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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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BEGIN:VEVENT
DTSTAMP:20260817T171605Z
LOCATION:Lobby Gallery (1) & (2)\, G Block\, Level B1
DTSTART;TZID=Asia/Tokyo:20241204T090000
DTEND;TZID=Asia/Tokyo:20241204T180000
UID:siggraphasia_SIGGRAPH Asia 2024_sess196@linklings.com
SUMMARY:Posters Gallery
DESCRIPTION:At SIGGRAPH Asia 2024, delve into the world of computer graphi
 cs through the captivating Posters Program. This interactive forum offers 
 a glimpse into the latest ideas and practical contributions from animators
 , developers, educators, and researchers worldwide.\nEach poster displayed
  provides valuable insights into various aspects of computer graphics, fro
 m animation and rendering to machine learning and virtual reality. With a 
 focus on innovation and discovery, attendees can expect to encounter a div
 erse range of topics that showcase the evolving landscape of CG.\n\nUnder 
 the theme of Curious Minds, this year’s program invites exploration and en
 courages attendees to engage with emerging trends and technologies. Whethe
 r you’re seeking behind-the-scenes views of new commercial work or explori
 ng solutions to challenging problems, the Posters Program offers something
  for everyone.\n\nJoin us in Tokyo for SIGGRAPH Asia 2024 and witness the 
 latest advancements in computer graphics at the Posters Program.\n\nThese 
 ideas are put together into simple, visually attractive posters showcased 
 at SIGGRAPH Asia. Posters’ authors will also be present to explain their f
 indings, discuss their work, receive feedback and network with all attende
 es.\n\n[INDRA] Interactive Deep-dreaming Robotic Artist: Perceived artisti
 c agency when collaborating with Embodied AI\n\n"INDRA," a painting robot,
  merges human creativity with AI, exploring the evolving role of human age
 ncy in co-creation through exchanging painting turns between a user and AI
  artist on a shared canvas. The system allows us to find a balance between
  meaningful human control for perceived artistic age...\n\n\nMarina Nakaga
 wa and Sohei Wakisaka (Keio University Graduate School of Media Design)\n-
 --------------------\n`Colorblind Game' Can Enhances Awareness of Color Bl
 indness\n\nThis study explores if a digital game can boost color blindness
  awareness through the user study with 'color blind' variations of Puyo Pu
 yo. The results suggest positive effects on awareness.\n\n\nTaiju KIMURA (
 Kochi University of Technology) and Hiroki Nishino (University of Bedforsh
 ire)\n---------------------\n3D Human Pose Estimation Using Ultra-low Reso
 lution Thermal Images\n\nCan we estimate 3D human pose from 8x8 thermal im
 ages? Our framework enhances privacy using adversarial learning, ensuring 
 robustness against temperature and subject variations while minimizing per
 sonal information exposure.\n\n\nTatsuki Arai (Keio University); Mariko Is
 ogawa (Keio University, JST PRESTO); Kuniharu Sakurada (Keio University, U
 niversity of Tokyo); and Maki Sugimoto (Keio University)\n----------------
 -----\n3D Reconstruction of a Soft Object Surface and Contact Areas in Han
 d-Object Interactions\n\nIn Hand-Object Interactions (HOIs), contact infor
 mation between is crucial. We present a preliminary attempt to reconstruct
  the surface of a soft object and identify the contact area on that surfac
 e.\n\n\nKohei Miura (Osaka University; Kyoto Research, Sony Computer Scenc
 e Laboratories, Inc.) and Daisuke Iwai and Kosuke Sato (Osaka University)\
 n---------------------\n3D Scene Reconstruction of Point Cloud Data: A Lig
 htweight Procedural Approach\n\nWe propose a pipeline for the automatic re
 construction of buildings and facades in the form of procedural grammar de
 scriptions from raw point cloud data of scenes.\n\n\nVivica Wirth, Max Müh
 lhäuser, and Alejandro Sanchez Guinea (Technical University of Darmstadt)\
 n---------------------\n3D Texture Representation in Projection Mapping on
 to a Surface with Micro-Vibration\n\nIn projection mapping, we proposed a 
 method of adding depth vibration to the projection target and projecting i
 mages at high-speed synchronized with the vibration to represent three-dim
 ensional results.\n\n\nHayase Nishi, Daisuke Iwai, and Kosuke Sato (Osaka 
 University)\n---------------------\n3D-to-2D Animation Smear Effect Techni
 que Based on Japanese Hand-Drawn Animation Style\n\nOur method achieves th
 e smear effect in Japanese animation by combining skeletal animation with 
 vertex displacement and bending mechanism. It reduces choppiness by creati
 ng jagged outlines on fast-moving objects.\n\n\nShu-Ting Lin (Test Researc
 h, Inc.; National Chengchi University) and Ming-Te Chi (National Chengchi 
 University)\n---------------------\nA Lava Well of Reflexivity: Exploring 
 Speculative Ambient Media\n\nThis work explores ambient media that specula
 tively integrates reflexive elements to subtly prompt reflection on enviro
 nmental issues. It challenges perceptions of human impact, aiming to foste
 r dialogue and awareness.\n\n\nTing Han Daniel Chen (Play Design Lab; Depa
 rtment of Art&Design, Yuan-Ze University)\n---------------------\nA Method
  for Generating Tactile Sensations from Textual Descriptions Using Generat
 ive AI\n\nThis study presents a novel approach to generate tactile sensati
 ons from text using AI. It combines fingernail sensor data, AudioLDM proce
 ssing, and ChatGPT-generated onomatopoeia to create diverse haptic feedbac
 k experiences.\n\n\nMomoka Nakayama, Risako Kawashima, Shintaro Murakami, 
 Yuta Takeuchi, Tatsuya Mori, and Dai Takanashi (Dentsu Lab Tokyo)\n-------
 --------------\nA Multimodal LLM-based Assistant for User-Centric Interact
 ive Machine Learning\n\nWe introduce a multimodal LLM-based system that ai
 ds non-expert users in machine learning development by translating vague u
 ser needs into concrete task formulations through interactive chat, ensuri
 ng comprehensive training data.\n\n\nWataru Kawabe and Yusuke Sugano (Univ
 ersity of Tokyo)\n---------------------\nA Relighting Method for Single Te
 rrain Image based on Two-stage Albedo Estimation Model\n\nThis paper propo
 ses a method for relighting a single terrain image to match user-specified
  times of day or weather conditions by estimating albedo and depth using d
 eep learning.\n\n\nShun Tatsukawa (Hosei University) and Syuhei Sato (Hose
 i University, Prometech CG Research)\n---------------------\nA Sentient Sp
 ace Using Light Sensing with Particle Life\n\nA light-based sensing system
  enabling dynamic spatial interaction through particle grid projections. T
 he system captures environmental changes, allowing real-time light adjustm
 ents, enhancing interactivity and responsiveness within the space.\n\n\nPa
 n-Pan Shiung and June-Hao Hou (Graduate Institute of Architecture, Nationa
 l Yang Ming Chiao Tung University)\n---------------------\nA Simple Heat M
 ethod for Computing Geodesic Paths on General Manifold Representations\n\n
 We propose a novel algorithm for computing geodesic paths on general manif
 olds given only the ability to perform closest point queries and 1D heat f
 low.\n\n\nNathan King (University of Waterloo), Steven Ruuth (Simon Fraser
  University), and Christopher Batty (University of Waterloo)\n------------
