BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T173000 UID:siggraphasia_SIGGRAPH Asia 2023_sess197@linklings.com SUMMARY:XR DESCRIPTION:XR\n\nThe Extended Reality (XR) program is a juried exhibition within the Experience Hall that showcases Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) prototype systems and/or innovative content with off-the-shelf consumer products and software. There will also be scheduled presentations for submitters to explain the concepts behind these novel technologies.\nXR includes representative forms such as VR, AR and MR. It is a superset which includes the entire spectrum from “the com plete real” to “the complete virtual” in the reality–virtuality continuum. \nSomething new this year will be the XR Theater, where immersive cinemati c and storytelling experiences can be viewed in a VR display theater-like setting!\n\nCubic Gymnastics\n\n"Cubic Gymnastics" is an XR system where u sers embody a geometric body and perform impossible object-like movements using an HMD. The body includes shapes like cubes, cones, cylinders, and h alf-cylinders, allowing for actions like body separation, adhesion, stretc hing, deformation, and rotation that...\n\n\nKenri Kodaka (Nagoya City Uni versity)\n---------------------\nDarkening [XR Theater]\n\nThe animated i mmersive film in VR addresses depression and the ways to cope with it. Dir ector and protagonist Ondřej guides us through diverse landscapes associat ing the story of his struggle with depression since puberty. He finds out that his tool to get the illness under control is his voice...\n\n\nHana B laha Šilarová (Frame Films)\n---------------------\nFlow: Connect the move ment of Virtual Actor and Audience\n\nComposed of light, movement, and AR, 'Flow' is an AR immersive performance where the virtual actor and the aud ience create movement together. The movements are visualized on the stage and convey the story of a character letting go of memories and a character attempting to hold onto them.\n\n\nJeongmin Lee and Jisu Lee (Chung-Ang U niversity), Hyerim Jung (Yonsei University), and Taekyung Yoo (Chung-Ang U niversity)\n---------------------\nNinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks\n\nThis project explores the use of paralle l views to support asynchronous object and scene exploration tasks. It ena bles users to manipulate four additional perspectives, referred to as Ninj aHeads, using eye gaze and hand gestures, allowing them to see around and behind a point of interest.\n\n\nTheophilus Teo (University of South Austr alia), Maki Sugimoto (Keio University), and Gun Lee and Mark Billinghurst (University of South Australia)\n---------------------\nVolumetric Scenogr aphy for the Fashion Film Genre: 444.2, a Posthumanist Journey in Virtual Reality\n\nThe first star cluster mapped by the original stargazers of Sou thern Africa constellates 444.2 light years away from Earth. Volumetric fa shion bodies superposed on the virtual geography of the Southern African L arge Telescope unfold as posthumanistic performance, entangling African co smology with th...\n\n\nNirma Madhoo (Royal Melbourne Institute of Technol ogy)\n---------------------\nSensoryScape: Context-Aware Empathic VR Photo graphy\n\nSensoryScape showcases an empathic Virtual Reality (VR) photogra phy experience that induces flow. Using a Galea VR headset with biosensors , the VR environment and companion adapt to the user's emotions, measured in real-time. This application highlights how VR HMDs with physiological s ensors can cre...\n\n\nKunal Gupta, Yuewei Zhang, Tamil Selvan Gunasekaran , and Prasanth Sasikumar (University of Auckland); Nanditha Krishna (Amrit a Vishwa Vidyapeetham, Amritapuri); Philip Pits and Conor Russomanno (Open BCI, Inc); and Mark Billinghurst (University of Auckland)\n--------------- ------\nA Safer Place? Stories from the Emergency Department [XR Theater] \n\n"ASaferPlace" represents a groundbreaking fusion of art, technology, a nd research that offers viewers a deeply immersive and empathetic experien ce within a hospital ED and beyond. Eight individuals who have personal li ved experience with mental distress and admissions serve as guides, sharin g their ...\n\n\nVolker Kuchelmeister, Jill Bennett, and Gail Kenning (UNS W Sydney); Renata Kokanović (RMIT); and Alex Davis (UNSW Sydney)\n-------- -------------\nasmVR: Enhancing ASMR Tingles with Multimodal Triggers Base d on Virtual Reality\n\nasmVR expands ASMR experiences through VR, haptic feedback, and avatar interaction, enabling a more intimate interaction wit h ASMRtists. asmVR helps users enhance ASMR tingling sensations through on line and offline modes, provides realistic VR environments and remote avat ar ASMRtist for users, showc...\n\n\nDANYANG PENG (Keio University Graduat e School of Media Design)\n---------------------\nFresh Memories: The Look [XR Theater]\n\nCan you look into the eyes of people who are facing the terror in Ukraine during the ongoing war?\n\n\nOndrej Moravec (Brainz Imme rsive)\n---------------------\nTranscale: Embodiment transition toward Mul ti-verse exploration\n\nTranscale is a VR experience where the users can c hange the body scale smoothly while walking. \nBy continuously modifying t heir perceived body scale, this interaction method provides the users to e xplore the virtual world from various points of view from a dwarf to a gia nt.\n\n\nHaruka Onoda (Keio University Graduate School of Media Design)\n- --------------------\nMiniGI: Guerilla Mappings in Miniature\n\nWe present Secret Mapping, an interactive tabletop installation coupled with a handh eld Augmented Reality (AR) visualisation.