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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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BEGIN:VEVENT
DTSTAMP:20250110T023301Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241206T100000
DTEND;TZID=Asia/Tokyo:20241206T160000
UID:siggraphasia_SIGGRAPH Asia 2024_sess185@linklings.com
SUMMARY:Art Gallery
DESCRIPTION:Art Gallery\n\nAt SIGGRAPH Asia 2024 in Tokyo, the Art Gallery
  seeks to present groundbreaking and impactful creations that intersect ar
 t, science, technology, society, and the environment. In an era of informa
 tion saturation, where the essence and veracity of matters may blur, we ch
 ampion concrete expressions to reaffirm our reality, moving beyond mere id
 ealism.\nThe theme “Neither Utopia Nor Dystopia” eschews the stark dichoto
 my often portrayed between utopian and dystopian extremes, crafting a real
 m for patient engagement with the manifold aspects of reality and fosterin
 g the gradual maturation of values. This thematic direction nudges artists
  to uncover the subtle allure, intricacy, and profundity inherent in our d
 ay-to-day lives, urging them to craft palpable visions.\n\nThrough the dis
 tinctive lenses of artists, we aspire to recalibrate our perception of the
  interplay between society, the environment, and technology, thereby enric
 hing our collective comprehension. We envisage a tapestry of works that, a
 t times, unveil hidden truths and beauties, and at other times, navigate t
 he intricate web of emotions and relationships, culminating in a corporeal
  portrayal of our world. In alignment with these themes, the SIGGRAPH Asia
  2024 Art Gallery casts a wide net, eagerly soliciting a spectrum of artis
 tic endeavors, spanning artworks, projects, performances, platforms, and c
 ommunities.\n\nJoin us at the SIGGRAPH Asia 2024 Art Gallery in Tokyo, Jap
 an, as we question, explore, and engage with the intricate and multifacete
 d realities of our times.\n\n1 & ∞ ⑁\n\nText-to-image Ai model generated i
 mages via the prompt 'a single chair on a white background'. Retraining th
 e model on this dataset led to the chair image turning into non-figurative
  digital noise after six iterations, highlighting the likelihood for corru
 ption in computational ontology through data...\n\n\nGeorgy Ègor Kraft (Ac
 ademy of Fine Arts Vienna, Tokyo University of the Arts)\n----------------
 -----\nSemantic See-through Goggles\n\nSemantic See-through Goggles are a 
 kind of spectacles, through which the view is once totally verbalized and 
 then re-imaged. The view, in which much of the spatial positioning and mat
 erial has been reworked, however, does indeed convey the meaning of the sc
 ene in front of it.\n\n\nGoki Muramoto (University of Tokyo), Yuri Yasui (
 University of British Columbia), and Hirosuke Asahi (University of Tokyo)\
 n---------------------\nWhere Are We Now?\n\nWhere Are We Now? is an inter
 active 360-degree photography-based artwork weaving together horizontal an
 d vertical scrolls to reflect on the intense, congested and dynamic histor
 ies and present moments of Hong Kong.\n\n\nPeter Williams and Chui Ying Wo
 ng (California State University, Sacramento)\n---------------------\nRecog
 nition: capture(scene)\n\n"Recognition: capture(scene)" uses an iPhone to 
 create a gap between what the user sees on the screen while taking a panor
 ama shot and the final result. This aims to encourage new visual experienc
 es and perspectives by challenging familiar perceptions of a commonly used
  function.\n\n\nRintaro Fujita and Scott Allen (Kyoto Seika University)\n-
 --------------------\nCarbon Farm\n\nContribute your CO2 to Carbon Gardene
 r. Our system captures and feeds it to algae, which we harvest and convert
  into bioplastics. Our system transforms the hot-air statements of governm
 ents and corporations into a powerful grassroots bio-production ingredient
 .\n\n\nJiabao Li (University of Texas at Austin, University of Tokyo) and 
 Ben Evanson (University of Texas at Austin)\n---------------------\nConten
 t Aware Studies Series\n\nThe series includes sculptures, videos and texts
  as inquiries into reverse-archeology via Ai models and 3d scans datasets.
  Aimed at reconstructing missing fragments within the sculptures of classi
 cal antiquities and paleontological objects these computational systems ar
 e exercised at speculative obj...\n\n\nÈgor Kraft (Academy of Fine Arts Vi
 enna, China Academy of Art)\n---------------------\nMatrix Model and Uberb
 au\n\n"Matrix Model and Uberbau" is a real-time simulation about the paral
 lel histories of computer graphics technology, AI, and financial crisis. I
 n a space half sports stadium and half construction site, various scripted
  events were driven by deep learning “predictions” of the 2007-08 Shangh..
