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TZID:Asia/Tokyo
X-LIC-LOCATION:Asia/Tokyo
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BEGIN:VEVENT
DTSTAMP:20250110T023300Z
LOCATION:Hall E\, E Block\, Level B2
DTSTART;TZID=Asia/Tokyo:20241204T110000
DTEND;TZID=Asia/Tokyo:20241204T170000
UID:siggraphasia_SIGGRAPH Asia 2024_sess183@linklings.com
SUMMARY:Art Gallery
DESCRIPTION:Art Gallery\n\nAt SIGGRAPH Asia 2024 in Tokyo, the Art Gallery
  seeks to present groundbreaking and impactful creations that intersect ar
 t, science, technology, society, and the environment. In an era of informa
 tion saturation, where the essence and veracity of matters may blur, we ch
 ampion concrete expressions to reaffirm our reality, moving beyond mere id
 ealism.\nThe theme “Neither Utopia Nor Dystopia” eschews the stark dichoto
 my often portrayed between utopian and dystopian extremes, crafting a real
 m for patient engagement with the manifold aspects of reality and fosterin
 g the gradual maturation of values. This thematic direction nudges artists
  to uncover the subtle allure, intricacy, and profundity inherent in our d
 ay-to-day lives, urging them to craft palpable visions.\n\nThrough the dis
 tinctive lenses of artists, we aspire to recalibrate our perception of the
  interplay between society, the environment, and technology, thereby enric
 hing our collective comprehension. We envisage a tapestry of works that, a
 t times, unveil hidden truths and beauties, and at other times, navigate t
 he intricate web of emotions and relationships, culminating in a corporeal
  portrayal of our world. In alignment with these themes, the SIGGRAPH Asia
  2024 Art Gallery casts a wide net, eagerly soliciting a spectrum of artis
 tic endeavors, spanning artworks, projects, performances, platforms, and c
 ommunities.\n\nJoin us at the SIGGRAPH Asia 2024 Art Gallery in Tokyo, Jap
 an, as we question, explore, and engage with the intricate and multifacete
 d realities of our times.\n\n1 & ∞ ⑁\n\nText-to-image Ai model generated i
 mages via the prompt 'a single chair on a white background'. Retraining th
 e model on this dataset led to the chair image turning into non-figurative
  digital noise after six iterations, highlighting the likelihood for corru
 ption in computational ontology through data...\n\n\nGeorgy Ègor Kraft (Ac
 ademy of Fine Arts Vienna, Tokyo University of the Arts)\n----------------
 -----\nMatrix Model and Uberbau\n\n"Matrix Model and Uberbau" is a real-ti
 me simulation about the parallel histories of computer graphics technology
 , AI, and financial crisis. In a space half sports stadium and half constr
 uction site, various scripted events were driven by deep learning “predict
 ions” of the 2007-08 Shangh...\n\n\nRui Hu (Hong Kong University of Scienc
 e and Technology (Guangzhou), Hong Kong University of Science and Technolo
 gy) and Susan Yingshu Chen (Hong Kong University of Science and Technology
 )\n---------------------\nCarbon Farm\n\nContribute your CO2 to Carbon Gar
 dener. Our system captures and feeds it to algae, which we harvest and con
 vert into bioplastics. Our system transforms the hot-air statements of gov
 ernments and corporations into a powerful grassroots bio-production ingred
 ient.\n\n\nJiabao Li (University of Texas at Austin, University of Tokyo) 
 and Ben Evanson (University of Texas at Austin)\n---------------------\nRe
 cognition: capture(scene)\n\n"Recognition: capture(scene)" uses an iPhone 
 to create a gap between what the user sees on the screen while taking a pa
 norama shot and the final result. This aims to encourage new visual experi
 ences and perspectives by challenging familiar perceptions of a commonly u
 sed function.\n\n\nRintaro Fujita and Scott Allen (Kyoto Seika University)
 \n---------------------\nSemantic See-through Goggles\n\nSemantic See-thro
 ugh Goggles are a kind of spectacles, through which the view is once total
 ly verbalized and then re-imaged. The view, in which much of the spatial p
 ositioning and material has been reworked, however, does indeed convey the
  meaning of the scene in front of it.\n\n\nGoki Muramoto (University of To
 kyo), Yuri Yasui (University of British Columbia), and Hirosuke Asahi (Uni
 versity of Tokyo)\n---------------------\nWhere Are We Now?\n\nWhere Are W
 e Now? is an interactive 360-degree photography-based artwork weaving toge
 ther horizontal and vertical scrolls to reflect on the intense, congested 
 and dynamic histories and present moments of Hong Kong.\n\n\nPeter William
 s and Chui Ying Wong (California State University, Sacramento)\n----------
 -----------\nContent Aware Studies Series\n\nThe series includes sculpture
 s, videos and texts as inquiries into reverse-archeology via Ai models and
  3d scans datasets. Aimed at reconstructing missing fragments within the s
 culptures of classical antiquities and paleontological objects these compu
 tational systems are exercised at speculative obj...\n\n\nÈgor Kraft (Acad
 emy of Fine Arts Vienna, China Academy of Art)\n---------------------\nEve
 nt Modeling\n\nEvent Modeling consists of two works (#dump and AI Fossil) 
 that scrape social media text to generate 3d sculptures within simulated v
 irtual and interactive environments.  Real-time social media posts trigger
  corresponding 3D model dumps into a virtual landfill and crystallize into
  AI generated fossi...\n\n\nMark Ramos (Pratt Institute, New York Universi
 ty) and Ziyang Wu (China Academy of Art)\n---------------------\nIn Vivo /
  In Vitro - Trial 1.4\n\nIn Vivo / In Vitro - Trial 1.4 is an interactive 
 new media installation. It leverages machine learning to understand the mo
 ment a viewer blinks, ephemerally displaying generative embryonic imagery 
 during this brief moment of unconsciousness.\n\n\nJoey Verbeke and Koi Ren
  (Independent Artist)\n---------------------\nMe vs. You\n\nIn this queer 
 multi-channel installation, footage from a wrestling match between the art
 ists is fed through a generative AI pipeline to expose the limits of surve
 illance-oriented machine vision systems in interpreting human interaction.
