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TZID:Asia/Tokyo
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DTSTAMP:20260817T171605Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241206T100000
DTEND;TZID=Asia/Tokyo:20241206T160000
UID:siggraphasia_SIGGRAPH Asia 2024_sess191@linklings.com
SUMMARY:Extended Reality (XR)
DESCRIPTION:Step into the dynamic realm of Extended Reality (XR) at SIGGRA
 PH Asia 2024 in Tokyo. XR, comprising augmented (AR), mixed (MR), and virt
 ual reality (VR), blurs the boundaries between the physical and virtual wo
 rlds. Delve into the latest advancements in XR technology, research, and c
 ontent creation, offering unparalleled experiences that push the limits of
  innovation.\nEmbark on an immersive journey through two captivating categ
 ories: XR Demo and XR Theater. In the XR Demo, witness state-of-the-art de
 monstrations that unveil novel experiences, seamlessly integrating touch, 
 sound, and other sensory modalities. Engage with groundbreaking applicatio
 ns and artifacts that showcase the transformative power of XR.\n\nMeanwhil
 e, in the XR Theater, experience the magic of immersive cinematic storytel
 ling and narrative exploration. Transport yourself into captivating virtua
 l environments, where rich narratives and stunning visuals come to life. W
 hether seated or standing, these experiences promise to captivate your sen
 ses and ignite your imagination.\n\nAt SIGGRAPH Asia 2024, the XR program 
 serves as a hub for innovation, creativity, and collaboration, offering at
 tendees an exclusive glimpse into the future of XR. Join us as we embark o
 n an extraordinary adventure, where technology meets imagination, and poss
 ibilities are limitless.\n\nA Collaborative Multimodal XR Physical Design 
 Environment\n\nOur collaborative XR system integrates physical and virtual
  design spaces, using video passthrough to superimpose visual modification
 s on physical objects. With features such as multimodal inputs, real-time 
 physical object tracking, and object-based 3D annotation, it speeds up des
 ign iterations for ...\n\n\nKen Perlin (New York University)\n------------
 ---------\nDragravity: Wearable, Reconfigurable, Dynamic Weight-Shifting W
 aterbags to Enhance Full-Body Weight Sensations.\n\nDragravity, a wearable
 , reconfigurable waterbag for dynamic weight-shifting haptic proxy. Waterb
 ags can be worn on body partswith elastic bandsdistribute,enhancing the us
 er's full-body weight sensation to enable more application possibilities w
 ith the haptic proxy, which can simulate the weight sens...\n\n\nChi-Yu Li
 n (National Taipei University of Technology)\n---------------------\nEchoV
 ision: Experiencing Bat Echolocation via Mixed Reality\n\nEchoVision is an
  interactive mixed reality art experience that allows participants to expe
 rience the umwelt of bats by simulating echolocation using a custom-design
 ed, handheld, bat-shaped, optical see-through mixed reality mask. This wor
 k promotes an ecocentric design and fosters understanding betw...\n\n\nJia
 bao Li (University of Texas at Austin)\n---------------------\nExpressiveW
 orld: Detachable Expressions for VR Collaboration\n\nThis project aims to 
 enhance VR collaboration by allowing users to customize the emotion repres
 entations of their collaborating partner to improve emotional understandin
 g. It uses 3D head models, emojis, visual effects, and vibrotactile feedba
 ck to simulate five discrete emotions, enabling users to ...\n\n\nTheophil
 us Teo (University of South Australia)\n---------------------\nInto the Wo
 mb -I want to be born again-\n\n"Into the Womb" is a VR content about rebi
 rth, reflecting the author's disability, trauma, inability to connect emot
 ionally, challenges and struggles with love. It starts from the perspectiv
 e of a woman with developmental disabilities in Tokyo, returns to the fetu
 s, and offers new beginnings for all...\n\n\nShoko Kimura (Aoyama Gakuin U