\n\n\nDávid Maruscsák (Université Paris-Saclay, CNRS)\n---------------------\nPrison X\n\nHeavy doors open and you’re swept into an infamous Bolivian jail, where you have to coexist with devils, saints, wicked characters, corrupt prison guards and even a foreigner filmmaker. In Prison X you live inside the dreams and nightmares of the Neo-Andean underworld.\n\n\nDaniel Fallshaw (UNF Pty Ltd)\n------- --------------\nMissing 10 Hours VR [XR Theater]\n\nMissing 10 Hours make s you realize how much the decisions and actions of bystanders can drastic ally influence the course of an evening. In this interactive VR piece, the viewer is led on a night out by Greg, a big-headed guy with bad intention s.\n\n\nFanni Fazakas (RUMEXR; CMIC, Victoria University of Wellington)\n- --------------------\nNVSHU: Virtual Reality Design and Narrative Populari zation for Intangible Cultural Heritage Characters\n\nThis project reconst ructs and reproduces the ecological context of “NVSHU” culture in an immer sive VR experience. We explore interactive approaches of communication for this unique intangible heritage context. " NVSHU " amplifies the effectiv eness of intangible cultural heritage preserv...\n\n\nLinqi Sun (Beihang University)\n---------------------\nPerfectFit: Custom-Fit Garment Design in Augmented Reality\n\nPerfectFit, an interactive AR system for fitting g arments based on individual body shapes, provides a realistic simulation o f garments reacting to a client's body and movement, allowing designers to adjust fits in real-time. During exhibits, visitors use the system to sim ulate a designer's role, giv...\n\n\nAkihiro Kiuchi (The University of Tok yo)\n---------------------\n“Dongba Script Character Construction Space”: VR science-based interactive experience of pictographs in intangible cultu ral heritage\n\n"Dongba Character Space" is a VR interactive experience of popular science based on Dongba symbols characters of Nakhi people in Yun nan, China, and provides an immersive virtual reality experience with the traditional theory of ideograph character construction as the breakthrough point.\n\n\nShou Yan (Beihang University)\n---------------------\nThe Fus ion Nexus: Exploring the Confluence of Virtual and Real Worlds through Bio cognitive Audio-Verbal Interface in Immersive XR Environments\n\nWe develo ped a VR asymmetric collaboration system where the VR player instructed th e real-world collaborator to do poses to save him from a flooding garage. At the same time, the VR player's heart rate would be transformed to drumb eats in real-time to increase the real-world player's empathic feelin...\n \n\nBowen Yuan (University of South Australia)\n---------------------\nLim it Situation [XR Theater]\n\nThe work aims to explore existential dilemma s through digital sculpture and virtual reality scenarios. the VR scenes u nfold a narrative from the dice marked 1-6, with each face of the cube lea ding to the symbolic and artistic human condition in the virtual scene.\n\ n\nZiyao Lin (Goldsmiths, University of London; Central Academy of Fine Ar ts)\n---------------------\nFortune [XR Theater]\n\nMoney has no intrinsi c value beyond what we’ve collectively agreed to grant it. However, there’ s no denying that money governs our lives. Fortune is an augmented reality series of 8 filters for Snapchat & Instagram offering a modern & pop expl oration of the power of money and its psychol...\n\n\nClaire Meinhard, Emi lie Valentin, Nicolas Bourniquel, and Brett Gaylor (/) and Aurélie Leduc a nd Arnaud Colinart (Atlas V)\n---------------------\nPerinatal Dreaming - Understanding Country [XR Theater]\n\nPerinatal Dreaming, led by artist a nd midwife Marianne Wobcke. As one of thousands of Indigenous children for cibly removed from her mother, she has spent her career researching and su pporting perinatal and intergenerational trauma. The artwork presents an i mmersive experience evoking early life in t...\n\n\nVolker Kuchelmeister a nd Jill Bennett (UNSW Sydney); Marianne Wobcke (Griffith University); Luci a Barrera (UNSW Sydney); and Glenn Barry, Naomi Sunderland, and Phil Graha m (Griffith University)\n---------------------\nGeneral Software Platform for Designing and Developing of Augmented Reality Task Support Systems\n\n We propose a general-purpose framework for easy design and implementation of AR work support software for various assembly, disassembly, and inspect ion tasks. Through design on a web tool, flexible work support content can be easily developed without programming, even by those who have no experi ence...\n\n\nYuichiro Fujimoto and Soshiro Ueda\n---------------------\nKr istine Is Not Well [XR Theater]\n\nMemes vs. Algorithm in metaverse inspi red by real rebellion stories\n\nKristine is Not Well is a 20-minute anima ted VR social media simulation that highlights the resistance of online ac tivists against algorithmic surveillance and censorship.\n\n\nSeeyam Quine (Independent)\n---------------------\nDynamic Ocean Explorer: XR Experien ce\n\nThe Dynamic Ocean Explorer XR experience combines traditional oceano graphic visualisation with a dynamic animated volumetric cube, affording a pproaches only possible in dynamic 3D such as arbitrary 6-axis clipping, a s well as the embodied interaction techniques of natural gestural interact ion and di...\n\n\nViveka Weiley (CSIRO)\n\nRegistration Category: Full Ac cess, Business & Innovation Symposium Access, Exhibit & Experience Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR