-bandwidth memory (HBM) t...\n\n\nWonok Kwon, Sanghoon Cheon
 , Kihong Choi, and Keehoon Hong (Electronics and Telecommunications Resear
 ch Institute. Technology)\n---------------------\nReal-Time Transfer Funct
 ion Editor for Direct Volume Rendering in Mixed Reality\n\nIntroducing an 
 innovative MR system for Direct Volume Rendering, enabling intuitive real-
 time transfer function customization with interactive node editing, color,
  and opacity controls for enhanced volumetric data visualization.\n\n\nJun
 seo Choi, Hyeonji Kim, Haill An, and Younhyun Jung (Gachon University)\n--
 -------------------\nReborn of the White Bone Demon: Role-Playing Game Des
 ign Using Generative AI in XR\n\nThis paper presents "Reborn of the White 
 Bone Demon," an XR RPG using GenAI for real-time storyline generation, enh
 ancing player immersion and personalization through AI-driven NPC interact
 ions.\n\n\nXiaozhan Liang, Yu Wang, and Fengyi Yan (Beihang University); Z
 ehong Ouyang and Yong Hu (Beihang University; State Key Laboratory of Virt
 ual Reality Technology and Systems, Beihang University); and Siyu Luo (Tsi
 nghua University)\n---------------------\nRethinking motion keyframe extra
 ction : a greedy procedural approach using a neural control rig\n\nCurrent
  keyframe extraction methods are unsuitable for 3D animators. Our novel ap
 proach, closer to their workflows, uses a neural control-rig and an algori
 thm to optimize keyframe placement on MoCap animations.\n\n\nThéo Cheynel 
 (Centre National de la Recherche Scientifique - Laboratoire d'informatique
  de l'École Polytechnique (LIX), Kinetix); Omar El Khalifi and Baptiste Be
 llot-Gurlet (Kinetix); and Damien Rohmer and Marie-Paule Cani (Centre Nati
 onal de la Recherche Scientifique - Laboratoire d'informatique de l'École 
 Polytechnique (LIX))\n---------------------\nSegmentation of 3D Gaussians 
 using Masked Gradients\n\nA novel 3D segmentation algorithm for Gaussian s
 platting that utilizes 2D masks and inference-time gradient backpropagatio
 n, significantly enhancing downstream applications like AR, VR, 3DGS editi
 ng, asset generation, and more.\n\n\nJoji Joseph, Bharadwaj Amrutur, and S
 halabh Bhatnagar (Indian Institute of Science)\n---------------------\nSel
 f-attention Handwriting Generative Model\n\nThis study introduces a GAN-ba
 sed model, zi2zi self-attention, which incorporates residual blocks and Se
 lf-Attention Layers in the encoder and decoder. These enhancements capture
  handwriting font details, mimicking the writer’s style.\n\n\nYu-Chiao Wan
 g, Tung-Ju Hsieh, and Pei-Ying Chiang (National Taipei University of Techn
 ology)\n---------------------\nSemantics-guided 3D Indoor Scene Reconstruc
 tion from a Single RGB Image with Implicit Representation\n\nWe enhance si
 ngle-view 3D scene reconstruction by integrating semantic segmentation wit
 h implicit functions, using a semantic-guided image encoder and categorica
 l attention module, achieving improved feature extraction and reconstructi
 on quality.\n\n\nYi-Ju Pan, Pei-Chun Tsai, and Kuan-Wen Chen (National Yan
 g Ming Chiao Tung University)\n---------------------\nSensory Cravings: A 
 Mixed Reality Installation Enhancing Psychological Experiences through Mul
 tisensory Interactions\n\nSensory Cravings utilizes mixed reality to creat
 e multisensory experiences simulating the emotional effects of consumables
  like coffee, alcohol, and desserts, aiming to alleviate stress and enhanc
 e well-being.\n\n\nShuyi Li, Yifan Ding, and Zihan Gao (Communication Univ
 ersity of China)\n---------------------\nShadows Being Vacuumed Away: An M
 R Experience of Shadow Loss of Body with Spine-Chilling and Body-Trembling
 ,  and Shadow Loss of Thing\n\nIn this MR experience, as your shadow is su
 cked into a vacuum cleaner, it simultaneously triggers spine-chilling sens
 ations and body vibrations. The shadows of objects are also drawn in.\n\n\
 nRyu Nakagawa, Kenta Hidaka, Shimpei Biwata, Sho Kato, and Taiki Shigeno (
 Nagoya City University)\n---------------------\nShortest Path Speed-up Thr
 ough Binary Image Downsampling\n\nWe propose a novel approach to achieve h
 uge speed-ups for shortest path computations on 2D binary images at the co
 st of slight inaccuracies through image downsampling techniques.\n\n\nChia
 -Chia Chen and Chi-Han Peng (National Yang Ming Chiao Tung University)\n--
 -------------------\nSignal2Hand: Sensor Modality Translation from Body-Wo
 rn Sensor Signals to Hand-Depth Images\n\nSignal2Hand is a hand reconstruc
 tion method that directly reconstructs hand-depth images from body-worn se
 nsor signals.\n\n\nYuki Kubo (NTT Corporation) and Buntarou Shizuki (Unive
 rsity of Tsukuba)\n---------------------\nSLAM-Based Illegal Parking Detec
 tion System\n\nThe paper proposes a SLAM-based system for real-time illega
 l parking detection, improving efficiency by utilizing unmanned patrol veh
 icles for automated enforcement in urban areas.\n\n\nJiho Bae, Minjae Lee,
  Ungsik Kim, and Suwon Lee (Gyeongsang National University)\n-------------
 --------\nSound Signatures for Geometrical Shapes\n\nWe propose automatic 
 generation of sound signatures—pseudowords which can be associated with ce
 rtain features of geometric shapes such as roundness, spikiness, etc.\n\n\
 nHanqin Wang and Alexei Sourin (Nanyang Technological University (NTU))\n-
 --------------------\nSpecTrack: Learned Multi-Rotation Tracking via Speck
 le Imaging\n\nSpecTrack uses a laser speckle-based lensless camera to obta
 in multi-axis absolute rotations, doubling the accuracy of current rotatio
 n estimation techniques and enabling dynamic rotation tracking with minima
 l hardware requirements.\n\n\nZiyang Chen (University College London (UCL)
 ), Mustafa Doğan (Adobe Research), Josef Spjut (NVIDIA), and Kaan Akşit (U
 niversity College London (UCL))\n---------------------\nStrainer GAN: Filt
 ering out Impurity Samples in GAN Training\n\nStrainer GAN: A method refin
 ing impure datasets to enhance GAN training. Uses automatic filtering to i
 mprove image quality and stability across various architectures. Effective
  for real-world applications with impure data.\n\n\nJiho Shin and Seungkyu
  Lee (Kyunghee University)\n---------------------\nStyle Transfer with Ges
 ture Style Generator\n\nWe propose a new style transfer method with Gestur
 e Style generator. It transfers style to the output motion in the conventi
 onal style transfer manner while also incorporating generated Gesture Styl
 e.\n\n\nDaYeon Lee and Seungkyu Lee (Kyunghee University)\n---------------
 ------\nThermiapt: Sensory Perception of Quantitative Thermodynamics Conce
 pts in Education\n\nThis study introduces "Thermiapt," a multi-sensory dev
 ice that enhances thermodynamic learning by integrating visual and haptic 
 experiences, significantly improving comprehension and retention through i
 mmersive interaction.\n\n\nAnji Fujiwara (National Institute of Technology
 , Nara College; Nara Institute of Science and Technology (NAIST)) and Koda
 i Iwasaki, Tamami Watanabe, and Hideaki Uchiyama (Nara Institute of Scienc
 e and Technology (NAIST))\n---------------------\nTime Light: An Interface
  for Comparing National Treasure Murals Across Time\n\nTime Light is an in
 terface for comparing damaged 2D artworks with their reconstructions. This
  study details its application using Takamatsuzuka Kofun murals as an exam
 ple.\n\n\nWenze Song and Takefumi Hayashi (Kansai University Graduate Scho
 ol of Informatics)\n---------------------\nTingle Tennis: Menstrual Experi
 ence Sensory Simulation Sport Device\n\nTingle Tennis, a menstrual period 
 sensory simulation game, leverages VR technology and haptic feedback for a
 n immersive experience highlighting the physical and psychological challen
 ges female athletes face during their periods.\n\n\nShun-Han Chang (Nation
 al Tsing Hua University); Chen-Chun Wu (National Tsing Hua University, Nat
 ional Chengchi University); Zi-Yun Lai, Tsung-Yen Lee, and Cheng-En Ho (Na