 ---------\nA Study of 3D Character Control Methods_Keyboard, Speech, Hand 
 Gesture, and Mixed Interfaces\n\nThis poster presents a pilot study on opt
 imal usability of desktop interfaces (keyboard, speech, hand gestures) for
  avatar control in MR-based military training, finding mixed interfaces pr
 ovide the best usability.\n\n\nJunSeo Park, Hanseob Kim, and Gerard Joungh
 yun Kim (Korea University)\n---------------------\nAffective Wings: Explor
 ing Affectionate Behaviors in Close-Proximity Interactions with Soft Float
 ing Robots\n\nThis study presents “Affective Wings,” a concept involving a
  soft floating robot designed to enable proximal interactions and physical
  contact with humans to support emotional connection.\n\n\nMingyang Xu and
  Yulan Ju (Keio University Graduate School of Media Design); Yunkai Qi (Be
 ihang University); Xiaru Meng (Keio University Graduate School of Media De
 sign); Qing Zhang (University of Tokyo); and Matthias Hoppe, Kouta Minamiz
 awa, Giulia Barbareschi, and Kai Kunze (Keio University Graduate School of
  Media Design)\n---------------------\nAlive Yi: Interactive Preservation 
 of Yi Minority Embroidery Patterns through Digital Innovation\n\nAlive Yi 
 is an interactive project that uses TouchDesigner and Leap Motion, to pres
 erve and revitalize the traditional embroidery patterns of the Yi minority
  (cultural heritage) in China.\n\n\nZhiwei Wang and Yuzhe Xia (Southwest M
 inzu University); Kexin Nie (University of Sydney); and Mengyao Guo (Shenz
 hen International School of Design, Harbin Institute of Technology; Univer
 sity of Macau)\n---------------------\nAn Augmented Reality Experience for
  Climate Justice: Using Spatial Animation to Enhance Perceived Togethernes
 s\n\nThis project focuses on designing an AR/MR application for climate ju
 stice communication. It examines ways to use spatial graphics/animation/so
 und for multi-user simulations with strategies regarding economic and envi
 ronmental conflicts.\n\n\nChing-Hua Chuan, Wan-Hsiu Tsai, and Xueer Xia (U
 niversity of Miami)\n---------------------\nAn Exploratory Study on Fabric
 ating of Unobtrusive Edible Tags\n\nThis paper explores alternative fabric
 ation techniques for embedding unobtrusive tags inside foods. We present t
 wo techniques that do not require food 3D printing, including molding and 
 stamping.\n\n\nYamato Miyatake and Parinya Punpongsanon (Saitama Universit
 y)\n---------------------\nAn immersive interface for remote collaboration
  with      multiple telepresence robots through digital twin spaces\n\nDev
 elopment of a smart robot for introduction into nursing care settings. A h
 uman distributes tasks to the robot from a remote environment, and the rob
 ot operates according to the instructions.\n\n\nSawa Yoshioka, Shinichi Fu
 kushige, Mizuki Kawakami, and Kohta Seki (Waseda University)\n------------
 ---------\nAnalyzing and Visualizing the Correlation between Ecosystems an
 d Environmental Sustainability : Focusing on Search API Data\n\nThis study
  aims to analyze public awareness of environmental sustainability, particu
 larly focusing on the ecological importance of bees and their impact on hu
 man food production. Real-time search query data were collected and analyz
 ed to identify trends related to bees and environmental keywords. Ar...\n\
 n\nJungIn Lee (Kyungpook National University)\n---------------------\nAnim
 ated Pictorial Maps\n\nWe propose a new form of map creation that makes an
 imated cartography more approachable for non-experts. We focus on improvin
 g the blending and map style transfer quality.\n\n\nDong-Yi Wu, Li-Kuan Ou
 , and HuiGuang Huang (National Cheng Kung University); Yu Cao (Hong Kong P
 olytechnic University, National Cheng Kung University); Xin-Wei Lin (Natio
 nal Cheng Kung University); Thi-Ngoc-Hanh Le (School of Computer Science a
 nd Engineering, International University, Ho Chi Minh City, Vietnam; Vietn
 am National University, Ho Chi Minh City, Vietnam); and Sheng-Yi Yao and T
 ong-Yee Lee (National Cheng Kung University)\n---------------------\nAnime
  line art colorization by region matching using region shape\n\nWe propose
  colorization method for anime line art using reference images. This metho
 d is considering copyright, and we aim to introduce this method to anime p
 roduction sites.\n\n\nDaisuke Nanya and Kouki Yonezawa (Meijo University)\
 n---------------------\nARAP-Based Shape Editing to Manipulate the Center 
 of Mass\n\nWe propose a method to deform the shape such that the center of
  mass will match a given target position. Users can manipulate its positio
 n in interactive speed.\n\n\nShunsuke Hirata (University of Tokyo); Yuta N
 oma (University of Tokyo, University of Toronto); Koya Narumi (Keio Univer
 sity, University of Tokyo); and Yoshihiro Kawahara (University of Tokyo)\n
 ---------------------\nAuditory AR System to Induce Pseudo-Haptic Force Fe
 edback for Lateral Hand Movements Using Spatially Localized Sound Stimuli\
 n\nThis proposal presents a pseudo-force feedback design based on spatiall
 y localized sound, tailored for the visually impaired. Sound location is a
 djusted to create an auditory conflict between the perceived hand position
  in virtual space and its actual position in the real world, thus inducing
  a forc...\n\n\nDaniel Oswaldo Lopez Tassara, Naoto Wakatsuki, and Keiichi
  Zempo (University of Tsukuba)\n---------------------\nAutomotive Holograp
 hic Head-Up Display\n\nAdvanced automotive holographic HUD system : offeri
 ng 3D holograms, extended virtual image distance (>10m), large field of vi
 ew (>15 degrees), and wide monocular eye-box (>2cm) for comfortable viewin
 g experience.\n\n\nJinsu Lee, Keehoon Hong, and Minsik Park (Electronics a
 nd Telecommunications Research Institute (ETRI))\n---------------------\nB
 oundary Conditioned Floor Layout Generation with Diffusion Model\n\nUsing 
 self-attention mechanisms, we generate automated floor plans that align wi
 th exterior wall boundaries. Our approach improves accuracy and produces d
 iverse, precise vector floor plans over existing GAN methods.\n\n\nYusuke 
 Takeuchi (University of Tokyo; Tetraz, Inc) and Qi An and Atsushi Yamashit
 a (University of Tokyo)\n---------------------\nBridging Reality and the V
 irtual Environment: Perceptual Consistency and Visual Adaptation\n\nWe inv
 estigated perceptual consistency in MR headsets, focusing on brightness an
 d color. Through psychophysics experiments and model development, we aimed
  to achieve perceptual consistency and establish color rendering targets.\
 n\n\nJun Miao, Alex Shin, Jeanne Vu, Takanori Miki, Guodong Rong, and Josh
 ua Davis (Meta); Zilong Li (Rochester Institute of Technology); and Wenbin
  Wang, Jinglun Gao, and Jiangtao Kuang (Meta)\n---------------------\nChor
 eoSurf: Scalable Surface System with 8-DOF SMA Actuators\n\nThe ChoreoSurf
  system is a scalable surface system with a shape-memory alloy actuator th
 at can bend in eight directions. This system can mount actuators on the su
 rface layers of various threedimensional shapes. Applications include a ta
 bletop system, interactive wall, tentacles tower, kinetic dress,...\n\n\nA
 kira Nakayasu (Tokyo Metropolitan University)\n---------------------\nCock
 tail-Party Communication from a Display to a Synchronized Camera\n\nWe pro
 pose a Cocktail-Party Communication (CPC) system using display and camera.