 \n\n\nAdam Cole (Creative Computing Institute, Creative Computing Institut
 e, University of the Arts London); Gregor Petrikovič (Independent); and Mi
 ck Grierson (Creative Computing Institute, Creative Computing Institute, U
 niversity of the Arts London)\n---------------------\nAttraction of image\
 n\nThis work contrasts AI generated images of "Enoshima", a famous tourist
  destination in Japan, with photos taken by imitating them locally. These 
 images are uploaded to SNS. The cycle of AI generating ideal realities and
  returning images that imitate them back to the Internet accelerates bias 
 and ide...\n\n\nAsuka Ishii and Kazuki Nagata (Keio University)\n---------
 ------------\nTAI_ON: Audible Body and Its Enveloping Rhythm\n\n"TAI_ON" i
 s an immersive installation that invites participants to reconnect with th
 eir bodily rhythms within a sculpted, 300-year-old tree. Using a non-conta
 ct millimeter-wave radar, the artwork encourages participants to tune into
  their inner signals, fostering a harmonious relationship with their...\n\
 n\nSEIOH EZAKI (Ichihara hospital, University of Tsukuba) and KEIICHI ZEMP
 O (University of Tsukuba; Xtrans tech, Inc.)\n---------------------\nDiver
 se and Universal Camera\n\nThis video installation collages footage from t
 he Encyclopedia Cinematographica (EC) using a hybrid system of AI-based au
 tomatic and manual tagging. It explores connections between different eras
  and regions, visualizing EC's encyclopedic nature.\n\n\nYasushi Noguchi a
 nd Yuta Ogai (Tokyo Polytechnic University)\n---------------------\nPeep\n
 \n"Peep," inspired by reality dating shows, explores how the internet fuel
 s voyeurism. The entire piece comprises three parallel threads, represente
 d by surveillance footage, window, and mirror, converging into a single co
 nclusion. Through this work, we hope to convey that contributing to the in
 ternet...\n\n\nChuan Tsai and An Jung Huang (National Tsing Hua University
 )\n---------------------\nMid Tide #3\n\nVideo Installation. This work tra
 nsforms video footage of waves into a 3D object with time as the depth dim
 ension. By deviating from linear playback, it explores the unique percepti
 on of floating on the sea's surface, merging the body with the waves, and 
 altering the viewer's perception of time and ...\n\n\nRyu Furusawa (Tokyo 
 University of the Arts)\n---------------------\n"Pla-tsugi: Modern Kintsug
 i through Digital Fabrication"\n\n"Pla-tsugi" is a modern restoration meth
 od using 3D printing and VR technology to reassemble and recreate broken o
 bjects, inspired by traditional Japanese Kintsugi and Yobitsugi.\n\n\nAKIO
  HARADA (Independent)\n---------------------\nPatriotic Stamp Machine\n\nP
 atriotic Stamp Machine draws inspiration from a series of recent incidents
  in Hong Kong. It features a real-time, CNC-controlled stamp painting mach
 ine alongside a column of CRT TVs displaying a series of three-channel vid
 eos.\n\n\nMiu Ling Lam (City University of Hong Kong)\n-------------------
 --\nSynCocreate\n\nSynCocreate is a neurofeedback co-creation virtual expe
 rience where paired users synchronize their brainwaves to collaboratively 
 create art in a 3D environment. This immersive experience explores the pot
 ential of brainwave interaction to enhance co-creativity, emotional connec
 tion, and social well-b...\n\n\nTiange Wang (VLab, Independent Designer) a
 nd Xin Feng (Independent Researcher)\n\nRegistration Category: Enhanced Ac
 cess, Exhibit & Experience Access, Experience Hall Exhibitor, Full Access,
  Full Access Supporter, Trade Exhibitor
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