 tional Tsing Hua University); and Min-Chun Hu (National Tsing Hua Universi
 ty, Taiwan Institute of Sports Science)\n---------------------\nTowards Ac
 celerating Physics Informed Graph Neural Network for Fluid Simulation\n\nW
 e introduce a pioneering Multi-GNN Processor Physics-Informed Graph Neural
  Network (PIGNN) approach which reduced training time of PIGNN to a quarte
 r while maintaining the error rate.\n\n\nYidi Wang (NVIDIA, Singapore Inst
 itute of Technology); Frank Guan, Malcolm Yoke Hean Low, and Daniel Wang (
 Singapore Institute of Technology); and Aik Beng Ng and Simon See (NVIDIA)
 \n---------------------\nTracery Designer: A Metaball-Based Interactive De
 sign Tool for Gothic Ornaments\n\nThis study proposes a design support sys
 tem for interactively designing Gothic ornaments. This system is capable o
 f not only designing Gothic ornaments, but also generating shape-shifting 
 animations of Gothic patterns.\n\n\nJoe Takayama (Musashino Art University
 )\n---------------------\nTransparent 360-Degree Display for High-Resoluti
 on Naked-Eye Stereoscopic Aerial Images\n\nThis study proposes a thin dire
 ctional display that presents high-resolution stereoscopic images floating
  in mid-air, viewable from all directions with a curved transparent reflec
 tor.\n\n\nMari Shiina and Naoki Hashimoto (University of Electro-Communica
 tions)\n---------------------\nVibrotactile Invisible Presence: Conveying 
 Remote Presence through Moving Vibrotactile Footstep Cues on a Haptic Floo
 r\n\nWe propose concept to convey presence by transmitting footsteps and v
 ibrotactile cues from one space to another.  Our prototype uses floor-moun
 ted microphones to capture footsteps and underfloor transducers to create 
 moving vibrations elsewhere. Preliminary experiments showed that users can
  partiall...\n\n\nTakahiro Kusabuka, Yuichi Maki, Kakagu Komazaki, Masafum
 i Suzuki, Hiroshi Chigira, and Takayoshi Mochizuki (NTT Corporation)\n----
 -----------------\nVisualization Methods for Manual Wheelchair Training: I
 mpact on Communication Between Coaches and Users\n\nThis study evaluates a
  visualization method to enhance communication and skill improvement betwe
 en wheelchair users and coaches, using video, pose estimation, and sensor 
 data during a 40-m sprint.\n\n\nXu Han (Tokyo Metropolitan University), As
 uka Mano (Research Institute of National Rehabilitation Center for Persons
  with Disabilities), Saki Sakaguchi and Mina Shibasaki (Tokyo Metropolitan
  University), Tsuyoshi Nakayama (Research Institute of National Rehabilita
 tion Center for Persons with Disabilities), Yuji Higashi (Japanese Associa
 tion of Occupational Therapists), and Kumiko Kushiyama (Tokyo Metropolitan
  University)\n---------------------\nV-Wire: A Single-Wire System for Simp
 lified Hardware Prototyping and Enhanced Fault Detection in Education\n\nW
 e introduce a V-Wire which can provide communication with power source for
  small sensor/display modules on one loop wire circuit, same as series con
 nection of light bulbs.\n\n\nHideaki Nii (Keio University Graduate School 
 of Media Design), Kazutoshi Kashimoto (Ristmik llc), and Shozaburo Shimada
  (VIVIWARE Japan Inc.)\n---------------------\nXR Avatar Prototype for Art
  Performance Supporting the Inclusion of Neurodiverse Artists\n\nOur proto
 type uses volumetric video and AR to create an interactive Noh performance
 , enabling neurodiverse artists and a Noh singer to transcend cross-cultur
 al and cross-ability barriers for inclusive art making.\n\n\nShigenori Moc
 hizuki (College of Image Arts and Sciences, Ritsumeikan University); Jonat
 han Duckworth and Ross Eldridge (School of Design, College of Design and S
 ocial Context, RMIT University); and James Hullick (Jolt Sonic and Visual 
 Arts Inc)\n\nRegistration Category: Enhanced Access, Exhibit & Experience 
 Access, Experience Hall Exhibitor, Full Access, Full Access Supporter, Tra
 de Exhibitor
END:VEVENT
END:VCALENDAR