  Utilizing Optical Camera Communication (OCC) technology, we successfully 
 transmitted audio data. Future challenges include distortion correction an
 d speed enhancement.\n\n\nAsuka Fukubayashi (Sony Semiconductor Solutions 
 Corporation), Mayu Ishii and Yu Nakayama (Tokyo University of Agriculture 
 and Technology), and Shun Kaizu (Sony Semiconductor Solutions Corporation)
 \n---------------------\nControlling Cross-Content Motion Style Transfer v
 ia Statistical Style Difference\n\nThis study demonstrates style transfer 
 improvement by a straightforward method to adjust style information obtain
 ed by Δ𝑆𝑡𝑦𝑙𝑒 which effectively replace original style from a motion conten
 t to another target style.\n\n\nUsfita Kiftiyani and Seungkyu Lee (Kyung H
 ee University)\n---------------------\nControlling Diversity in Single-sho
 t Motion Synthesis\n\nWe propose a VAE-GAN model for the task of controlla
 ble and diverse motion synthesis from a single motion sample as an alterna
 tive to the data-dependent modality-to-motion methods.\n\n\nEleni Tselepi 
 (University of Thessaly, Moverse) and Spyridon Thermos, Georgios Albanis, 
 and Anargyros Chatzitofis (Moverse)\n---------------------\nCo-play with D
 ouble  Self: Exploring Bodily-Self Through Heautoscopy-Based XR Hide and S
 eek Game\n\nIn the hide-and-seek game, what kind of experience or percepti
 on will be created if a single player plays both the role of the hider and
  the seeker simultaneously?\n\n\nKezhou Yang and Sohei Wakisaka (Keio Medi
 a Design)\n---------------------\nCurtain UI: Augmenting Curtains for Tang
 ible Interactions\n\nTransform everyday curtains into interactive interfac
 es using capacitive sensing. Curtain UI enables touch-sensitive gestures t
 o control smart home appliances, offering practical and intuitive embodied
  interactions.\n\n\nPranshu Anand (IIIT Bangalore, Creative Interfaces Lab
  - IIIT Delhi) and Vishal Bharti and Anmol Srivastava (Creative Interfaces
  Lab - IIIT Delhi)\n---------------------\nDeep Learning based Stereo Visi
 on Camera System\n\nWe present a compact, low-power stereo vision camera s
 ystem. The system is based on deep learning, operates in real-time, is occ
 lusion-free, and is robust to a variety of conditions.\n\n\nSunho Ki, Jinh
 ong Park, Jin-Woo Kim, Rayun Boo, Hyerin Cho, and Hanjun Choi (VisioNexT);
  Sungmin Woo (Korea University of Technology and Education); and Jeong-Ho 
 Woo (VisioNexT)\n---------------------\nDesign for Hypnotic Line Art Anima
 tion from a Still Image\n\nStreamline art is a digital art using single-co
 lor lines to create 3D alike art images.  However, manually creating line 
 art animation is time-consuming. We present ideas to create streamline ani
 mation.\n\n\nXin-Wei Lin, Zhi-Yang Goh, HuiGuang Huang, and Dong-Yi Wu (Na
 tional Cheng-Kung University); Thi-Ngoc-Hanh Le (School of Computer Scienc
 e and Engineering, International University, Ho Chi Minh City, Vietnam; Vi
 etnam National University, Ho Chi Minh City, Vietnam); and Tong-Yee Lee (N
 ational Cheng-Kung University)\n---------------------\nDesign of Wall Art 
 Utilizing Dynamic Color Changes through Photoelasticity\n\nThis research p
 resents a dynamic wall art piece using photoelasticity, where color change
 s occur as polarized light passes through a stretched, transparent, flexib
 le material. Unlike pixel-based displays such as LCDs and LED matrices, ph
 otoelasticity creates gentle, organic color transitions with su...\n\n\nRy
 ota Nakayama, Soshi Takeda, Gakuto Sekine, and Yuichiro Katsumoto (Tokyo D
 enki University)\n---------------------\nDesigning LLM Response Layouts fo
 r XR Workspaces in Vehicles\n\nThis study investigates the design of respo
 nse layouts for large language models in XR environments for vehicle setti
 ngs.\n\n\nDaun Kim and Jin-Woo Jeong (Seoul National University of Science
  and Technology)\n---------------------\nDevelopment of Tiny Wireless Posi
 tion Tracker Enabling Real-Time Intuitive 3D Modeling\n\nThis work impleme
 nted a wirelessly powered and communicable position tracker in a 10 mm cub
 ic volume, achieving a 4.75 mm localization error, 10 cm communication ran
 ge, and an adaptive power receiver providing appropriate voltage for the t
 racker regardless of the distance between the wireless transm...\n\n\nYuki
  Maegawa, Masanori Hashimoto, and Ryo Shirai (Kyoto University)\n---------
 ------------\nDiskPlay: Dynamic Projection Mapping on Rotating Platforms f
 or Extended Holographic Display\n\nDiskPlay is an holographic display that
  uses dynamic projection onto rotating disks. This system provides special
  visual expressions, such as stereoscopic images, and interactions through
  manual disk replacement and rotation.\n\n\nHidetaka Katsuyama, Shio Miyaf
 uji, and Hideki Koike (Institute of Science Tokyo)\n---------------------\
 nDisparity Map based Synthetic IR Pattern Augmentation for Active Stereo M
 atching\n\nWe propose an efficient IR pattern augmentation method using di
 sparity maps without occlusion test and verify its performance by applying
  it to deep learning based stereo matching methods.\n\n\nRayun Boo, Jinhon
 g Park, Jinwoo Kim, Sunho Ki, and Jeong-Ho Woo (VisioNexT)\n--------------
 -------\nDualAvatar: Robust Gaussian Avatar with Dual Representation\n\nWe
  propose DualAvatar, a robust Gaussian Splatting avatar reconstruction met
 hod that leverages a learnable mesh avatar to achieve more reliable recons
 truction and rendering of unseen poses from monocular video.\n\n\nJinsong 
 Zhang (Tianjin University, University of Tokyo); I-Chao Shen and Jotaro Sa
 kamiya (University of Tokyo); Yu-Kun Lai (Cardiff University); Takeo Igara
 shi (University of Tokyo); and Kun Li (Tianjin University)\n--------------
 -------\nDynamically Reconfigurable Paper\n\nOur proposed dynamic paper re
 defines traditional static paper by transforming it into an interactive me
 dium, showcasing its potential for creating highly responsive interfaces a
 nd innovative applications with enhanced user interactivity.\n\n\nRyuhei F
 uruta, Hikari Kawaguchi, Kazuki Miyasaka, and Mika Sai (University of Elec
 tro-Communications) and Toshiki Sato (Japan Advanced Institute of Science 
 and Technology (JAIST))\n---------------------\nEchoes of Antiquity: An In
 teractive Installation for Guqin Culture  Heritage Using Mid-Air interacti
 on and Generative AI\n\n"Echoes of Antiquity"  is an interactive installat
 ion that utilizes Leap Motion for gesture recognition and generative AI fo
 r image processing to illustrate the symbolic elements of Guqin culture.\n
 \n\nYuyao Heng, Yingman Chen, and Zihan Gao (Communication University of C
