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TZID:Asia/Tokyo
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DTSTAMP:20250110T023314Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241206T100000
DTEND;TZID=Asia/Tokyo:20241206T160000
UID:siggraphasia_SIGGRAPH Asia 2024_sess191@linklings.com
SUMMARY:Extended Reality (XR)
DESCRIPTION:XR\n\nStep into the dynamic realm of Extended Reality (XR) at 
 SIGGRAPH Asia 2024 in Tokyo. XR, comprising augmented (AR), mixed (MR), an
 d virtual reality (VR), blurs the boundaries between the physical and virt
 ual worlds. Delve into the latest advancements in XR technology, research,
  and content creation, offering unparalleled experiences that push the lim
 its of innovation.\nEmbark on an immersive journey through two captivating
  categories: XR Demo and XR Theater. In the XR Demo, witness state-of-the-
 art demonstrations that unveil novel experiences, seamlessly integrating t
 ouch, sound, and other sensory modalities. Engage with groundbreaking appl
 ications and artifacts that showcase the transformative power of XR.\n\nMe
 anwhile, in the XR Theater, experience the magic of immersive cinematic st
 orytelling and narrative exploration. Transport yourself into captivating 
 virtual environments, where rich narratives and stunning visuals come to l
 ife. Whether seated or standing, these experiences promise to captivate yo
 ur senses and ignite your imagination.\n\nAt SIGGRAPH Asia 2024, the XR pr
 ogram serves as a hub for innovation, creativity, and collaboration, offer
 ing attendees an exclusive glimpse into the future of XR. Join us as we em
 bark on an extraordinary adventure, where technology meets imagination, an
 d possibilities are limitless.\n\nGenerative Terrain Fast Prototyping in V
 irtual Reality with Freehand Interface\n\nWe provide an interactive VR-bas
 ed terrain generation system that utilizes VR features like hand tracking 
 and gesture detection for users to draw mid-air strokes to design landscap
 es. A Conditional Generative Adversarial Network is used for adding realis
 tic details on the terrain. The system is suit...\n\n\nYushen Hu (New York
  University)\n---------------------\nMeiMeiRoRo\n\n“MeiMeiRoRo" is an inte
 ractive experience in a nested maze, and presents two consciousnesses: act
 ive and passive. The inclination to the miniature maze is feedbacked as th
 e user's body inclination. This allows for two consciousnesses to arise.\n
 \n\nOsuke Funabiki (Meijo University)\n---------------------\nRe-Touch: A 
 VR Experience for Enhancing Autobiographical Memory Recall Through Haptic 
 and Affective Feedback\n\nRe-Touch enhances autobiographical memory recall
  using VR, haptic feedback, and affective computing, adapting to users' em
 otional states. By monitoring physiological responses like PPG and EDA, it
  adjusts haptic feedback and the virtual environment's richness, providing
  personalized, immersive exper...\n\n\nTamil Selvan Gunasekaran (The Unive
 rsity of Auckland, Empathic Computing Lab)\n---------------------\nSignal 
 Journey: Sense of Connection in a Two-Player VR Game Through a Proximity-B
 ased Interactive Experience\n\nSignal Journey is a co-dependent VR game de
 signed to offer a sense of connection between two players by tracing and a
 ugmenting their virtual distance. Positioned at opposite ends of the virtu
 al environment, the players exchange audio and visual signals to locate ea
 ch other until they come into close...\n\n\nDayoung Lee (Sogang University
 )\n---------------------\nReyeal: Implicit Gaze-based Interaction for Crea
 ting Personal Landscape Painting in Cinematic Virtual Reality\n\nReyeal is
  an implicit gaze-based interaction for cinematic virtual reality that all
 ows users to create their own immersive landscape painting experience. Rey
 eal eliminates the need for specific target objects and relies on invisibl
 e objects, resulting in a compelling experience for every user.\n\n\nMigue
 l Ying Jie Then (National Taiwan University)\n---------------------\nZenbu
  Koko - A mixed reality platform for inward contemplation\n\nZenbu Koko is
  a XR platform that presents a seamless immersive meditative experience in
 spired by the yogic tradition. Thanks to its multisensory environments and
  its tool to reconstruct and observe the participants’ bodies from differe
 nt perspectives, it leads the user across a short journey f...\n\n\nLoup V
 uarnesson (All Here SA), Richard Nelson (KKAA), and Erkin Bek (All Here SA
 )\n---------------------\nTheater of Future Puppetry: An Immersive Puppete
 ering Experience Based on Hands Tracking and Gestures Recognition\n\nThis 
 research presents an advanced gesture recognition system called Theater of
  Future Puppetry. Unlike systems that only use hand tracking and hand skel
 eton manipulation of puppets, this system can recognize specific gestures 
 used in traditional Budaixi (Taiwanese glove puppetry) and interact with .
