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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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BEGIN:VEVENT
DTSTAMP:20260817T171604Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241206T100000
DTEND;TZID=Asia/Tokyo:20241206T160000
UID:siggraphasia_SIGGRAPH Asia 2024_sess188@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Embark on a captivating journey “Beyond Boundaries” at the Eme
 rging Technologies Exhibition, a highlight of SIGGRAPH Asia 2024 in Tokyo,
  Japan. Prepare to be amazed as you step into a world where innovation kno
 ws no limits! Emerging Technologies is the premier arena to demonstrate no
 vel interactive technologies to a large audience, inspire, be amazed, and 
 experience the future.\n\nFrom immersive virtual reality experiences to cu
 tting-edge artificial intelligence and robotics, the Emerging Technologies
  Exhibition showcases the latest advancements that will leave you in awe.\
 n\nPicture yourself surrounded by awe-inspiring demonstrations that provid
 e a glimpse into tomorrow’s world. Feel the excitement as you interact wit
 h state-of-the-art prototypes and witness firsthand the incredible potenti
 al of emerging technologies.\nBut the excitement doesn’t end there! Attend
 ees will have the opportunity to engage with experts, participate in insig
 htful discussions, and gain valuable insights into the future of technolog
 y and innovation.\n\nA Demonstration of Selfrionette: A Force-Input Contro
 ller for Continuous Full-Body Avatar Manipulation and Enhanced Virtual Hap
 tics\n\nThis paper proposes a handheld controller that utilizes user's fin
 gers' force-inputs into an embodied and continuous virtual self body motio
 n in virtual reality (VR). The proposed system not only has a potential to
  overcome users' physical and spatial constraints of a physical environmen
 t but enable...\n\n\nYutaro Hirao (Nara Institute of Science and Technolog
 y (NAIST)) and Takeru Hashimoto (University of Tokyo)\n-------------------
 --\nAgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and 
 Seamless Action Takeover\n\nWe developed the AgiLimb system to enable robo
 t operators to transcend their own perceptual and physical abilities while
  maintaining a sense of agency. We propose an idea of combining automated 
 action takeover mechanism and vision-based digital reflex. The system achi
 eved dynamic catch and throw con...\n\n\nYusuke Kawashima and Yoshiaki Abe
  (Meiji University); Takeru Hashimoto (University of Tokyo); Shunichi Kasa
 hara (Sony Computer Science Laboratories, Okinawa Institute of Science and
  Technology Graduate University); and Ryuma Niiyama (Meiji University)\n--
 -------------------\nAnimation Overdubbing: Animation Creating Tool for No
 n-humanoid Characters by Mixing Multiple Pose Remappings\n\nWe developed a
  new animation-creating system named "Animation Overdubbing". This system 
 creates an animation of a non-humanoid character by taking weighted averag
 es of animations recorded by the users. By selecting multiple remapping me
 thods, the users can control the characters with many degrees of...\n\n\nA
 mane YAMAGUCHI, Yuji HATADA, and Takuji NARUMI (University of Tokyo)\n----
 -----------------\nCasper DPM: Cascaded Perceptual Dynamic Projection Mapp
 ing onto Hands\n\nWe introduce Casper DPM - a dynamic projection mapping s
 ystem that can augment human hands in real-time with short perceived motio
 n-to-photon latency. Our system is interactive and enables a wide variety 
 of application including gaming, creative artwork and social performances.