 hina)\n---------------------\nEfficient Space Variant Gaussian Blur Approx
 imation\n\nWe propose a novel approximation method to render spatially var
 ying Gaussian blur's in real time. This has been applied in a web app to a
 llow for creative image blurring.\n\n\nOliver Richards and Chris Cook (Can
 va)\n---------------------\nEfficient visualization of appearance space of
  translucent objects using differential rendering\n\nAn efficient visualiz
 ation method that allows users to interactively explore the subsurface sca
 ttering parameter space is presented.\n\n\nRiel Suzuki (Hokkaido Universit
 y) and Yoshinori Dobashi (Hokkaido University, Prometech CG Research)\n---
 ------------------\nEmpathy Engine: Using Game Design and Real-time Techno
 logy to Cultivate Social Connection\n\nThis VR game simulates the experien
 ces of takeaway riders, using real-time data to create scenarios that fost
 er empathy between consumers and riders, highlighting the challenges faced
  by delivery workers.\n\n\nYuanlinxi Li (Shenzhen International School of 
 Design, Harbin Institute of Technology); Mengyao Guo (Shenzhen Internation
 al School of Design, Harbin Institute of Technology; University of Macau);
  and Ze Gao (Hong Kong University of Science and Technology)\n------------
 ---------\nEmpowering CG Production：Cost-Effective Techniques for Volumino
 us Fur Rendering with Unreal Engine\n\nThis paper presents a comprehensive
  approach to rendering voluminous, realistic fur in Unreal Engine. We intr
 oduce strategies such as groom node-splitting, mesh conversion and density
  increase to optimize GPU memory usage and enhance rendering capacity.\n\n
 \nNing Xia, Xiaofei Yin, and Xuecong Feng (Children's Playground Entertain
 ment Inc.)\n---------------------\nEngaging Racing Fans through Offline E-
 racing Spectator Experience in AR\n\nA new spectator experience for engagi
 ng race fans on non-racing days. Spectators can watch an e-racer's virtual
  game car race against the pre-recorded car data from an actual race.\n\n\
 nHsueh Han Wu (Rakuten Mobile, Inc.); Kelvin Cheng (Rakuten Institute of T
 echnology, Rakuten Group, Inc.; Rakuten Mobile, Inc.); and Jorge Luis Cháv
 ez Herrera and Koji Nishina (Rakuten Mobile, Inc.)\n---------------------\
 nFast and Robust 3D Gaussian Splatting for Virtual Reality\n\nThe method p
 rovides fast and artifact-free rendering of 3D Gaussian Splatting scenes w
 ith user-grade VR hardware. We combine prior art and our own contributions
  to address popping, overly large Gaussians, and performance issues in VR 
 settings to provide a smooth user experience, as confirmed by a sm...\n\n\
 nXuechang Tu (Peking University, Carnegie Mellon University) and Bernhard 
 Kerbl and Fernando de la Torre (Carnegie Mellon University)\n-------------
 --------\nFinger-Pointing Interface for Human Gesture Recognition Based on
  Real-Time Geometric Comprehension\n\nThis study introduces a interface us
 ing stereo cameras to recognize finger-pointing gestures and estimate 3D c
 oordinates, enhancing Human-Computer Interaction and intuitive user-robot 
 communication. Future improvements target higher accuracy and reliability.
 \n\n\nMinjae Lee, Jiho Bae, Sang-Min Choi, and Suwon Lee (Gyeongsang Natio
 nal University)\n---------------------\nFitting Spherical Gaussians to Dyn
 amic HDRI Sequences\n\nWe present a technique for fitting high dynamic ran
 ge illumination (HDRI) sequences using anisotropic spherical Gaussians (AS
 Gs) while preserving temporal consistency in the compressed HDRI maps.\n\n
 \nPascal Clausen, Li Ma, Mingming He, Ahmet Levent Taşel, Oliver Pilarski,
  and Paul Debevec (Netflix Eyeline Studios)\n---------------------\nFluid 
 Highlights: Stylized Highlights for Anime-Style Food Rendering by Fluid Si
 mulation\n\nWe propose a stylization method for highlights in anime-style 
 rendering, mainly for food. We use fluid simulation to represent the highl
 ights of the squashed shapes that are unique to anime.\n\n\nAtsuki Haruyam
 a and Yuki Morimoto (Kyushu University)\n---------------------\nFlying You
 r Imagination: Integrating AI in VR for Kite Heritage\n\n``Flying Your Ima
 gination" is a project that integrates AI in VR for Kite Heritage; it inve
 stigates the innovative integration of VR, AI technology, and embodied int
 eraction design.\n\n\nKexin Nie (University of Sydney) and Mengyao Guo (Sh
 enzhen International School of Design, Harbin Institute of Technology; Uni
 versity of Macau)\n---------------------\nA Novel Projection Screen using 
 the Crystalline Film of a Frozen Soap Bubble\n\nThis study proposes a nove
 l screen that focuses on the freezing phenomenon of soap films. Although s
 oap films are thin and transparent, in low-temperature environments, beaut
 iful ice crystals form on the surface, reducing transparency and enabling 
 image projection onto the film. This study explores ...\n\n\nShinichiro Te
 rasawa, Oki Hasegawa, and Toshiki Sato (Japan Advanced Institute of Scienc
 e and Technology (JAIST))\n---------------------\nGaussians in the City: E
 nhancing 3D Scene Reconstruction under distractors with Text-guided Segmen
 tation and Inpainting\n\nA novel method for 3D scene reconstruction from i
 mages with both static and dynamic distractors captured in busy area. It u
 tilizes text-guided segmentation and inpainting for heavily masked regions
 .\n\n\nNaoki Shitanda and Jun Rekimoto (Sony CSL Kyoto, University of Toky
 o)\n---------------------\nGeneralizing Human Motion Style Transfer Method
  Based on Metadata-independent Learning\n\nThis study aims to extend the a
 pplicability of motion style transfer methods to be robust for diverse and
  complex motions akin to those found in real-world data.\n\n\nYuki Era, Re
 n Togo, Keisuke Maeda, Takahiro Ogawa, and Miki Haseyama (Hokkaido Univers
 ity)\n---------------------\nGenerating Font Variations Using Latent Space
  Trajectory\n\nVariable fonts can freely adjust the parameters of font pro
 perties and have been rapidly spreading recently.\n\nOur work will signifi
 cantly contribute to the further development of variable fonts.\n\n\nSotar
 o Kanazawa, I-Chao Shen, Yuki Tatsukawa, and Takeo Igarashi (University of
  Tokyo)\n---------------------\nGentlePoles : Designing Wooden Pole Actuat
 ors for Guiding People\n\nGentle Poles are wooden pole-like actuators that
  gently rotate to guide people without relying on text signs or staff. By 
 arranging poles with individually controllable rotation direction and spee
 d, the system gently and subtly directs people. For example, changes in ro
 tation can convey messages suc...\n\n\nMasaya Shimizu, Berend te Linde, Ta
