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DTSTAMP:20260817T171605Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T170000
UID:siggraphasia_SIGGRAPH Asia 2024_sess189@linklings.com
SUMMARY:Extended Reality (XR)
DESCRIPTION:Step into the dynamic realm of Extended Reality (XR) at SIGGRA
 PH Asia 2024 in Tokyo. XR, comprising augmented (AR), mixed (MR), and virt
 ual reality (VR), blurs the boundaries between the physical and virtual wo
 rlds. Delve into the latest advancements in XR technology, research, and c
 ontent creation, offering unparalleled experiences that push the limits of
  innovation.\nEmbark on an immersive journey through two captivating categ
 ories: XR Demo and XR Theater. In the XR Demo, witness state-of-the-art de
 monstrations that unveil novel experiences, seamlessly integrating touch, 
 sound, and other sensory modalities. Engage with groundbreaking applicatio
 ns and artifacts that showcase the transformative power of XR.\n\nMeanwhil
 e, in the XR Theater, experience the magic of immersive cinematic storytel
 ling and narrative exploration. Transport yourself into captivating virtua
 l environments, where rich narratives and stunning visuals come to life. W
 hether seated or standing, these experiences promise to captivate your sen
 ses and ignite your imagination.\n\nAt SIGGRAPH Asia 2024, the XR program 
 serves as a hub for innovation, creativity, and collaboration, offering at
 tendees an exclusive glimpse into the future of XR. Join us as we embark o
 n an extraordinary adventure, where technology meets imagination, and poss
 ibilities are limitless.\n\nA Collaborative Multimodal XR Physical Design 
 Environment\n\nOur collaborative XR system integrates physical and virtual
  design spaces, using video passthrough to superimpose visual modification
 s on physical objects. With features such as multimodal inputs, real-time 
 physical object tracking, and object-based 3D annotation, it speeds up des
 ign iterations for ...\n\n\nKen Perlin (New York University)\n------------
 ---------\nPetroller: Altering the Virtual Reality Controller with an Atta
 chable Prop-based Haptic for Embodied Virtual Companion\n\nWe present "Pet
 roller," an attachable haptic device for VR controllers that simulates vir
 tual companions, allowing users to hug, pat, and exercise, promoting relax
 ation, emotional healing, and physical exercise.\n\n\nTa-Wei Liu, Pei-Cih 
 Zeng, Guan-Yi Lu, Kuan-Ning Chang, Jih Hsuan Peng, and Ping-Hsuan Han (Nat
 ional Taipei University of Technology)\n---------------------\nDragravity:
  Wearable, Reconfigurable, Dynamic Weight-Shifting Waterbags to Enhance Fu
 ll-Body Weight Sensations.\n\nDragravity, a wearable, reconfigurable water
 bag for dynamic weight-shifting haptic proxy. Waterbags can be worn on bod
 y partswith elastic bandsdistribute,enhancing the user's full-body weight 
 sensation to enable more application possibilities with the haptic proxy, 
 which can simulate the weight sens...\n\n\nChi-Yu Lin (National Taipei Uni
 versity of Technology)\n---------------------\nEchoVision: Experiencing Ba
 t Echolocation via Mixed Reality\n\nEchoVision is an interactive mixed rea
 lity art experience that allows participants to experience the umwelt of b
 ats by simulating echolocation using a custom-designed, handheld, bat-shap
 ed, optical see-through mixed reality mask. This work promotes an ecocentr
 ic design and fosters understanding betw...\n\n\nJiabao Li (University of 
 Texas at Austin)\n---------------------\nExpressiveWorld: Detachable Expre
 ssions for VR Collaboration\n\nThis project aims to enhance VR collaborati
 on by allowing users to customize the emotion representations of their col
 laborating partner to improve emotional understanding. It uses 3D head mod
 els, emojis, visual effects, and vibrotactile feedback to simulate five di
 screte emotions, enabling users to ...\n\n\nTheophilus Teo (University of 
