BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
BEGIN:STANDARD
TZOFFSETFROM:+0900
TZOFFSETTO:+0900
TZNAME:JST
DTSTART:18871231T000000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20250110T023302Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241206T100000
DTEND;TZID=Asia/Tokyo:20241206T160000
UID:siggraphasia_SIGGRAPH Asia 2024_sess188@linklings.com
SUMMARY:Emerging Technologies
DESCRIPTION:Emerging Technologies\n\nEmbark on a captivating journey “Beyo
 nd Boundaries” at the Emerging Technologies Exhibition, a highlight of SIG
 GRAPH Asia 2024 in Tokyo, Japan. Prepare to be amazed as you step into a w
 orld where innovation knows no limits! Emerging Technologies is the premie
 r arena to demonstrate novel interactive technologies to a large audience,
  inspire, be amazed, and experience the future.\n\nFrom immersive virtual 
 reality experiences to cutting-edge artificial intelligence and robotics, 
 the Emerging Technologies Exhibition showcases the latest advancements tha
 t will leave you in awe.\n\nPicture yourself surrounded by awe-inspiring d
 emonstrations that provide a glimpse into tomorrow’s world. Feel the excit
 ement as you interact with state-of-the-art prototypes and witness firstha
 nd the incredible potential of emerging technologies.\nBut the excitement 
 doesn’t end there! Attendees will have the opportunity to engage with expe
 rts, participate in insightful discussions, and gain valuable insights int
 o the future of technology and innovation.\n\nRealistic Impact Perception 
 in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of
  Others' Movement\n\nWe design a hit-stop presentation system where the us
 er's movement is corrected by hit-stops, while the opponent's movement is 
 displayed as neutral. In our multi-user VR tennis demonstration, the users
  can feel that their opponent's motion is natural, while they perceive a p
 seudo-impact force sense ...\n\n\nShinnosuke Noguchi, Keigo Matsumoto, Yuk
 i Ban, and Takuji Narumi (University of Tokyo)\n---------------------\nA D
 emonstration of Selfrionette: A Force-Input Controller for Continuous Full
 -Body Avatar Manipulation and Enhanced Virtual Haptics\n\nThis paper propo
 ses a handheld controller that utilizes user's fingers' force-inputs into 
 an embodied and continuous virtual self body motion in virtual reality (VR
 ). The proposed system not only has a potential to overcome users' physica
 l and spatial constraints of a physical environment but enable...\n\n\nYut
 aro Hirao (Nara Institute of Science and Technology (NAIST)) and Takeru Ha
 shimoto (University of Tokyo)\n---------------------\nI vs. Me : An advers
 arial interaction with your past self\n\nWe propose an adversarial interac
 tion with the past self. The player of our work interacts with a virtual s
 elf who reproduces the player's past movements. However, because the playe
 r does not clearly remember the movements, they have to respond immediatel
 y to the opponent’s attacks, which are ...\n\n\nTakuto Arizumi, Genki Akim
 oto, Jumpei Yamashita, and Jiting He (University of Tokyo)\n--------------
 -------\nImmersive Conversations with Digital Einstein: Linking a Physical
  System and AI\n\nStep into a world where conversations with Albert Einste
 in are possible! Digital Einstein, an immersive platform, uses cutting-edg
 e technology to simulate realistic dialogues with a digital representation
  of the genius himself. Dive into Einstein's life and research with dynami
 c, personalized intera...\n\n\nRafael Wampfler, Nikola Kovacevic, Philine 
 Witzig, Chen Yang, and Markus Gross (ETH Zurich)\n---------------------\nT
 he evaluation of real-time CFD in olfactory VR\n\nWe research the olfactor
 y VR using real-time Computational Fluid Dynamics (CFD).In this research, 
 we investigated the usefulness of real-time CFD in the olfactory VR. The s