 katoshi Yoshida, Arata Horie, Nobuhisa Hanamitsu, and Kouta Minamizawa (Ke
 io University Graduate School of Media Design)\n---------------------\nGra
 dient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetr
 ic Data\n\nNovel volume rendering algorithm for real-time rendering of uns
 tructured datasets. Two-pass approach with gradient estimation and gradien
 t traversal, leveraging modern GPGPU capabilities for interactive explorat
 ion of complex, dense volumetric data.\n\n\nMehmet Oguz Derin (Morgenrot, 
 Inc.) and Takahiro Harada (Advanced Micro Devices, Inc.; Morgenrot, Inc.)\
 n---------------------\nHeterogeneous Architecture for Asynchronous Seamle
 ss Image Stitching\n\nThis work proposes a seamless image stitching method
  on a heterogeneous CPU-GPU system that achieves 60fps at 4K resolution wi
 thout ghosting in real-time embedded environments.\n\n\nHyerin Cho, Jin-Wo
 o Kim, Jinhong Park, and Jeong-Ho Woo (VisioNexT)\n---------------------\n
 HidEye: Proposal of HMD Interaction Method by Hiding One Eye\n\nWe propose
 s HidEye, an interaction method that enables users to easily switch betwee
 n virtual and real space content by superimposing VR content with a pass-t
 hrough function triggered by covering one eye.\n\n\nRyunosuke Ise and Koji
  Tsukada (Future University Hakodate)\n---------------------\nHigh Spatial
  Resolution Projection Mapping for Visually Consistent Reproduction of Phy
 sical Surfaces\n\nIncreasing pixel density by optically reducing the proje
 ction area enables the presentation of a virtual object whose appearance p
 erceptually matches that of a real object with fine texture.\n\n\nIkuho Ta
 ni, Daisuke Iwai, and Kosuke Sato (Osaka University)\n--------------------
 -\nHybrid Physical Model and Status Data-Driven Dynamic Control for Digita
 l Light Processing 3D Printing\n\nThis paper proposes a dynamic control sc
 heme for DLP 3D printing that combines physical models with status data. B
 y developing physical models, data capture, and analysis methods, we dynam
 ically adjust the printing protocol to improve efficiency.\n\n\nLidong Zha
 o and Xueyun Zhang (Beijing University of Technology), Lin Lu (Shandong Un
 iversity), and Lifang Wu (Beijing University of Technology)\n-------------
 --------\nIncremental Gaussian Splatting: Gradual 3D Reconstruction from a
  Monocular Camera Following Physical World Changes\n\nIncremental Gaussian
  Splatting enables real-time 3D reconstruction in dynamic environments usi
 ng a monocular camera. I-GS outperforms conventional methods, providing ac
 curate reconstructions resilient to moving objects, significantly enhancin
 g remote physical collaboration.\n\n\nKeigo Minamida (University of Tokyo)
  and Jun Rekimoto (University of Tokyo, Sony CSL Kyoto)\n-----------------
 ----\nIndividual Diffusion Auralize Display Using an Array of Audio Source
  Position Tracking Ultrasonic Speakers\n\nWe developed a prototype system 
 called the "Individual Diffusion Auralize Display," which independently ge
 nerates each instrument’s sound using multiple parametric array loudspeake
 rs (PAL) and monitor speakers. The system adjusts the reflection points of
  the sounds based on the players’ ...\n\n\nHyuma Auchi, Akito Fukuda, Yuta
  Yamauchi, Homura Kawamura, and Keiichi Zempo (University of Tsukuba)\n---
 ------------------\nIT3: Immersive Table Tennis Training Based on 3D Recon
 struction of Broadcast Video\n\nUsing 3D reconstruction and physical simul
 ation, we introduce a VR system for table tennis training that allows user
 s to refine their receiving skills and experience immersive game replays.\
 n\n\nPei-Hsin Huang, Shang-Ching Liu, Li-Yang Huang, Chuan-Meng Chiu, Jo-C
 hien Wang, Pu Ching, and Hung-Kuo Chu (National Tsing Hua University) and 
 Min-Chun Hu (National Tsing Hua University, Taiwan Institute of Sports Sci
 ence)\n---------------------\nJaku-in: A Cultural Skills Training System f
 or Recording and Reproducing Three-dimensional Body, Eye, and Hand Movemen
 ts\n\nWe propose "Jaku-in", which displays the expert’s hand movements and
  gazes in a three-dimensional reconstructed space using a point cloud to h
 elp the expert's intention for novices.\n\n\nSotaro YOKOI (SONY CSL Kyoto,
  University of Tokyo); Kaishi Amitani and Natsuki Hamanishi (SONY CSL Kyot
 o); and Jun Rekimoto (SONY CSL Kyoto, University of Tokyo)\n--------------
 -------\nLandscape Cinemagraph Synthesis with Sketch Guidance\n\nWe propos
 ed a sketch-guided approach for generating landscape cinemagraphs from fre
 ehand sketches. The proposed approach can generate visually pleasing lands
 cape cinemagraphs from the provided structural and motion sketches.\n\n\nH
 ao Jin, Zhengyang Wang, Xusheng Du, Xiaoxuan Xie, and Haoran Xie (Japan Ad
 vanced Institute of Science and Technology (JAIST))\n---------------------
 \nLatent Bias Correction in Outpainting Artworks\n\nThis paper describes r
 esearch on outpainting artworks. Our purpose is to eliminate unnecessary t
 endencies that frequently occur when outpainting an artwork, and we propos
 e a novel latent correction method.\n\n\nJung-Jae Yu and Dae-Young Song (E
 lectronics and Telecommunications Research Institute (ETRI))\n------------
 ---------\nLi Bai the Youth: An LLM-Powered Virtual Agent for Children’s C
 hinese Poetry Education\n\nLi Bai the Youth is an interactive installation
  featuring a virtual agent powered by LLMs, offering real-time poetic dial
 ogue and enhancing children's engagement with cultural heritage through im
 mersive learning.\n\n\nYurun Chen, Xin Lyu, Tianzhao Li, and Zihan Gao (Co
 mmunication University of China)\n---------------------\nLocally Editing S
 teady Fluid Flow via Controlling Repulsive Forces from Terrain\n\nThis pap
 er presents a novel control method for steady fluid flows, such as rivers 
 and waterfalls, simulated using SPH.\n\n\nYuki Kimura and Yoshinori Dobash
 i (Hokkaido University, Prometech CG Research) and Syuhei Sato (Hosei Univ
 ersity, Prometech CG Research)\n---------------------\nMambaPainter: Neura
 l Stroke-Based Rendering in a Single Step\n\nMambaPainter predicts a seque
 nce of parameterized brush strokes for stroke-based rendering. We achieved
  over 100 brush strokes in a single inference step based on the selective 
 SSM layers, enabling the efficient translation of source images to the oil
  painting style.\n\n\nTomoya Sawada and Marie Katsurai (Doshisha Universit
 y)\n---------------------\nMaterial and Colored Illumination Separation fr
 om Single Real Image via Semi-Supervised Domain Adaptation\n\nWe propose a
  training strategy for intrinsic decomposition networks that bridges the d