 South Australia)\n---------------------\nFinger Painting in VR: Multi-Dyna
 mic Gestural Input for VR Painting\n\nThis study explores the multi-dynami
 c gestural interaction system using VR headsets and wearable devices, for 
 enhancing VR painting with pressure control, gesture recognition, and hapt
 ic feedback. Testing demonstrated novel visual expressions through hand ge
 stures, suggesting the potential for more ...\n\n\nRosina Yuan\n----------
 -----------\nGenerative Terrain Fast Prototyping in Virtual Reality with F
 reehand Interface\n\nWe provide an interactive VR-based terrain generation
  system that utilizes VR features like hand tracking and gesture detection
  for users to draw mid-air strokes to design landscapes. A Conditional Gen
 erative Adversarial Network is used for adding realistic details on the te
 rrain. The system is suit...\n\n\nYushen Hu (New York University)\n-------
 --------------\nGravField: Live-coding Bodies through Mixed Reality\n\nGra
 vField (short for "Gravitational Field") is a live-coding intercorporeal i
 mprovisation system within a collocated Mixed Reality (MR) environment. It
  explores the dynamic interplay between bodies, mediated through live-code
 d MR audiovisual affordances. Inspired by contact improvisation techniques
 ,...\n\n\nBotao Hu (Reality Design Lab)\n---------------------\nInto the W
 omb -I want to be born again-\n\n"Into the Womb" is a VR content about reb
 irth, reflecting the author's disability, trauma, inability to connect emo
 tionally, challenges and struggles with love. It starts from the perspecti
 ve of a woman with developmental disabilities in Tokyo, returns to the fet
 us, and offers new beginnings for all...\n\n\nShoko Kimura (Aoyama Gakuin 
 University, Nagoya Institute of Technology); Ayaka Fujii and Kenichi Ito; 
 Rihito Tsuboi (Game Sound Creator); and Yoshinori Natsume (Nagoya Institut
 e of Technology)\n---------------------\nLocation-Based Artifact Installat
 ion Interaction\n\nOur project utilizes spatial location technology to cre
 ate interactive installations that engage with digital projections of arti
 facts, commemorating World War II artifact protection efforts led by the P
 alace Museum in China. It offers a new, immersive way to experience histor
 y through visual, audit...\n\n\nSixue Zhang (Beijing Normal University)\n-
 --------------------\nMeiMeiRoRo\n\n“MeiMeiRoRo" is an interactive experie
 nce in a nested maze, and presents two consciousnesses: active and passive
 . The inclination to the miniature maze is feedbacked as the user's body i
 nclination. This allows for two consciousnesses to arise.\n\n\nOsuke Funab
 iki (Meijo University)\n---------------------\nNatureBlendVR: Hybrid Space
  Interactive Experience For Emotional Regulation And Cognition Improvement
 \n\nNatureBlendVR is an immersive interactive system designed to boost emo
 tional well-being and enhance cognitive functions linked to the therapeuti
 c practice of forest bathing. This experience seamlessly integrates extend
 ed reality (XR) technology with interactive bio-responsive physical elemen
 ts, crea...\n\n\nKinga Skiers (Keio University Graduate School of Media De
 sign)\n---------------------\nNecomimi illusion: Generating Ownership of C
 at Ears through Haptic Feedback via Hair\n\nIn this demonstration, we deve
 loped a device that creates a sense of ownership over imaginary body parts
 , specifically cat ears. We achieve this through haptic feedback to the he
 ad via hair. Participants transform into an avatar with cat ears and exper
 ience having their imaginary cat ears stroked.\n\n\nHiroo Yamamura\n------
 ---------------\nRe-Touch: A VR Experience for Enhancing Autobiographical 
 Memory Recall Through Haptic and Affective Feedback\n\nRe-Touch enhances a
 utobiographical memory recall using VR, haptic feedback, and affective com
 puting, adapting to users' emotional states. By monitoring physiological r
 esponses like PPG and EDA, it adjusts haptic feedback and the virtual envi
 ronment's richness, providing personalized, immersive exper...\n\n\nTamil 
 Selvan Gunasekaran (The University of Auckland, Empathic Computing Lab)\n-
 --------------------\nReyeal: Implicit Gaze-based Interaction for Creating
  Personal Landscape Painting in Cinematic Virtual Reality\n\nReyeal is an 
 implicit gaze-based interaction for cinematic virtual reality that allows 
 users to create their own immersive landscape painting experience. Reyeal 
 eliminates the need for specific target objects and relies on invisible ob
 jects, resulting in a compelling experience for every user.\n\n\nMiguel Yi
 ng Jie Then (National Taiwan University)\n---------------------\nSignal Jo
 urney: Sense of Connection in a Two-Player VR Game Through a Proximity-Bas
 ed Interactive Experience\n\nSignal Journey is a co-dependent VR game desi
 gned to offer a sense of connection between two players by tracing and aug
 menting their virtual distance. Positioned at opposite ends of the virtual
  environment, the players exchange audio and visual signals to locate each
  other until they come into close...\n\n\nDayoung Lee (Sogang University)\
 n---------------------\nSlime Hand XR: Distinct Illusory Skin Deformation 
 in HMD Space\n\nSlime Hand XR is an interactive HMD system that induces il
 lusory skin deformation in VR. Participants view slime in the HMD's view a
 nd feel their skin stretch as the slime. Virtual suspension maintains the 
 illusion. In briefly experiment with children, 56 of 63 participants repor
 ting strong skin def...\n\n\nKenri Kodaka (Nagoya City University)\n------
 ---------------\nTranscendental Chakra: A Multi-Sensory Meditation Spiritu
 al Journey to Enhance Self-Awareness Based on VR\n\nChakra, from Hinduism,
  represents luminous wheels reflecting self-awareness. Chakra-based medita
 tion supports well-being, but visual and tangible feedback for mindfulness
  is unexplored. Transcendental Chakra, a VR experience, uses guided audio,
  visuals, and vibrotactile feedback to help beginners vi...\n\n\nDanyang P
 eng (Keio University Graduate School of Media Design)\n-------------------
 --\nTheater of Future Puppetry: An Immersive Puppeteering Experience Based
  on Hands Tracking and Gestures Recognition\n\nThis research presents an a
 dvanced gesture recognition system called Theater of Future Puppetry. Unli
 ke systems that only use hand tracking and hand skeleton manipulation of p
 uppets, this system can recognize specific gestures used in traditional Bu
 daixi (Taiwanese glove puppetry) and interact with ...\n\n\nChun-Cheng Hsu
  (National Yang Ming Chiao Tung University/Institute of Applied Arts)\n---
 ------------------\nWireless Vibrant Virtual Walker: Wireless Foot Vibrati
 on Device for Virtual Walking Experience\n\nOur wireless foot vibration de
 vice enhances virtual walking by using vibrators and pressure sensors for 
 realistic control and feedback. It allows users to navigate virtual enviro
 nments with slight foot pressure, avoiding physical constraints, and is ve
 rsatile for use in standing, seated, or lying po...\n\n\nJunya Nakamura (T
 oyohashi University of Technology)\n---------------------\nZenbu Koko - A 
 mixed reality platform for inward contemplation\n\nZenbu Koko is a XR plat
 form that presents a seamless immersive meditative experience inspired by 
 the yogic tradition. Thanks to its multisensory environments and its tool 
 to reconstruct and observe the participants’ bodies from different perspec
 tives, it leads the user across a short journey f...\n\n\nLoup Vuarnesson 
 (All Here SA), Richard Nelson (KKAA), and Erkin Bek (All Here SA)\n\nRegis
 tration Category: Enhanced Access, Exhibit & Experience Access, Experience
  Hall Exhibitor, Full Access, Full Access Supporter, Trade Exhibitor\n\nLa
 nguage Format: English Language
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