 .\n\n\nRui Hu (Hong Kong University of Science and Technology (Guangzhou),
  Hong Kong University of Science and Technology) and Susan Yingshu Chen (H
 ong Kong University of Science and Technology)\n---------------------\nIn 
 Vivo / In Vitro - Trial 1.4\n\nIn Vivo / In Vitro - Trial 1.4 is an intera
 ctive new media installation. It leverages machine learning to understand 
 the moment a viewer blinks, ephemerally displaying generative embryonic im
 agery during this brief moment of unconsciousness.\n\n\nJoey Verbeke and K
 oi Ren (Independent Artist)\n---------------------\nMe vs. You\n\nIn this 
 queer multi-channel installation, footage from a wrestling match between t
 he artists is fed through a generative AI pipeline to expose the limits of
  surveillance-oriented machine vision systems in interpreting human intera
 ction.\n\n\nAdam Cole (Creative Computing Institute, Creative Computing In
 stitute, University of the Arts London); Gregor Petrikovič (Independent); 
 and Mick Grierson (Creative Computing Institute, Creative Computing Instit
 ute, University of the Arts London)\n---------------------\n"Pla-tsugi: Mo
 dern Kintsugi through Digital Fabrication"\n\n"Pla-tsugi" is a modern rest
 oration method using 3D printing and VR technology to reassemble and recre
 ate broken objects, inspired by traditional Japanese Kintsugi and Yobitsug
 i.\n\n\nAKIO HARADA (Independent)\n---------------------\nTAI_ON: Audible 
 Body and Its Enveloping Rhythm\n\n"TAI_ON" is an immersive installation th
 at invites participants to reconnect with their bodily rhythms within a sc
 ulpted, 300-year-old tree. Using a non-contact millimeter-wave radar, the 
 artwork encourages participants to tune into their inner signals, fosterin
 g a harmonious relationship with their...\n\n\nSEIOH EZAKI (Ichihara hospi
 tal, University of Tsukuba) and KEIICHI ZEMPO (University of Tsukuba; Xtra
 ns tech, Inc.)\n---------------------\nPeep\n\n"Peep," inspired by reality
  dating shows, explores how the internet fuels voyeurism. The entire piece
  comprises three parallel threads, represented by surveillance footage, wi
 ndow, and mirror, converging into a single conclusion. Through this work, 
 we hope to convey that contributing to the internet...\n\n\nChuan Tsai and
  An Jung Huang (National Tsing Hua University)\n---------------------\nAtt
 raction of image\n\nThis work contrasts AI generated images of "Enoshima",
  a famous tourist destination in Japan, with photos taken by imitating the
 m locally. These images are uploaded to SNS. The cycle of AI generating id
 eal realities and returning images that imitate them back to the Internet 
 accelerates bias and ide...\n\n\nAsuka Ishii and Kazuki Nagata (Keio Unive
 rsity)\n---------------------\nDiverse and Universal Camera\n\nThis video 
 installation collages footage from the Encyclopedia Cinematographica (EC) 
 using a hybrid system of AI-based automatic and manual tagging. It explore
 s connections between different eras and regions, visualizing EC's encyclo
 pedic nature.\n\n\nYasushi Noguchi and Yuta Ogai (Tokyo Polytechnic Univer
 sity)\n---------------------\nMid Tide #3\n\nVideo Installation. This work
  transforms video footage of waves into a 3D object with time as the depth
  dimension. By deviating from linear playback, it explores the unique perc
 eption of floating on the sea's surface, merging the body with the waves, 
 and altering the viewer's perception of time and ...\n\n\nRyu Furusawa (To
 kyo University of the Arts)\n---------------------\nEvent Modeling\n\nEven
 t Modeling consists of two works (#dump and AI Fossil) that scrape social 
 media text to generate 3d sculptures within simulated virtual and interact
 ive environments.  Real-time social media posts trigger corresponding 3D m
 odel dumps into a virtual landfill and crystallize into AI generated fossi
 ...\n\n\nMark Ramos (Pratt Institute, New York University) and Ziyang Wu (
 China Academy of Art)\n---------------------\nPatriotic Stamp Machine\n\nP
 atriotic Stamp Machine draws inspiration from a series of recent incidents
  in Hong Kong. It features a real-time, CNC-controlled stamp painting mach
 ine alongside a column of CRT TVs displaying a series of three-channel vid
 eos.\n\n\nMiu Ling Lam (City University of Hong Kong)\n-------------------
 --\nSynCocreate\n\nSynCocreate is a neurofeedback co-creation virtual expe
 rience where paired users synchronize their brainwaves to collaboratively 
 create art in a 3D environment. This immersive experience explores the pot
 ential of brainwave interaction to enhance co-creativity, emotional connec
 tion, and social well-b...\n\n\nTiange Wang (VLab, Independent Designer) a
 nd Xin Feng (Independent Researcher)\n\nRegistration Category: Enhanced Ac
 cess, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access,
  Full Access Supporter, Trade Exhibitor
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