 omain gap between synthetic and real images, enabling even simple CNN to a
 chieve excellent material and illumination separation.\n\n\nHao Sha, Tongt
 ai Cao, and Yue Liu (Engineering Research Center of Mixed Reality and Adva
 nced Display, School of Optics and Photonics, Beijing Institute of Technol
 ogy)\n---------------------\nMedia Bus: XR-Based Immersive Cultural Herita
 ge Tourism\n\nThis study introduces the Media Bus prototype for digital st
 orytelling in Seoul using XR, HMDs, and TOLEDs. It integrates VPS/GPS, AR,
  and TOLED displays, showing potential for enhancing urban tourism.\n\n\nJ
 ieon Du and Heewon Lee (Art Center Nabi), Jeongmin Lee (Deep.Fine), and Ge
 won Kim (Seoul Institute of the Arts)\n---------------------\nMixed Realit
 y Solutions for Tremor Disorders: Ergonomic Hand Motion and AR Rehabilitat
 ion\n\nIntroducing a mixed reality device for tremor disorders, combining 
 ergonomic hand assistance with AR rehabilitation. It offers adaptive suppo
 rt, personalized exercises, and telehealth, enhancing motor control and us
 er autonomy.\n\n\nXinjun Li (Cornell University) and Zhenhong Lei (Rhode I
 sland School of Design)\n---------------------\nMMM: Mid-air image Moving 
 in and out of the Mirror with backward glance in the mirror\n\nWe propose 
 an optical system displaying mid-air images that move between the inside a
 nd outside of a mirror and presenting a worldview of the mirror as an adja
 cent virtual world.\n\n\nYasunori Akashi, Changyo Han, and Takeshi Naemura
  (University of Tokyo)\n---------------------\nMultidirectional Superimpos
 ed Projection for Delay-free Shadow Suppression on 3D Objects\n\nIntroduci
 ng our innovative multidirectional superimposed projection system designed
  to eliminate shadows on 3D objects without any delay. This breakthrough e
 nsures seamless user experiences, even with dynamic occlusions.\n\n\nTakah
 iro Okamoto, Daisuke Iwai, and Kosuke Sato (Osaka University)\n-----------
 ----------\nMultimodal Learning for Autoencoders\n\nWe propose Multimodal 
 Autoencoder architecture and training scheme, in which images are reconstr
 ucted using both image and text inputs, rather than just images as its inp
 ut.\n\n\nWajahat Ali Khan and Seungkyu Lee (Kyung Hee University)\n-------
 --------------\nNatureBlendVR: A Hybrid Space Experience for Enhancing Emo
 tional Regulation and Cognitive Performance\n\nThe NatureBlendVR, interact
 ive experience designed to enhance emotional regulation and cognitive func
 tion by merging XR technology with bio-responsive physical elements.\n\n\n
 Kinga Skiers, Peng Danyang, and Giulia Barbareschi (Keio University Gradua
 te School of Media Design); Pai Yun Suen (Empathic Computing Lab, The Univ
 ersity of Auckland; Keio University Graduate School of Media Design); and 
 Kouta Minamizawa (Keio University Graduate School of Media Design)\n------
 ---------------\nNeural Clustering for Prefractured Mesh Generation in Rea
 l-time Object Destruction\n\nPrefracture method is a practical implementat
 ion for real-time object destruction that is hardly achievable within perf
 ormance constraints, but can produce unrealistic results due to its heuris
 tic nature. We approach the clustering of prefractured mesh generation as 
 an unordered segmentation on poin...\n\n\nSeunghwan Kim, Sunha Park, and S
 eungkyu Lee (Kyung Hee University)\n---------------------\nNew Fashion: Pe
 rsonalized 3D Design with a Single Sketch Input\n\nIn this work, we democr
 atize 3D garment design using freehand sketches and a carefully designed t
 hree-stage conditional diffusion network with random sampling augmented po
 int cloud pre-training for high-quality 3D creation.\n\n\nTianrun Chen (Zh
 ejiang University); Xinyu Chen, Chaotao Ding, and Ling Bai (Huzhou Univers
 ity); Shangzhan Zhang (Zhejiang University); Lanyun Zhu (Singapore Univers
 ity of Technology and Design (SUTD)); Ying Zang and Wenjun Hu (Huzhou Univ
 ersity); and Zejian Li and Lingyun Sun (Zhejiang University)\n------------
 ---------\nNot Just a Gimmick: A Preliminary Study on Designing Interactiv
 e Media Art to Empower Embedded Culture’s Practitioner\n\nThis paper focus
 es on cultural practitioners, explores new design approach for Interactive
  Media Art (IMA), and the potential of IMA to enhance traditional art crea
 tion and sustainability.\n\n\nYihao He (School of Arts and Media, Tongji U
 niversity)\n---------------------\nOut-Of-Core Diffraction for Terascale H
 olography\n\nDisplaying large-scale holograms with a wide field of view (F
 oV) requires ultra-high-resolution data, often reaching tera-scale sizes. 
 We propose an out-of-core diffraction method that utilizes multiple SSDs s
 imultaneously to manage tera-scale holography within limited memory constr
 aints. To enhance...\n\n\nJaehong Lee and Duksu Kim (Korea University of T
 echnology and Education (KOREATECH))\n---------------------\nOverallNet: S
 cale-Arbitrary Lightweight SR Model for handling 360° Panoramic Images\n\n
 We propose a lightweight, scale-independent SR model incorporating various
  techniques named OverallNet. Further, we incorporate quantization to maxi
 mize efficiency during user inference, making it well-suited for processin
 g high-quality panoramics.\n\n\nDongSik Yoon, Jongeun Kim, Seonggeun Song,
  Yejin Lee, and Gunhee Lee (HDC LABS)\n---------------------\nPerceiving 3
 D from a 2D Mid-air Image\n\nThis study examines depth perception in mid-a
 ir images. Participants compared images to real objects. Results show redu
 ced depth perception in mid-air images.\n\n\nSaki Kominato, Miyu Fukuoka, 
 and Naoya Koizumi (University of Electro-Communications)\n----------------
 -----\nPerceptually Uniform Hue Adjustment: Hue Distortion Cage\n\nA metho
 d for making perceptually linear hue adjustments leveraging the OKLab colo
 r space to shift colors in the L,a,b model rather than in L,c,h, as is com
 mon in other software.\n\n\nDeinyon Lachlan Davies and Chris Cook (Canva)\
 n---------------------\nPhantom Audition: Using the Visualization of Elect
 romyography and Vocal Metrics as Tools in Singing Training\n\nOur approach
  aims to use EMG and vocal metrics to enhance vocal training with multi-mo
 dality feedback, comparing a professional singer and students to analyze m
 uscle control and quality.\n\n\nKanyu Chen (Keio University Graduate Schoo
 l of Media Design, Institute of Science Tokyo); Emiko Kamiyama (Keio Unive
 rsity Graduate School of Media Design); Ruiteng Li (Waseda University); Yi
 chen Peng and Daichi Saito (Institute of Science Tokyo); Erwin Wu (Institu
 te of Science Tokyo, Huawei); Hideki Koike (Institute of Science Tokyo); a
