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DTSTAMP:20260817T171536Z
LOCATION:Hall B7 (1)\, B Block\, Level 7
DTSTART;TZID=Asia/Tokyo:20241205T144500
DTEND;TZID=Asia/Tokyo:20241205T155500
UID:siggraphasia_SIGGRAPH Asia 2024_sess135@linklings.com
SUMMARY:Fill the Gap: What Happened In-between?
DESCRIPTION:Each Paper gives a 10 minute presentation.\n\nToonCrafter: Gen
 erative Cartoon Interpolation\n\nWe introduce ToonCrafter, a novel approac
 h that transcends traditional correspondence-based cartoon video interpola
 tion, paving the way for generative interpolation. Traditional methods, th
 at implicitly assume linear motion and the absence of complicated phenomen
 a like dis-occlusion, often struggle ...\n\n\nJinbo Xing (Chinese Universi
 ty of Hong Kong); Hanyuan Liu (City University of Hong Kong); Menghan Xia,
  Yong Zhang, Xintao Wang, and Ying Shan (Tencent); and Tien-Tsin Wong (Mon
 ash University, Chinese University of Hong Kong)\n---------------------\nS
 keleton-Driven Inbetweening of Bitmap Character Drawings\n\nOne of the pri
 mary reasons for the high cost of traditional animation is the inbetweenin
 g process, where artists manually draw each intermediate frame necessary f
 or smooth motion. Making this process more efficient has been at the core 
 of computer graphics research for years, yet the industry has ad...\n\n\nK
 irill Brodt and Mikhail Bessmeltsev (University of Montreal)\n------------
 ---------\nSKEL-Betweener: a Neural Motion Rig for Interactive Motion Auth
 oring\n\nAuthoring 3D motions is a laborious process that requires manipul
 ating and coordinating many control handles over time. Neural motion repre
 sentations learned from large motion datasets have recently shown impressi
 ve capabilities in many motion completion tasks. However, current methods 
 are not desig...\n\n\nDhruv Agrawal (ETH Zürich, DisneyResearch|Studios) a
 nd Jakob Buhmann, Dominik Borer, Robert W. Sumner, and Martin Guay (Disney
 Research|Studios)\n---------------------\nDrawingSpinUp: 3D Animation from
  Single Character Drawings\n\nAnimating various character drawings is an e
 ngaging visual content creation task. Given a single character drawing, ex
 isting animation methods are limited to flat 2D motions and thus lack 3D e
 ffects. An alternative solution is to reconstruct a 3D model from a charac
 ter drawing as a proxy and then re...\n\n\nJie ZHOU (City University of Ho
 ng Kong), Chufeng XIAO (Hong Kong University of Science and Technology), M
 iu-Ling LAM (City University of Hong Kong), and Hongbo FU (Hong Kong Unive
 rsity of Science and Technology)\n---------------------\nFrom Sim-to-Real:
  Toward General Event-based Low-light Frame Interpolation with Per-scene O
 ptimization\n\nVideo Frame Interpolation (VFI) is important for video enha
 ncement, frame rate up-conversion, and slow-motion generation. The introdu
 ction of event cameras, which capture per-pixel brightness changes asynchr
 onously, has significantly enhanced VFI capabilities, particularly for hig
 h-speed, nonlinear ...\n\n\nZiran Zhang (Zhejiang University, Shanghai Art
 ificial Intelligence Laboratory); Yongrui Ma (Chinese University of Hong K
 ong, Shanghai Artificial Intelligence Laboratory); Yueting Chen (Zhejiang 
 University); Feng Zhang (Shanghai Artificial Intelligence Laboratory); Jin
 wei Gu and Tianfan Xue (Chinese University of Hong Kong); and Shi Guo (Sha
 nghai Artificial Intelligence Laboratory)\n---------------------\nGFFE: G-
 buffer Free Frame Extrapolation for Low-latency Real-time Rendering\n\nRea
 l-time rendering has been embracing ever-demanding effects, such as ray tr
 acing. However, rendering such effects in high resolution and high frame r
 ate remains challenging. Frame extrapolation methods, which do not introdu
 ce additional latency as opposed to frame interpolation methods such as DL
 S...\n\n\nSongyin Wu (University of California Santa Barbara); Deepak Vemb
 ar, Anton Sochenov, and Selvakumar Panneer (Intel Corporation); Sungye Kim
  (Intel (now AMD)); Anton Kaplanyan (Intel Corporation); and Ling-Qi Yan (
 University of California Santa Barbara)\n\nRegistration Category: Full Acc
 ess, Full Access Supporter\n\nLanguage Format: English Language\n\nSession
  Chair: Changjian Li (University of Edinburgh)
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