BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T120000 UID:siggraphasia_SIGGRAPH Asia 2023_sess210@linklings.com SUMMARY:Real-Time Live! DESCRIPTION:Real-Time Live!\n\nReal-Time Live! is an amazing experience an d a unique highlight of the SIGGRAPH and SIGGRAPH Asia conferences. Watch as the best in real-time graphics and interactive techniques come alive in an accessible and entertaining live showcase and competition. From render ing tools to game worlds, from virtual production drama to astrophysics si mulation, you never know what to expect in a Real-Time Live! show.\nJoin u s and celebrate The Art of the Demo at SIGGRAPH Asia 2023 in Sydney this y ear.\n\nGeometry Aware Texturing for 3D Avatars Content Creation\n\nThe te chnology allows users with minimal qualifications in 3D editing to re-text ure 3D models by using prompts. Generated textures are geometry aware and follow the semantic details of the mesh. At Ready Player Me this technolog y is valuable for content stylization to match developer needs with a sp.. .\n\n\nEvgeniia Cheskidova, Aleksandr Arganaidi, Daniel-Ionut Rancea, and Olaf Haag (Ready Player Me)\n---------------------\nBig Sand Live\n\nBig S and is a virtual band set in a sci-fi world, and the brainchild of musicia n and former radio presenter Sally Coleman. The band's RTL appearance show cases how an independent creator can deliver a motion capture performance from a remote location, with a focus on music and playful audience intera. ..\n\n\nSally Coleman (Big Sand)\n---------------------\nInteractive Textu re Painting with Generative AI\n\nWe present the first AI-powered tool for interactive texture painting directly on 3D objects. We show how, using t his tool, artists can augment their existing workflows, by sourcing comple x textures from inspiration images and painting seamless infinite variatio ns of any texture, while hallucinating...\n\n\nAnita Hu (NVIDIA); Nishkrit Desai (University of Toronto, Vector Institute); Ashley Goldstein and Has san Abu Alhaija (NVIDIA); Seung Wook Kim (NVIDIA, University of Toronto); Daniela Hasenbring, Alexander Zook, and Rajeev Rao (NVIDIA); and Maria Shu grina (University of Toronto, NVIDIA)\n---------------------\nThe drummer who played an orchestra - real time conversion of solo performance to orch estral layers\n\nExperience the supernatural world of cats, thunder, and n ew gods in this composition by composer /sound designer Yunyu. Using the i nnovative Roland Taiko-1 master drummer Ryuji Hamada plays the role of sol oist and conductor, taking listeners on a musical journey that explores th e symbiotic relations...\n\n\nYunyu Ong (University of Technology Sydney, Creativity and Cognition Studios); Ryuji Hamada (Taikoz); Simon Ayton (Rol and Australia); and Kotaro Nomura (Roland Japan)\n---------------------\nV irtual Songlines - Warrane\n\nVirtual Songlines - Warrane is a real seriou s adventure-based role-playing simulation set in a third-person perspectiv e, similar to many role-playing games but based on the history of connecti on to Sydney of the Gadigal people.\n\n\nBrett Leavy (Bilbie XR Labs)\n--- ------------------\nCollective Gestures / Collapsing Distances\n\nHow do w e meet and come to know each other at a distance? In these anxious and un settled times, bodies matter. Collective Gestures / Collapsing Distances is a distributed performance taking place between Banyumas (Central Java) and Gadigal Lands (NSW, Australia).\n\n\nMegan Beckwith, Victoria Chiu, Ca rol Brown, and Monica Lim (University of Melbourne)\n--------------------- \nReal-time, AI-powered, collaborative 3D motion capture at massive scale. \n\nSee a live demo of RADiCAL’s AI-based animation platform, including RA DiCAL Live, which powers real-time, multiplayer motion capture through the internet, across WebGL, Unreal, Unity, Maya, Blender and Nvidia Omniverse , including retargeting to custom characters, recording to the timeline, a nd...\n\n\nGavan Gravesen and Matteo Giuberti (Radical Solutions, Inc.)\n- --------------------\nReal-time Auditorium Modeling and Visual Effects for Live Performances\n\nWe showcase a novel live visual effects platform, pr oviding real-time 3D capturing and modeling of real-world environments fro m multiple live-streaming 360 RGBD videos. The platform enables mixed real ity performances, allowing live in-person audiences to interact with 3D vi rtual assets. This platfor...\n\n\nAndrew Chalmers, Faisal Zaman, Anna Sta ngnes, and Simon Finnie (Computational Media Innovation Centre, Victoria U niversity of Wellington); Hong Son Nguyen and JungHyun Han (Department of Computer Science and Engineering, Korea University); and Taehyun Rhee (Com putational Media Innovation Centre, Victoria University of Wellington)\n\n Registration Category: Full Access, Enhanced Access, Trade Exhibitor, Expe rience Hall Exhibitor END:VEVENT END:VCALENDAR