 ..\n\n\nChun-Cheng Hsu (National Yang Ming Chiao Tung University/Institute
  of Applied Arts)\n---------------------\nSlime Hand XR: Distinct Illusory
  Skin Deformation in HMD Space\n\nSlime Hand XR is an interactive HMD syst
 em that induces illusory skin deformation in VR. Participants view slime i
 n the HMD's view and feel their skin stretch as the slime. Virtual suspens
 ion maintains the illusion. In briefly experiment with children, 56 of 63 
 participants reporting strong skin def...\n\n\nKenri Kodaka (Nagoya City U
 niversity)\n---------------------\nNecomimi illusion: Generating Ownership
  of Cat Ears through Haptic Feedback via Hair\n\nIn this demonstration, we
  developed a device that creates a sense of ownership over imaginary body 
 parts, specifically cat ears. We achieve this through haptic feedback to t
 he head via hair. Participants transform into an avatar with cat ears and 
 experience having their imaginary cat ears stroked.\n\n\nHiroo Yamamura\n-
 --------------------\nLocation-Based Artifact Installation Interaction\n\n
 Our project utilizes spatial location technology to create interactive ins
 tallations that engage with digital projections of artifacts, commemoratin
 g World War II artifact protection efforts led by the Palace Museum in Chi
 na. It offers a new, immersive way to experience history through visual, a
 udit...\n\n\nSixue Zhang (Beijing Normal University)\n--------------------
 -\nFinger Painting in VR: Multi-Dynamic Gestural Input for VR Painting\n\n
 This study explores the multi-dynamic gestural interaction system using VR
  headsets and wearable devices, for enhancing VR painting with pressure co
 ntrol, gesture recognition, and haptic feedback. Testing demonstrated nove
 l visual expressions through hand gestures, suggesting the potential for m
 ore ...\n\n\nRosina Yuan\n---------------------\nInto the Womb -I want to 
 be born again-\n\n"Into the Womb" is a VR content about rebirth, reflectin
 g the author's disability, trauma, inability to connect emotionally, chall
 enges and struggles with love. It starts from the perspective of a woman w
 ith developmental disabilities in Tokyo, returns to the fetus, and offers 
 new beginnings for all...\n\n\nShoko Kimura (Aoyama Gakuin University, Nag
 oya Institute of Technology); Ayaka Fujii and Kenichi Ito; Rihito Tsuboi (
 Game Sound Creator); and Yoshinori Natsume (Nagoya Institute of Technology
 )\n---------------------\nNatureBlendVR: Hybrid Space Interactive Experien
 ce For Emotional Regulation And Cognition Improvement\n\nNatureBlendVR is 
 an immersive interactive system designed to boost emotional well-being and
  enhance cognitive functions linked to the therapeutic practice of forest 
 bathing. This experience seamlessly integrates extended reality (XR) techn
 ology with interactive bio-responsive physical elements, crea...\n\n\nKing
 a Skiers (Keio University Graduate School of Media Design)\n--------------
 -------\nGravField: Live-coding Bodies through Mixed Reality\n\nGravField 
 (short for "Gravitational Field") is a live-coding intercorporeal improvis
 ation system within a collocated Mixed Reality (MR) environment. It explor
 es the dynamic interplay between bodies, mediated through live-coded MR au
 diovisual affordances. Inspired by contact improvisation techniques,...\n\
 n\nBotao Hu (Reality Design Lab)\n---------------------\nTranscendental Ch
 akra: A Multi-Sensory Meditation Spiritual Journey to Enhance Self-Awarene
