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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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BEGIN:VEVENT
DTSTAMP:20260817T171605Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T170000
UID:siggraphasia_SIGGRAPH Asia 2024_sess183@linklings.com
SUMMARY:Art Gallery
DESCRIPTION:At SIGGRAPH Asia 2024 in Tokyo, the Art Gallery seeks to prese
 nt groundbreaking and impactful creations that intersect art, science, tec
 hnology, society, and the environment. In an era of information saturation
 , where the essence and veracity of matters may blur, we champion concrete
  expressions to reaffirm our reality, moving beyond mere idealism.\nThe th
 eme “Neither Utopia Nor Dystopia” eschews the stark dichotomy often portra
 yed between utopian and dystopian extremes, crafting a realm for patient e
 ngagement with the manifold aspects of reality and fostering the gradual m
 aturation of values. This thematic direction nudges artists to uncover the
  subtle allure, intricacy, and profundity inherent in our day-to-day lives
 , urging them to craft palpable visions.\n\nThrough the distinctive lenses
  of artists, we aspire to recalibrate our perception of the interplay betw
 een society, the environment, and technology, thereby enriching our collec
 tive comprehension. We envisage a tapestry of works that, at times, unveil
  hidden truths and beauties, and at other times, navigate the intricate we
 b of emotions and relationships, culminating in a corporeal portrayal of o
 ur world. In alignment with these themes, the SIGGRAPH Asia 2024 Art Galle
 ry casts a wide net, eagerly soliciting a spectrum of artistic endeavors, 
 spanning artworks, projects, performances, platforms, and communities.\n\n
 Join us at the SIGGRAPH Asia 2024 Art Gallery in Tokyo, Japan, as we quest
 ion, explore, and engage with the intricate and multifaceted realities of 
 our times.\n\n1 & ∞ ⑁\n\nText-to-image Ai model generated images via the p
 rompt 'a single chair on a white background'. Retraining the model on this
  dataset led to the chair image turning into non-figurative digital noise 
 after six iterations, highlighting the likelihood for corruption in comput
 ational ontology through data...\n\n\nGeorgy Ègor Kraft (Academy of Fine A
 rts Vienna, Tokyo University of the Arts)\n---------------------\n"Pla-tsu
 gi: Modern Kintsugi through Digital Fabrication"\n\n"Pla-tsugi" is a moder
 n restoration method using 3D printing and VR technology to reassemble and
  recreate broken objects, inspired by traditional Japanese Kintsugi and Yo
 bitsugi.\n\n\nAKIO HARADA (Independent)\n---------------------\nAttraction
  of image\n\nThis work contrasts AI generated images of "Enoshima", a famo
 us tourist destination in Japan, with photos taken by imitating them local
 ly. These images are uploaded to SNS. The cycle of AI generating ideal rea
 lities and returning images that imitate them back to the Internet acceler
 ates bias and ide...\n\n\nAsuka Ishii and Kazuki Nagata (Keio University)\
 n---------------------\nCarbon Farm\n\nContribute your CO2 to Carbon Garde
 ner. Our system captures and feeds it to algae, which we harvest and conve
 rt into bioplastics. Our system transforms the hot-air statements of gover
 nments and corporations into a powerful grassroots bio-production ingredie
 nt.\n\n\nJiabao Li (University of Texas at Austin, University of Tokyo) an
 d Ben Evanson (University of Texas at Austin)\n---------------------\nCont
 ent Aware Studies Series\n\nThe series includes sculptures, videos and tex
 ts as inquiries into reverse-archeology via Ai models and 3d scans dataset
 s. Aimed at reconstructing missing fragments within the sculptures of clas
 sical antiquities and paleontological objects these computational systems 
 are exercised at speculative obj...\n\n\nÈgor Kraft (Academy of Fine Arts 
 Vienna, China Academy of Art)\n---------------------\nDiverse and Universa
 l Camera\n\nThis video installation collages footage from the Encyclopedia
  Cinematographica (EC) using a hybrid system of AI-based automatic and man
 ual tagging. It explores connections between different eras and regions, v
 isualizing EC's encyclopedic nature.\n\n\nYasushi Noguchi and Yuta Ogai (T
 okyo Polytechnic University)\n---------------------\nEvent Modeling\n\nEve
 nt Modeling consists of two works (#dump and AI Fossil) that scrape social
  media text to generate 3d sculptures within simulated virtual and interac
 tive environments.  Real-time social media posts trigger corresponding 3D 
 model dumps into a virtual landfill and crystallize into AI generated foss
 i...\n\n\nMark Ramos (Pratt Institute, New York University) and Ziyang Wu 
 (China Academy of Art)\n---------------------\nIn Vivo / In Vitro - Trial 
 1.4\n\nIn Vivo / In Vitro - Trial 1.4 is an interactive new media installa