 niversity, Nagoya Institute of Technology); Ayaka Fujii and Kenichi Ito; R
 ihito Tsuboi (Game Sound Creator); and Yoshinori Natsume (Nagoya Institute
  of Technology)\n---------------------\nFinger Painting in VR: Multi-Dynam
 ic Gestural Input for VR Painting\n\nThis study explores the multi-dynamic
  gestural interaction system using VR headsets and wearable devices, for e
 nhancing VR painting with pressure control, gesture recognition, and hapti
 c feedback. Testing demonstrated novel visual expressions through hand ges
 tures, suggesting the potential for more ...\n\n\nRosina Yuan\n-----------
 ----------\nGenerative Terrain Fast Prototyping in Virtual Reality with Fr
 eehand Interface\n\nWe provide an interactive VR-based terrain generation 
 system that utilizes VR features like hand tracking and gesture detection 
 for users to draw mid-air strokes to design landscapes. A Conditional Gene
 rative Adversarial Network is used for adding realistic details on the ter
 rain. The system is suit...\n\n\nYushen Hu (New York University)\n--------
 -------------\nGravField: Live-coding Bodies through Mixed Reality\n\nGrav
 Field (short for "Gravitational Field") is a live-coding intercorporeal im
 provisation system within a collocated Mixed Reality (MR) environment. It 
 explores the dynamic interplay between bodies, mediated through live-coded
  MR audiovisual affordances. Inspired by contact improvisation techniques,
 ...\n\n\nBotao Hu (Reality Design Lab)\n---------------------\nLocation-Ba
 sed Artifact Installation Interaction\n\nOur project utilizes spatial loca
 tion technology to create interactive installations that engage with digit
 al projections of artifacts, commemorating World War II artifact protectio
 n efforts led by the Palace Museum in China. It offers a new, immersive wa
 y to experience history through visual, audit...\n\n\nSixue Zhang (Beijing
  Normal University)\n---------------------\nMeiMeiRoRo\n\n“MeiMeiRoRo" is 
 an interactive experience in a nested maze, and presents two consciousness
 es: active and passive. The inclination to the miniature maze is feedbacke
 d as the user's body inclination. This allows for two consciousnesses to a
 rise.\n\n\nOsuke Funabiki (Meijo University)\n---------------------\nNatur
 eBlendVR: Hybrid Space Interactive Experience For Emotional Regulation And
  Cognition Improvement\n\nNatureBlendVR is an immersive interactive system
  designed to boost emotional well-being and enhance cognitive functions li
 nked to the therapeutic practice of forest bathing. This experience seamle
 ssly integrates extended reality (XR) technology with interactive bio-resp
 onsive physical elements, crea...\n\n\nKinga Skiers (Keio University Gradu
 ate School of Media Design)\n---------------------\nNecomimi illusion: Gen
 erating Ownership of Cat Ears through Haptic Feedback via Hair\n\nIn this 
 demonstration, we developed a device that creates a sense of ownership ove
 r imaginary body parts, specifically cat ears. We achieve this through hap
 tic feedback to the head via hair. Participants transform into an avatar w
 ith cat ears and experience having their imaginary cat ears stroked.\n\n\n
 Hiroo Yamamura\n---------------------\nPetroller: Altering the Virtual Rea
 lity Controller with an Attachable Prop-based Haptic for Embodied Virtual 
 Companion\n\nWe present "Petroller," an attachable haptic device for VR co
 ntrollers that simulates virtual companions, allowing users to hug, pat, a
 nd exercise, promoting relaxation, emotional healing, and physical exercis
 e.\n\n\nTa-Wei Liu, Pei-Cih Zeng, Guan-Yi Lu, Kuan-Ning Chang, Jih Hsuan P
 eng, and Ping-Hsuan Han (National Taipei University of Technology)\n------
 ---------------\nRe-Touch: A VR Experience for Enhancing Autobiographical 
 Memory Recall Through Haptic and Affective Feedback\n\nRe-Touch enhances a
 utobiographical memory recall using VR, haptic feedback, and affective com
 puting, adapting to users' emotional states. By monitoring physiological r