 ensory test indicated that real-time CFD improves the user’s sense of dire
 ction by smell in searching the odor source in V...\n\n\nMasafumi Uda and 
 Takamichi Nakamoto (Tokyo Institute of Technology)\n---------------------\
 nImproving Standing Balance with Mid-Air Haptic Feedback\n\nWe propose an 
 innovative use of mid-air haptic feedback to improve standing balance usin
 g the light touch effect, a phenomenon previously studied in the medical f
 ield. When users touch the focused point with their hands, they experience
  the light touch effect that improves their balance.\n\n\nArinobu Niijima,
  Masato Shindo, and Ryosuke Aoki (NTT Corporation)\n---------------------\
 nStealthy Location Tracking with Ninja Codes\n\nWe describe Ninja Codes, n
 eurally-generated fiducial markers that blend naturally into real-world en
 vironments. Taking inspiration from advances in deep steganography, we tra
 in a neural network that transforms arbitrary images into functional fiduc
 ial markers with minimal visual changes. Ninja Codes...\n\n\nYusuke Imoto 
 (Osaka University); Shunya Kato (Kyoto University); and Yuichiro Takeuchi 
 (Sony Computer Science Laboratories, Inc.; Wikitopia Institute)\n---------
 ------------\nSkiWalkerVR: Towards Naturalistic Virtual Walking Using Hand
  Movements and Foot Vibrations\n\nWe introduce a novel VR walking method w
 ith arm swinging that predicts head and foot positions from real-time hand
  movements using multi-output linear regression. A foot vibration system i
 s also integrated to provide haptic feedback to the feet when predicted fe
 et touch the ground for a highly immer...\n\n\nHarin Hapuarachchi (Toyohas
 hi University of Technology), Rahm Ranjan (University of New South Wales S
 ydney), Junya Nakamura and Michiteru Kitazaki (Toyohashi University of Tec
 hnology), and Juno Kim (University of New South Wales Sydney)\n-----------
 ----------\nTractFree : Finger-Free Grip for Traction and Weight\n\nWe pro
 pose a thumb-and-index-finger-free haptic device for VR, leveraging asymme
 tric vibrations to create traction illusions. This device, compatible with
  hand-tracking and VR controllers, uses a fingerband for secure grip and f
 eatures wireless connectivity. Demonstrated within an AR spatial haptic ..
 .\n\n\nMitsuru Ito (Mitsubishi Electric Corporation) and Yuta Itoh, Kazuma
  Aoyama, and Tomohiro Amemiya (University of Tokyo)\n---------------------
 \nParanormal Phenomenon Visual Experience through Binocular Rivalry in Vir
 tual Reality\n\nWe propose using binocular rivalry in a visual effect pres
 entation method by displaying different images in each eye. Our proposed m
 ethod can offer a realistic visual experience of paranormal phenomena such
  as ghosts, magic, and more.\n\n\nKAI GUO, JURO HOSOI, YUKI BAN, YUKI SHIM
 OMURA, and SHIN’ICHI WARISAWA (University of Tokyo)\n---------------------
 \nAgiLimb: Embodied Agile Robotic Arm by Integrating Digital Reflex and Se
 amless Action Takeover\n\nWe developed the AgiLimb system to enable robot 
 operators to transcend their own perceptual and physical abilities while m
 aintaining a sense of agency. We propose an idea of combining automated ac
 tion takeover mechanism and vision-based digital reflex. The system achiev
 ed dynamic catch and throw con...\n\n\nYusuke Kawashima and Yoshiaki Abe (
 Meiji University); Takeru Hashimoto (University of Tokyo); Shunichi Kasaha
 ra (Sony Computer Science Laboratories, Okinawa Institute of Science and T
 echnology Graduate University); and Ryuma Niiyama (Meiji University)\n----
 -----------------\nCasper DPM: Cascaded Perceptual Dynamic Projection Mapp
 ing onto Hands\n\nWe introduce Casper DPM - a dynamic projection mapping s
 ystem that can augment human hands in real-time with short perceived motio
 n-to-photon latency. Our system is interactive and enables a wide variety 
 of application including gaming, creative artwork and social performances.
