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DTSTAMP:20250110T023312Z
LOCATION:Hall B7 (1)\, B Block\, Level 7
DTSTART;TZID=Asia/Tokyo:20241205T144500
DTEND;TZID=Asia/Tokyo:20241205T155500
UID:siggraphasia_SIGGRAPH Asia 2024_sess135@linklings.com
SUMMARY:Fill the Gap: What Happened In-between?
DESCRIPTION:Technical Papers\n\nEach Paper gives a 10 minute presentation.
 \n\nGFFE: G-buffer Free Frame Extrapolation for Low-latency Real-time Rend
 ering\n\nReal-time rendering has been embracing ever-demanding effects, su
 ch as ray tracing. However, rendering such effects in high resolution and 
 high frame rate remains challenging. Frame extrapolation methods, which do
  not introduce additional latency as opposed to frame interpolation method
 s such as DLS...\n\n\nSongyin Wu (University of California Santa Barbara);
  Deepak Vembar, Anton Sochenov, and Selvakumar Panneer (Intel Corporation)
 ; Sungye Kim (Intel (now AMD)); Anton Kaplanyan (Intel Corporation); and L
 ing-Qi Yan (University of California Santa Barbara)\n---------------------
 \nDrawingSpinUp: 3D Animation from Single Character Drawings\n\nAnimating 
 various character drawings is an engaging visual content creation task. Gi
 ven a single character drawing, existing animation methods are limited to 
 flat 2D motions and thus lack 3D effects. An alternative solution is to re
 construct a 3D model from a character drawing as a proxy and then re...\n\
 n\nJie ZHOU (City University of Hong Kong), Chufeng XIAO (Hong Kong Univer
 sity of Science and Technology), Miu-Ling LAM (City University of Hong Kon
 g), and Hongbo FU (Hong Kong University of Science and Technology)\n------
 ---------------\nSKEL-Betweener: a Neural Motion Rig for Interactive Motio
 n Authoring\n\nAuthoring 3D motions is a laborious process that requires m
 anipulating and coordinating many control handles over time. Neural motion
  representations learned from large motion datasets have recently shown im
 pressive capabilities in many motion completion tasks. However, current me
 thods are not desig...\n\n\nDhruv Agrawal (ETH Zürich, DisneyResearch|Stud
 ios) and Jakob Buhmann, Dominik Borer, Robert W. Sumner, and Martin Guay (
 DisneyResearch|Studios)\n---------------------\nToonCrafter: Generative Ca
 rtoon Interpolation\n\nWe introduce ToonCrafter, a novel approach that tra
 nscends traditional correspondence-based cartoon video interpolation, pavi
 ng the way for generative interpolation. Traditional methods, that implici
 tly assume linear motion and the absence of complicated phenomena like dis
 -occlusion, often struggle ...\n\n\nJinbo Xing (Chinese University of Hong
  Kong); Hanyuan Liu (City University of Hong Kong); Menghan Xia, Yong Zhan
 g, Xintao Wang, and Ying Shan (Tencent); and Tien-Tsin Wong (Monash Univer
 sity, Chinese University of Hong Kong)\n---------------------\nFrom Sim-to
 -Real: Toward General Event-based Low-light Frame Interpolation with Per-s
 cene Optimization\n\nVideo Frame Interpolation (VFI) is important for vide
 o enhancement, frame rate up-conversion, and slow-motion generation. The i
 ntroduction of event cameras, which capture per-pixel brightness changes a
 synchronously, has significantly enhanced VFI capabilities, particularly f
 or high-speed, nonlinear ...\n\n\nZiran Zhang (Zhejiang University, Shangh
 ai Artificial Intelligence Laboratory); Yongrui Ma (Chinese University of 
 Hong Kong, Shanghai Artificial Intelligence Laboratory); Yueting Chen (Zhe
 jiang University); Feng Zhang (Shanghai Artificial Intelligence Laboratory
 ); Jinwei Gu and Tianfan Xue (Chinese University of Hong Kong); and Shi Gu
 o (Shanghai Artificial Intelligence Laboratory)\n---------------------\nSk
 eleton-Driven Inbetweening of Bitmap Character Drawings\n\nOne of the prim
 ary reasons for the high cost of traditional animation is the inbetweening
  process, where artists manually draw each intermediate frame necessary fo
 r smooth motion. Making this process more efficient has been at the core o
 f computer graphics research for years, yet the industry has ad...\n\n\nKi
 rill Brodt and Mikhail Bessmeltsev (University of Montreal)\n\nRegistratio
 n Category: Full Access, Full Access Supporter\n\nLanguage Format: English
  Language\n\nSession Chair: Changjian Li (University of Edinburgh)
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