 nd Akira Kato (Keio University Graduate School of Media Design)\n---------
 ------------\nPianoKeystroke-EMG: Piano Hand Muscle Electromyography Estim
 ation from Easily Accessible Piano Keystroke\n\nElectromyography is essent
 ial in skill acquisition despite its resource-intensive access. We focused
  on small hand muscle activities in piano performance and proposed an appr
 oach to estimate electromyography from cost-effective keystrokes.\n\n\nRuo
 fan Liu (Tokyo Institute of Technology, Sony Computer Science Laboratories
 ); Yichen Peng (Tokyo Institute of Technology); Takanori Oku (Shibaura Ins
 titute of Technology, NeuroPiano Institute); Erwin Wu (Huawei Japan, Tokyo
  Institute of Technology); Shinichi Furuya (Sony Computer Science Laborato
 ries); and Hideki Koike (Tokyo Institute of Technology)\n-----------------
 ----\nPnRInfo : Interactive Tactical Information Visualization for Pick an
 d Roll Event\n\nPnRInfo detects and visualizes pick-and-roll plays in 3D, 
 enhancing basketball team performance through in-depth tactical analysis a
 nd interactive discussion.\n\n\nLI-HUAN SHEN and JOYCE SUN (International 
 Bilingual School at Hsinchu Science Park) and JAN-YUE LIN, YI-HSUAN CHIU, 
 SSU-HSUAN WU, TAI-CHEN TSAI, SHUN-HAN CHANG, HUNG-KUO CHU, and MIN-CHUN HU
  (National Tsing Hua University)\n---------------------\nReal-time Hologra
 phic Media System Utilizing HBM-based Holography Processor\n\nThis paper i
 ntroduces a real-time holographic media system that converts 2D or RGBD vi
 deos into 3D holograms. The core of this system includes a Linux host that
  extracts depth information from 2D images and transmits it via packets, a
 nd a holography processor leveraging high-bandwidth memory (HBM) t...\n\n\
 nWonok Kwon, Sanghoon Cheon, Kihong Choi, and Keehoon Hong (Electronics an
 d Telecommunications Research Institute. Technology)\n--------------------
 -\nReal-Time Transfer Function Editor for Direct Volume Rendering in Mixed
  Reality\n\nIntroducing an innovative MR system for Direct Volume Renderin
 g, enabling intuitive real-time transfer function customization with inter
 active node editing, color, and opacity controls for enhanced volumetric d
 ata visualization.\n\n\nJunseo Choi, Hyeonji Kim, Haill An, and Younhyun J
 ung (Gachon University)\n---------------------\nReborn of the White Bone D
 emon: Role-Playing Game Design Using Generative AI in XR\n\nThis paper pre
 sents "Reborn of the White Bone Demon," an XR RPG using GenAI for real-tim
 e storyline generation, enhancing player immersion and personalization thr
 ough AI-driven NPC interactions.\n\n\nXiaozhan Liang, Yu Wang, and Fengyi 
 Yan (Beihang University); Zehong Ouyang and Yong Hu (Beihang University; S
 tate Key Laboratory of Virtual Reality Technology and Systems, Beihang Uni
 versity); and Siyu Luo (Tsinghua University)\n---------------------\nRethi
 nking motion keyframe extraction : a greedy procedural approach using a ne
 ural control rig\n\nCurrent keyframe extraction methods are unsuitable for
  3D animators. Our novel approach, closer to their workflows, uses a neura
 l control-rig and an algorithm to optimize keyframe placement on MoCap ani
 mations.\n\n\nThéo Cheynel (Centre National de la Recherche Scientifique -
  Laboratoire d'informatique de l'École Polytechnique (LIX), Kinetix); Omar
  El Khalifi and Baptiste Bellot-Gurlet (Kinetix); and Damien Rohmer and Ma
 rie-Paule Cani (Centre National de la Recherche Scientifique - Laboratoire
  d'informatique de l'École Polytechnique (LIX))\n---------------------\nSe
 gmentation of 3D Gaussians using Masked Gradients\n\nA novel 3D segmentati
 on algorithm for Gaussian splatting that utilizes 2D masks and inference-t
 ime gradient backpropagation, significantly enhancing downstream applicati
 ons like AR, VR, 3DGS editing, asset generation, and more.\n\n\nJoji Josep
 h, Bharadwaj Amrutur, and Shalabh Bhatnagar (Indian Institute of Science)\
 n---------------------\nSelf-attention Handwriting Generative Model\n\nThi
 s study introduces a GAN-based model, zi2zi self-attention, which incorpor
 ates residual blocks and Self-Attention Layers in the encoder and decoder.
  These enhancements capture handwriting font details, mimicking the writer
 ’s style.\n\n\nYu-Chiao Wang, Tung-Ju Hsieh, and Pei-Ying Chiang (National
  Taipei University of Technology)\n---------------------\nSemantics-guided
  3D Indoor Scene Reconstruction from a Single RGB Image with Implicit Repr
 esentation\n\nWe enhance single-view 3D scene reconstruction by integratin
 g semantic segmentation with implicit functions, using a semantic-guided i
 mage encoder and categorical attention module, achieving improved feature 
 extraction and reconstruction quality.\n\n\nYi-Ju Pan, Pei-Chun Tsai, and 
 Kuan-Wen Chen (National Yang Ming Chiao Tung University)\n----------------
 -----\nSensory Cravings: A Mixed Reality Installation Enhancing Psychologi
 cal Experiences through Multisensory Interactions\n\nSensory Cravings util
 izes mixed reality to create multisensory experiences simulating the emoti
 onal effects of consumables like coffee, alcohol, and desserts, aiming to 
 alleviate stress and enhance well-being.\n\n\nShuyi Li, Yifan Ding, and Zi
 han Gao (Communication University of China)\n---------------------\nShadow
 s Being Vacuumed Away: An MR Experience of Shadow Loss of Body with Spine-
 Chilling and Body-Trembling,  and Shadow Loss of Thing\n\nIn this MR exper
 ience, as your shadow is sucked into a vacuum cleaner, it simultaneously t
 riggers spine-chilling sensations and body vibrations. The shadows of obje
 cts are also drawn in.\n\n\nRyu Nakagawa, Kenta Hidaka, Shimpei Biwata, Sh
 o Kato, and Taiki Shigeno (Nagoya City University)\n---------------------\
 nShortest Path Speed-up Through Binary Image Downsampling\n\nWe propose a 
 novel approach to achieve huge speed-ups for shortest path computations on
  2D binary images at the cost of slight inaccuracies through image downsam
 pling techniques.\n\n\nChia-Chia Chen and Chi-Han Peng (National Yang Ming
  Chiao Tung University)\n---------------------\nSignal2Hand: Sensor Modali
 ty Translation from Body-Worn Sensor Signals to Hand-Depth Images\n\nSigna
 l2Hand is a hand reconstruction method that directly reconstructs hand-dep
 th images from body-worn sensor signals.\n\n\nYuki Kubo (NTT Corporation) 
 and Buntarou Shizuki (University of Tsukuba)\n---------------------\nSLAM-
 Based Illegal Parking Detection System\n\nThe paper proposes a SLAM-based 
 system for real-time illegal parking detection, improving efficiency by ut
 ilizing unmanned patrol vehicles for automated enforcement in urban areas.