 tion. It leverages machine learning to understand the moment a viewer blin
 ks, ephemerally displaying generative embryonic imagery during this brief 
 moment of unconsciousness.\n\n\nJoey Verbeke and Koi Ren (Independent Arti
 st)\n---------------------\nMatrix Model and Uberbau\n\n"Matrix Model and 
 Uberbau" is a real-time simulation about the parallel histories of compute
 r graphics technology, AI, and financial crisis. In a space half sports st
 adium and half construction site, various scripted events were driven by d
 eep learning “predictions” of the 2007-08 Shangh...\n\n\nRui Hu (Hong Kong
  University of Science and Technology (Guangzhou), Hong Kong University of
  Science and Technology) and Susan Yingshu Chen (Hong Kong University of S
 cience and Technology)\n---------------------\nMe vs. You\n\nIn this queer
  multi-channel installation, footage from a wrestling match between the ar
 tists is fed through a generative AI pipeline to expose the limits of surv
 eillance-oriented machine vision systems in interpreting human interaction
 .\n\n\nAdam Cole (Creative Computing Institute, Creative Computing Institu
 te, University of the Arts London); Gregor Petrikovič (Independent); and M
 ick Grierson (Creative Computing Institute, Creative Computing Institute, 
 University of the Arts London)\n---------------------\nMid Tide #3\n\nVide
 o Installation. This work transforms video footage of waves into a 3D obje
 ct with time as the depth dimension. By deviating from linear playback, it
  explores the unique perception of floating on the sea's surface, merging 
 the body with the waves, and altering the viewer's perception of time and 
 ...\n\n\nRyu Furusawa (Tokyo University of the Arts)\n--------------------
 -\nPatriotic Stamp Machine\n\nPatriotic Stamp Machine draws inspiration fr
 om a series of recent incidents in Hong Kong. It features a real-time, CNC
 -controlled stamp painting machine alongside a column of CRT TVs displayin
 g a series of three-channel videos.\n\n\nMiu Ling Lam (City University of 
 Hong Kong)\n---------------------\nPeep\n\n"Peep," inspired by reality dat
 ing shows, explores how the internet fuels voyeurism. The entire piece com
 prises three parallel threads, represented by surveillance footage, window
 , and mirror, converging into a single conclusion. Through this work, we h
 ope to convey that contributing to the internet...\n\n\nChuan Tsai and An 
 Jung Huang (National Tsing Hua University)\n---------------------\nRecogni
 tion: capture(scene)\n\n"Recognition: capture(scene)" uses an iPhone to cr
 eate a gap between what the user sees on the screen while taking a panoram
 a shot and the final result. This aims to encourage new visual experiences
  and perspectives by challenging familiar perceptions of a commonly used f
 unction.\n\n\nRintaro Fujita and Scott Allen (Kyoto Seika University)\n---
 ------------------\nSynCocreate\n\nSynCocreate is a neurofeedback co-creat
 ion virtual experience where paired users synchronize their brainwaves to 
 collaboratively create art in a 3D environment. This immersive experience 
 explores the potential of brainwave interaction to enhance co-creativity, 
 emotional connection, and social well-b...\n\n\nTiange Wang (VLab, Indepen
 dent Designer) and Xin Feng (Independent Researcher)\n--------------------
 -\nSemantic See-through Goggles\n\nSemantic See-through Goggles are a kind
  of spectacles, through which the view is once totally verbalized and then
  re-imaged. The view, in which much of the spatial positioning and materia
 l has been reworked, however, does indeed convey the meaning of the scene 
 in front of it.\n\n\nGoki Muramoto (University of Tokyo), Yuri Yasui (Univ
 ersity of British Columbia), and Hirosuke Asahi (University of Tokyo)\n---
 ------------------\nTAI_ON: Audible Body and Its Enveloping Rhythm\n\n"TAI
 _ON" is an immersive installation that invites participants to reconnect w
 ith their bodily rhythms within a sculpted, 300-year-old tree. Using a non
 -contact millimeter-wave radar, the artwork encourages participants to tun
 e into their inner signals, fostering a harmonious relationship with their
 ...\n\n\nSEIOH EZAKI (Ichihara hospital, University of Tsukuba) and KEIICH
 I ZEMPO (University of Tsukuba; Xtrans tech, Inc.)\n---------------------\
 nWhere Are We Now?\n\nWhere Are We Now? is an interactive 360-degree photo
 graphy-based artwork weaving together horizontal and vertical scrolls to r
 eflect on the intense, congested and dynamic histories and present moments
  of Hong Kong.\n\n\nPeter Williams and Chui Ying Wong (California State Un
 iversity, Sacramento)\n\nRegistration Category: Enhanced Access, Exhibit &
  Experience Access, Experience Hall Exhibitor, Full Access, Full Access Su
 pporter, Trade Exhibitor\n\nLanguage Format: English Language
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