BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070310Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231213T110000 DTEND;TZID=Australia/Melbourne:20231213T173000 UID:siggraphasia_SIGGRAPH Asia 2023_sess286@linklings.com SUMMARY:Demoscene DESCRIPTION:Demoscene\n\nDemoscene events, often considered the original h ackathons, bring together artists and programmers in marathon sessions tha t culminate in a live demo competition. While mainly Europe hosts large-sc ale demoscene events, the culture is spreading globally, pushing the bound aries of art, code , graphics and music.\n\nWhen we talk about Demoscene, we delve into the rich history of computer graphics techniques. It's akin to walking through a digital art gallery, where each work pushes the bound aries of what is technically possible. For those who want to make a name f or themselves in CGI, game development or research, Demoscene is not just a recommendation; it's a rite of passage. The skills gained here are versa tile and provide a solid foundation for various career paths.\n\nBut Demos cene is not just about code or visuals. It's about the people. A melting p ot of diverse minds from all walks of life - regardless of neurodiversity, gender or sexual orientation. Here the merit lies in the work, in the art . The community is caring, always willing to share knowledge. However, the re is a competitive spirit, a friendly rivalry that pushes them to constan tly innovation and creation \n\nThe demoscene, as an international communi ty, holds immense significance, as evidenced by its inclusion in the intan gible heritage listings of UNESCO in numerous countries worldwide. Several of these countries include Finland, Germany, Poland, the Netherlands, and Switzerland. These entries acknowledge the demoscene's contribution to th e evolution of digital culture and visual art, as well as its role in cult ural heritage.\n\nExpect the usual Demoscene activities:\n\n• Demoparty\n• Compos (Competitions)\n• Technical and Creative Talks\n• Workshops\n• Ret ro Museum\n• Demos on display\n• Hardware old and new (C64, Amiga, Atari e tc)\n\nDemoscene and XR\n\nThe demoscene's relationship to new technologie s is ambivalent, especially since it often involves pushing and exceeding the limits of established platforms beyond what is considered possible.\n \nXR technologies, and particularly VR, immediately lend themselves to con suming traditional three-dimensio...\n\n\nJean Botev (VR/AR Lab, Universit y of Luxembourg)\n---------------------\nCommodore 64 projects and more: B ringing inspiration through retro fun\n\nSteve has established a global re putation as a creative hardware and software enthusiast. His works have be en recognised with many 'Wild' category first-place awards in demoscene co mpetitions. \n\nIn this presentation, Steve shows his latest winning Wild entry: a C64 remote-controlled car. For SIGGRAP...\n\n\nSteve Smit (AMIGA) \n---------------------\n"Foundations of the Demoscene" / The time before the demoscene: Discovering the roots\n\nWhen we talk about Demoscene, we d elve into the rich history of computer graphics techniques. It's akin to w alking through a digital art gallery, where each work pushes the boundarie s of what is technically possible. For those who want to make a name for t hemselves in CGI, game development or resear...\n\n\nLukasz Szalankiewicz (Collegium Da Vinci)\n---------------------\nDemoscene aesthetics and pixe ls on the Gameboy\n\nBringing the console demoscene to SIGGRAPH, Arikami e xplores the graphical constraints of the Gameboy. \n\nThis talk goes deep into the internals of the hardware, watching demos run in real time while examining the graphics memory structure. We look at some of the demoscene graphics 'tropes' and consi...\n\n\nArikami - (FBR ROM)\n\nRegistration Ca tegory: Full Access, Business & Innovation Symposium Access, Exhibit & Exp erience Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibito r END:VEVENT END:VCALENDAR