 \n\n\nJiho Bae, Minjae Lee, Ungsik Kim, and Suwon Lee (Gyeongsang National
  University)\n---------------------\nSound Signatures for Geometrical Shap
 es\n\nWe propose automatic generation of sound signatures—pseudowords whic
 h can be associated with certain features of geometric shapes such as roun
 dness, spikiness, etc.\n\n\nHanqin Wang and Alexei Sourin (Nanyang Technol
 ogical University (NTU))\n---------------------\nSpecTrack: Learned Multi-
 Rotation Tracking via Speckle Imaging\n\nSpecTrack uses a laser speckle-ba
 sed lensless camera to obtain multi-axis absolute rotations, doubling the 
 accuracy of current rotation estimation techniques and enabling dynamic ro
 tation tracking with minimal hardware requirements.\n\n\nZiyang Chen (Univ
 ersity College London (UCL)), Mustafa Doğan (Adobe Research), Josef Spjut 
 (NVIDIA), and Kaan Akşit (University College London (UCL))\n--------------
 -------\nStrainer GAN: Filtering out Impurity Samples in GAN Training\n\nS
 trainer GAN: A method refining impure datasets to enhance GAN training. Us
 es automatic filtering to improve image quality and stability across vario
 us architectures. Effective for real-world applications with impure data.\
 n\n\nJiho Shin and Seungkyu Lee (Kyunghee University)\n-------------------
 --\nStyle Transfer with Gesture Style Generator\n\nWe propose a new style 
 transfer method with Gesture Style generator. It transfers style to the ou
 tput motion in the conventional style transfer manner while also incorpora
 ting generated Gesture Style.\n\n\nDaYeon Lee and Seungkyu Lee (Kyunghee U
 niversity)\n---------------------\nThermiapt: Sensory Perception of Quanti
 tative Thermodynamics Concepts in Education\n\nThis study introduces "Ther
 miapt," a multi-sensory device that enhances thermodynamic learning by int
 egrating visual and haptic experiences, significantly improving comprehens
 ion and retention through immersive interaction.\n\n\nAnji Fujiwara (Natio
 nal Institute of Technology, Nara College; Nara Institute of Science and T
 echnology (NAIST)) and Kodai Iwasaki, Tamami Watanabe, and Hideaki Uchiyam
 a (Nara Institute of Science and Technology (NAIST))\n--------------------
 -\nTime Light: An Interface for Comparing National Treasure Murals Across 
 Time\n\nTime Light is an interface for comparing damaged 2D artworks with 
 their reconstructions. This study details its application using Takamatsuz
 uka Kofun murals as an example.\n\n\nWenze Song and Takefumi Hayashi (Kans
 ai University Graduate School of Informatics)\n---------------------\nTing
 le Tennis: Menstrual Experience Sensory Simulation Sport Device\n\nTingle 
 Tennis, a menstrual period sensory simulation game, leverages VR technolog
 y and haptic feedback for an immersive experience highlighting the physica
 l and psychological challenges female athletes face during their periods.\
 n\n\nShun-Han Chang (National Tsing Hua University); Chen-Chun Wu (Nationa
 l Tsing Hua University, National Chengchi University); Zi-Yun Lai, Tsung-Y
 en Lee, and Cheng-En Ho (National Tsing Hua University); and Min-Chun Hu (
 National Tsing Hua University, Taiwan Institute of Sports Science)\n------
 ---------------\nTowards Accelerating Physics Informed Graph Neural Networ
 k for Fluid Simulation\n\nWe introduce a pioneering Multi-GNN Processor Ph
 ysics-Informed Graph Neural Network (PIGNN) approach which reduced trainin
 g time of PIGNN to a quarter while maintaining the error rate.\n\n\nYidi W
 ang (NVIDIA, Singapore Institute of Technology); Frank Guan, Malcolm Yoke 
 Hean Low, and Daniel Wang (Singapore Institute of Technology); and Aik Ben
 g Ng and Simon See (NVIDIA)\n---------------------\nTracery Designer: A Me
 taball-Based Interactive Design Tool for Gothic Ornaments\n\nThis study pr
 oposes a design support system for interactively designing Gothic ornament
 s. This system is capable of not only designing Gothic ornaments, but also
  generating shape-shifting animations of Gothic patterns.\n\n\nJoe Takayam
 a (Musashino Art University)\n---------------------\nTransparent 360-Degre
 e Display for High-Resolution Naked-Eye Stereoscopic Aerial Images\n\nThis
  study proposes a thin directional display that presents high-resolution s
 tereoscopic images floating in mid-air, viewable from all directions with 
 a curved transparent reflector.\n\n\nMari Shiina and Naoki Hashimoto (Univ
 ersity of Electro-Communications)\n---------------------\nVibrotactile Inv
 isible Presence: Conveying Remote Presence through Moving Vibrotactile Foo
 tstep Cues on a Haptic Floor\n\nWe propose concept to convey presence by t
 ransmitting footsteps and vibrotactile cues from one space to another.  Ou
 r prototype uses floor-mounted microphones to capture footsteps and underf
 loor transducers to create moving vibrations elsewhere. Preliminary experi
 ments showed that users can partiall...\n\n\nTakahiro Kusabuka, Yuichi Mak
 i, Kakagu Komazaki, Masafumi Suzuki, Hiroshi Chigira, and Takayoshi Mochiz
 uki (NTT Corporation)\n---------------------\nVisualization Methods for Ma
 nual Wheelchair Training: Impact on Communication Between Coaches and User
 s\n\nThis study evaluates a visualization method to enhance communication 
 and skill improvement between wheelchair users and coaches, using video, p
 ose estimation, and sensor data during a 40-m sprint.\n\n\nXu Han (Tokyo M
 etropolitan University), Asuka Mano (Research Institute of National Rehabi
 litation Center for Persons with Disabilities), Saki Sakaguchi and Mina Sh
 ibasaki (Tokyo Metropolitan University), Tsuyoshi Nakayama (Research Insti
 tute of National Rehabilitation Center for Persons with Disabilities), Yuj
 i Higashi (Japanese Association of Occupational Therapists), and Kumiko Ku
 shiyama (Tokyo Metropolitan University)\n---------------------\nV-Wire: A 
 Single-Wire System for Simplified Hardware Prototyping and Enhanced Fault 
 Detection in Education\n\nWe introduce a V-Wire which can provide communic
 ation with power source for small sensor/display modules on one loop wire 
 circuit, same as series connection of light bulbs.\n\n\nHideaki Nii (Keio 
 University Graduate School of Media Design), Kazutoshi Kashimoto (Ristmik 
 llc), and Shozaburo Shimada (VIVIWARE Japan Inc.)\n---------------------\n
 XR Avatar Prototype for Art Performance Supporting the Inclusion of Neurod
 iverse Artists\n\nOur prototype uses volumetric video and AR to create an 
 interactive Noh performance, enabling neurodiverse artists and a Noh singe
 r to transcend cross-cultural and cross-ability barriers for inclusive art
  making.\n\n\nShigenori Mochizuki (College of Image Arts and Sciences, Rit
 sumeikan University); Jonathan Duckworth and Ross Eldridge (School of Desi
 gn, College of Design and Social Context, RMIT University); and James Hull
 ick (Jolt Sonic and Visual Arts Inc)\n\nRegistration Category: Enhanced Ac
 cess, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access,
  Full Access Supporter, Trade Exhibitor
END:VEVENT
END:VCALENDAR