 ss Based on VR\n\nChakra, from Hinduism, represents luminous wheels reflec
 ting self-awareness. Chakra-based meditation supports well-being, but visu
 al and tangible feedback for mindfulness is unexplored. Transcendental Cha
 kra, a VR experience, uses guided audio, visuals, and vibrotactile feedbac
 k to help beginners vi...\n\n\nDanyang Peng (Keio University Graduate Scho
 ol of Media Design)\n---------------------\nA Collaborative Multimodal XR 
 Physical Design Environment\n\nOur collaborative XR system integrates phys
 ical and virtual design spaces, using video passthrough to superimpose vis
 ual modifications on physical objects. With features such as multimodal in
 puts, real-time physical object tracking, and object-based 3D annotation, 
 it speeds up design iterations for ...\n\n\nKen Perlin (New York Universit
 y)\n---------------------\nPetroller: Altering the Virtual Reality Control
 ler with an Attachable Prop-based Haptic for Embodied Virtual Companion\n\
 nWe present "Petroller," an attachable haptic device for VR controllers th
 at simulates virtual companions, allowing users to hug, pat, and exercise,
  promoting relaxation, emotional healing, and physical exercise.\n\n\nTa-W
 ei Liu, Pei-Cih Zeng, Guan-Yi Lu, Kuan-Ning Chang, Jih Hsuan Peng, and Pin
 g-Hsuan Han (National Taipei University of Technology)\n------------------
 ---\nWireless Vibrant Virtual Walker: Wireless Foot Vibration Device for V
 irtual Walking Experience\n\nOur wireless foot vibration device enhances v
 irtual walking by using vibrators and pressure sensors for realistic contr
 ol and feedback. It allows users to navigate virtual environments with sli
 ght foot pressure, avoiding physical constraints, and is versatile for use
  in standing, seated, or lying po...\n\n\nJunya Nakamura (Toyohashi Univer
 sity of Technology)\n---------------------\nExpressiveWorld: Detachable Ex
 pressions for VR Collaboration\n\nThis project aims to enhance VR collabor
 ation by allowing users to customize the emotion representations of their 
 collaborating partner to improve emotional understanding. It uses 3D head 
 models, emojis, visual effects, and vibrotactile feedback to simulate five
  discrete emotions, enabling users to ...\n\n\nTheophilus Teo (University 
 of South Australia)\n---------------------\nDragravity: Wearable, Reconfig
 urable, Dynamic Weight-Shifting Waterbags to Enhance Full-Body Weight Sens
 ations.\n\nDragravity, a wearable, reconfigurable waterbag for dynamic wei
 ght-shifting haptic proxy. Waterbags can be worn on body partswith elastic
  bandsdistribute,enhancing the user's full-body weight sensation to enable
  more application possibilities with the haptic proxy, which can simulate 
 the weight sens...\n\n\nChi-Yu Lin (National Taipei University of Technolo
 gy)\n---------------------\nEchoVision: Experiencing Bat Echolocation via 
 Mixed Reality\n\nEchoVision is an interactive mixed reality art experience
  that allows participants to experience the umwelt of bats by simulating e
 cholocation using a custom-designed, handheld, bat-shaped, optical see-thr
 ough mixed reality mask. This work promotes an ecocentric design and foste
 rs understanding betw...\n\n\nJiabao Li (University of Texas at Austin)\n\
 nRegistration Category: Enhanced Access, Exhibit & Experience Access, Expe
 rience Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor
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