 esponses like PPG and EDA, it adjusts haptic feedback and the virtual envi
 ronment's richness, providing personalized, immersive exper...\n\n\nTamil 
 Selvan Gunasekaran (The University of Auckland, Empathic Computing Lab)\n-
 --------------------\nReyeal: Implicit Gaze-based Interaction for Creating
  Personal Landscape Painting in Cinematic Virtual Reality\n\nReyeal is an 
 implicit gaze-based interaction for cinematic virtual reality that allows 
 users to create their own immersive landscape painting experience. Reyeal 
 eliminates the need for specific target objects and relies on invisible ob
 jects, resulting in a compelling experience for every user.\n\n\nMiguel Yi
 ng Jie Then (National Taiwan University)\n---------------------\nSignal Jo
 urney: Sense of Connection in a Two-Player VR Game Through a Proximity-Bas
 ed Interactive Experience\n\nSignal Journey is a co-dependent VR game desi
 gned to offer a sense of connection between two players by tracing and aug
 menting their virtual distance. Positioned at opposite ends of the virtual
  environment, the players exchange audio and visual signals to locate each
  other until they come into close...\n\n\nDayoung Lee (Sogang University)\
 n---------------------\nSlime Hand XR: Distinct Illusory Skin Deformation 
 in HMD Space\n\nSlime Hand XR is an interactive HMD system that induces il
 lusory skin deformation in VR. Participants view slime in the HMD's view a
 nd feel their skin stretch as the slime. Virtual suspension maintains the 
 illusion. In briefly experiment with children, 56 of 63 participants repor
 ting strong skin def...\n\n\nKenri Kodaka (Nagoya City University)\n------
 ---------------\nTranscendental Chakra: A Multi-Sensory Meditation Spiritu
 al Journey to Enhance Self-Awareness Based on VR\n\nChakra, from Hinduism,
  represents luminous wheels reflecting self-awareness. Chakra-based medita
 tion supports well-being, but visual and tangible feedback for mindfulness
  is unexplored. Transcendental Chakra, a VR experience, uses guided audio,
  visuals, and vibrotactile feedback to help beginners vi...\n\n\nDanyang P
 eng (Keio University Graduate School of Media Design)\n-------------------
 --\nTheater of Future Puppetry: An Immersive Puppeteering Experience Based
  on Hands Tracking and Gestures Recognition\n\nThis research presents an a
 dvanced gesture recognition system called Theater of Future Puppetry. Unli
 ke systems that only use hand tracking and hand skeleton manipulation of p
 uppets, this system can recognize specific gestures used in traditional Bu
 daixi (Taiwanese glove puppetry) and interact with ...\n\n\nChun-Cheng Hsu
  (National Yang Ming Chiao Tung University/Institute of Applied Arts)\n---
 ------------------\nWireless Vibrant Virtual Walker: Wireless Foot Vibrati
 on Device for Virtual Walking Experience\n\nOur wireless foot vibration de
 vice enhances virtual walking by using vibrators and pressure sensors for 
 realistic control and feedback. It allows users to navigate virtual enviro
 nments with slight foot pressure, avoiding physical constraints, and is ve
 rsatile for use in standing, seated, or lying po...\n\n\nJunya Nakamura (T
 oyohashi University of Technology)\n---------------------\nZenbu Koko - A 
 mixed reality platform for inward contemplation\n\nZenbu Koko is a XR plat
 form that presents a seamless immersive meditative experience inspired by 
 the yogic tradition. Thanks to its multisensory environments and its tool 
 to reconstruct and observe the participants’ bodies from different perspec
 tives, it leads the user across a short journey f...\n\n\nLoup Vuarnesson 
 (All Here SA), Richard Nelson (KKAA), and Erkin Bek (All Here SA)\n\nRegis
 tration Category: Enhanced Access, Exhibit & Experience Access, Experience
  Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor\n\nLa
 nguage Format: English Language
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