BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070242Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_282@linklings.com SUMMARY:The Shortest Route Is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR DESCRIPTION:Technical Papers\n\nBudmonde Duinkharjav and Benjamin Liang (N ew York University), Anjul Patney and Rachel Brown (NVIDIA Research), and Qi Sun (New York University)\n\nSpeed and consistency of target-shifting p lay a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires change s both in depth and direction. Gaze changes in depth are driven by slow, i nconsistent vergence movements which rotate the eyes in opposite direction s, while changes in direction are driven by ballistic, consistent movement s called saccades, which rotate the eyes in the same direction. In the nat ural world, most of our eye movements are a combination of both types. Whi le scientific consensus on the nature of saccades exists, vergence and com bined movements remain less understood and agreed upon.\n\nWe eschew the l ack of scientific consensus in favor of proposing an operationalized compu tational model which predicts the speed of any type of gaze movement durin g target-shifting in 3D. To this end, we conduct a psychophysical study in a stereo VR environment to collect more than 12,000 gaze movement trials, analyze the temporal distribution of the observed gaze movements, and fit a probabilistic model to the data. We perform a series of objective measu rements and user studies to validate the model. The results demonstrate it s predictive accuracy, generalization, as well as applications for optimiz ing visual performance by altering content placement. Lastly, we leverage the model to measure differences in human target-changing time relative to the natural world, as well as suggest scene-aware projection depth. By in corporating the complexities and randomness of human oculomotor control, w e hope this research will support new behavior-aware metrics for VR/AR dis play design, interface layout, and gaze-contingent rendering.\n\nRegistrat ion Category: Full Access, Enhanced Access, Trade Exhibitor, Experience Ha ll Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=papers_282&sess=sess209 END:VEVENT END:VCALENDAR