BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070248Z LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T093900 DTEND;TZID=Australia/Melbourne:20231215T095600 UID:siggraphasia_SIGGRAPH Asia 2023_sess305_edu_124@linklings.com SUMMARY:Pedagogical strategies for teaching Virtual Production pipelines DESCRIPTION:Educator's Forum\n\nGregory Bennett, Hossein Najafi, and Lee J ackson (Auckland University of Technology)\n\nThe incorporation of LED wal ls and virtual production tools in the film industry is a recent developme nt that has significant pedagogical implications (Blistein, 2020; Farid & Torralba, 2021). The use of LED walls combines physical and digital realit ies, potentially reducing post-production time and resource usage (Ong, 20 20). Virtual production can facilitate immediate on-set decision-making an d mitigate the need for certain post-production adjustments (Epic Games, 2 020). MIT researchers posit that such practices may also reduce the carbon footprint associated with location filming (Farid & Torralba, 2021). None theless, further research and innovation are needed to overcome any limita tions and fully harness the potential of this technology.\nThe utilization of Unreal Engine software and other real-time tools in visual effects edu cation aligns with industry trends and enhances student preparedness for p rofessional practice (Fleischer, 2020). It has been suggested that engagin g students with these tools can foster an understanding of the virtual pro duction pipeline, thus aligning the educational curriculum with evolving i ndustry standards (Balsamo et al., 2021).\nAs educators at Auckland Univer sity of Technology, we recognized the necessity of early integration of th ese paradigm-shifting tools into our curriculum to prepare students for im pending and ongoing industry changes. In anticipation of procuring LED wal ls, we explored the potential of leveraging existing resources to initiate a pedagogical foray into the virtual production sphere. The available res ources encompassed a large green screen studio, a motion capture studio, a nd virtual reality (VR) headsets and trackers.\n\nRegistration Category: F ull Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=edu_124&sess=sess305 END:VEVENT END:VCALENDAR