 \n\n\nYotam Erel and Or Kozlovsky-Mordenfeld (Tel Aviv University); Hiroki
  Kusuyama, Kohei Miura, Daisuke Iwai, and Kosuke Sato (Osaka University); 
 and Amit H. Bermano (Tel Aviv University)\n---------------------\nEnhancin
 g Panoramic Experience in Head-Mounted Displays: Multiple Optical Systems 
 and Real-Time Display Technology\n\nWe developed a head-mounted display (H
 MD) system featuring multiple displays and lenses, combined with software 
 for calibration and real-time image correction. This HMD achieves an expan
 sive horizontal viewing angle of 220° for both eyes and a high resolution 
 of up to 110 pixels per degree in centra...\n\n\nShoki Kishida, Kazuyuki A
 rimatsu, Yusuke Onishi, Norihide Kaneko, Yasutoshi Katsuda, Makoto Koizumi
 , and Takashi Shimazu (Sony Interactive Entertainment)\n------------------
 ---\nGo Mountain! VR: Virtual Poles and Physical Motions for Trekking and 
 Skiing Experiences\n\nWe offer attendees an immersive experience system th
 at provides the full-body sensations of mountain trekking and skiing withi
 n a 360-degree video environment.  A key feature of our system is the abil
 ity to replicate the sensation of movements using poles. Additionally, ves
 tibular, lower/upper limbs...\n\n\nYukiya Ojima and Shogo Okamoto (Tokyo M
 etropolitan University); Vibol Yem (University of Tsukuba); and Yasushi Ik
 ei (University of Tokyo, Tokyo Metropolitan University)\n-----------------
 ----\nI vs. Me : An adversarial interaction with your past self\n\nWe prop
 ose an adversarial interaction with the past self. The player of our work 
 interacts with a virtual self who reproduces the player's past movements. 
 However, because the player does not clearly remember the movements, they 
 have to respond immediately to the opponent’s attacks, which are ...\n\n\n
 Takuto Arizumi, Genki Akimoto, Jumpei Yamashita, and Jiting He (University
  of Tokyo)\n---------------------\nImmersive Conversations with Digital Ei
 nstein: Linking a Physical System and AI\n\nStep into a world where conver
 sations with Albert Einstein are possible! Digital Einstein, an immersive 
 platform, uses cutting-edge technology to simulate realistic dialogues wit
 h a digital representation of the genius himself. Dive into Einstein's lif
 e and research with dynamic, personalized intera...\n\n\nRafael Wampfler, 
 Nikola Kovacevic, Philine Witzig, Chen Yang, and Markus Gross (ETH Zurich)
 \n---------------------\nImproving Standing Balance with Mid-Air Haptic Fe
 edback\n\nWe propose an innovative use of mid-air haptic feedback to impro
 ve standing balance using the light touch effect, a phenomenon previously 
 studied in the medical field. When users touch the focused point with thei
 r hands, they experience the light touch effect that improves their balanc
 e.\n\n\nArinobu Niijima, Masato Shindo, and Ryosuke Aoki (NTT Corporation)
 \n---------------------\nInteractive Virtual Fishing with Rendering Contin
 uous Reel Weight and Line Slack\n\nThis paper presents an interactive virt
 ual fishing system that offers continuous reel weight and line slack using
  a fishing rod device and a grounded device. We demonstrate a tug-of-war g
 ame between an angler and a fish using our technology.\n\n\nRyunosuke Tsuj
 i, Shota Yanagisawa, Tatsuya Sakaguchi, Kazuki Hirota, Rikuto Otsuka, Fumi
 hiko Nakamura, Fumihisa Shibata, and Asako Kimura (Ritsumeikan University)
 \n---------------------\nLighting-Based Assembly Guidance for Reconfigurab
 le Controller\n\nThis paper presents a method for guiding users to assembl
 e a reconfigurable game controller using multiple lighting on modular comp
 onents. It simplifies the construction process by indicating connection fa
 ces and orientations, making the assembly intuitive, especially for users 
 without prior experie...\n\n\nYumi Ueda, Chenghui Liu, Toshiyuki Ando, Yoi
 chi Nishimaki, Yusuke Watanabe, Noriyuki Fukushima, Shinichi Hirata, Hitos
 hi Nakamura, and Hideki Mori (Sony Interactive Entertainment)\n-----------
 ----------\nParanormal Phenomenon Visual Experience through Binocular Riva
 lry in Virtual Reality\n\nWe propose using binocular rivalry in a visual e
 ffect presentation method by displaying different images in each eye. Our 
 proposed method can offer a realistic visual experience of paranormal phen
 omena such as ghosts, magic, and more.\n\n\nKAI GUO, JURO HOSOI, YUKI BAN,
  YUKI SHIMOMURA, and SHIN’ICHI WARISAWA (University of Tokyo)\n-----------
 ----------\nRealistic Impact Perception in Multi-User VR Tennis: Enhancing
  UX through Hit-Stop and Modification of Others' Movement\n\nWe design a h
 it-stop presentation system where the user's movement is corrected by hit-
 stops, while the opponent's movement is displayed as neutral. In our multi
 -user VR tennis demonstration, the users can feel that their opponent's mo
 tion is natural, while they perceive a pseudo-impact force sense ...\n\n\n
 Shinnosuke Noguchi, Keigo Matsumoto, Yuki Ban, and Takuji Narumi (Universi
 ty of Tokyo)\n---------------------\nStealthy Location Tracking with Ninja
  Codes\n\nWe describe Ninja Codes, neurally-generated fiducial markers tha
 t blend naturally into real-world environments. Taking inspiration from ad
 vances in deep steganography, we train a neural network that transforms ar
 bitrary images into functional fiducial markers with minimal visual change
 s. Ninja Codes...\n\n\nYusuke Imoto (Osaka University); Shunya Kato (Kyoto
  University); and Yuichiro Takeuchi (Sony Computer Science Laboratories, I
 nc.; Wikitopia Institute)\n---------------------\nSkiWalkerVR: Towards Nat
 uralistic Virtual Walking Using Hand Movements and Foot Vibrations\n\nWe i
 ntroduce a novel VR walking method with arm swinging that predicts head an
 d foot positions from real-time hand movements using multi-output linear r
 egression. A foot vibration system is also integrated to provide haptic fe
 edback to the feet when predicted feet touch the ground for a highly immer
 ...\n\n\nHarin Hapuarachchi (Toyohashi University of Technology), Rahm Ran
 jan (University of New South Wales Sydney), Junya Nakamura and Michiteru K
 itazaki (Toyohashi University of Technology), and Juno Kim (University of 
 New South Wales Sydney)\n---------------------\nThe evaluation of real-tim
 e CFD in olfactory VR\n\nWe research the olfactory VR using real-time Comp
 utational Fluid Dynamics (CFD).In this research, we investigated the usefu
 lness of real-time CFD in the olfactory VR. The sensory test indicated tha
 t real-time CFD improves the user’s sense of direction by smell in searchi
 ng the odor source in V...\n\n\nMasafumi Uda and Takamichi Nakamoto (Tokyo
  Institute of Technology)\n---------------------\nTractFree : Finger-Free 
 Grip for Traction and Weight\n\nWe propose a thumb-and-index-finger-free h
 aptic device for VR, leveraging asymmetric vibrations to create traction i
 llusions. This device, compatible with hand-tracking and VR controllers, u
 ses a fingerband for secure grip and features wireless connectivity. Demon
 strated within an AR spatial haptic ...\n\n\nMitsuru Ito (Mitsubishi Elect
 ric Corporation) and Yuta Itoh, Kazuma Aoyama, and Tomohiro Amemiya (Unive
 rsity of Tokyo)\n---------------------\nTransformed Skin: Changing own ski
 n texture feeling for VR avatar embodiment\n\n'Texture swapping' is a nove
 l perceptual illusion where shifts in skin texture, resembling materials l
 ike balloons, fur, or tree leaves, create a sense of owning various real-w
 orld textures. We utilized the illusion to the full-body VR avatars and cr
 eate Transformed Skin experiences, strongly increa...\n\n\nSohei Wakisaka 
 (Keio University Graduate School of Media Design, Keio University); Masato
 shi Matsubara (University of Tokyo); and Haruka Onoda, Fu Zening, Lucas Og
 asawara, and Kouta Minamizawa (Keio University Graduate School of Media De
 sign)\n\nRegistration Category: Enhanced Access, Exhibit & Experience Acce
 ss, Experience Hall Exhibitor, Full Access, Full Access Supporter, Trade E
 xhibitor\n\nLanguage Format: English Language
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