 \n\n\nYotam Erel and Or Kozlovsky-Mordenfeld (Tel Aviv University); Hiroki
  Kusuyama, Kohei Miura, Daisuke Iwai, and Kosuke Sato (Osaka University); 
 and Amit H. Bermano (Tel Aviv University)\n---------------------\nTransfor
 med Skin: Changing own skin texture feeling for VR avatar embodiment\n\n'T
 exture swapping' is a novel perceptual illusion where shifts in skin textu
 re, resembling materials like balloons, fur, or tree leaves, create a sens
 e of owning various real-world textures. We utilized the illusion to the f
 ull-body VR avatars and create Transformed Skin experiences, strongly incr
 ea...\n\n\nSohei Wakisaka (Keio University Graduate School of Media Design
 , Keio University); Masatoshi Matsubara (University of Tokyo); and Haruka 
 Onoda, Fu Zening, Lucas Ogasawara, and Kouta Minamizawa (Keio University G
 raduate School of Media Design)\n---------------------\nEnhancing Panorami
 c Experience in Head-Mounted Displays: Multiple Optical Systems and Real-T
 ime Display Technology\n\nWe developed a head-mounted display (HMD) system
  featuring multiple displays and lenses, combined with software for calibr
 ation and real-time image correction. This HMD achieves an expansive horiz
 ontal viewing angle of 220° for both eyes and a high resolution of up to 1
 10 pixels per degree in centra...\n\n\nShoki Kishida, Kazuyuki Arimatsu, Y
 usuke Onishi, Norihide Kaneko, Yasutoshi Katsuda, Makoto Koizumi, and Taka
 shi Shimazu (Sony Interactive Entertainment)\n---------------------\nInter
 active Virtual Fishing with Rendering Continuous Reel Weight and Line Slac
 k\n\nThis paper presents an interactive virtual fishing system that offers
  continuous reel weight and line slack using a fishing rod device and a gr
 ounded device. We demonstrate a tug-of-war game between an angler and a fi
 sh using our technology.\n\n\nRyunosuke Tsuji, Shota Yanagisawa, Tatsuya S
 akaguchi, Kazuki Hirota, Rikuto Otsuka, Fumihiko Nakamura, Fumihisa Shibat
 a, and Asako Kimura (Ritsumeikan University)\n---------------------\nAnima
 tion Overdubbing: Animation Creating Tool for Non-humanoid Characters by M
 ixing Multiple Pose Remappings\n\nWe developed a new animation-creating sy
 stem named "Animation Overdubbing". This system creates an animation of a 
 non-humanoid character by taking weighted averages of animations recorded 
 by the users. By selecting multiple remapping methods, the users can contr
 ol the characters with many degrees of...\n\n\nAmane YAMAGUCHI, Yuji HATAD
 A, and Takuji NARUMI (University of Tokyo)\n---------------------\nLightin
 g-Based Assembly Guidance for Reconfigurable Controller\n\nThis paper pres
 ents a method for guiding users to assemble a reconfigurable game controll
 er using multiple lighting on modular components. It simplifies the constr
 uction process by indicating connection faces and orientations, making the
  assembly intuitive, especially for users without prior experie...\n\n\nYu
 mi Ueda, Chenghui Liu, Toshiyuki Ando, Yoichi Nishimaki, Yusuke Watanabe, 
 Noriyuki Fukushima, Shinichi Hirata, Hitoshi Nakamura, and Hideki Mori (So
 ny Interactive Entertainment)\n---------------------\nGo Mountain! VR: Vir
 tual Poles and Physical Motions for Trekking and Skiing Experiences\n\nWe 
 offer attendees an immersive experience system that provides the full-body
  sensations of mountain trekking and skiing within a 360-degree video envi
 ronment.  A key feature of our system is the ability to replicate the sens
 ation of movements using poles. Additionally, vestibular, lower/upper limb
 s...\n\n\nYukiya Ojima and Shogo Okamoto (Tokyo Metropolitan University); 
 Vibol Yem (University of Tsukuba); and Yasushi Ikei (University of Tokyo, 
 Tokyo Metropolitan University)\n\nRegistration Category: Enhanced Access, 
 Exhibit & Experience Access, Experience Hall Exhibitor, Full Access, Full 
 Access Supporter, Trade Exhibitor
END:VEVENT
END:VCALENDAR
