BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070244Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T143500 DTEND;TZID=Australia/Melbourne:20231213T145000 UID:siggraphasia_SIGGRAPH Asia 2023_sess128_papers_914@linklings.com SUMMARY:GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fiel ds DESCRIPTION:Technical Papers\n\nBarbara Roessle and Norman Müller (Technic al University of Munich); Lorenzo Porzi, Samuel Rota Bulò, and Peter Konts chieder (Meta Reality Labs); and Matthias Niessner (Technical University o f Munich)\n\nNeural Radiance Fields (NeRF) have shown impressive novel vie w synthesis results; nonetheless, even thorough recordings yield imperfect ions in reconstructions, for instance due to poorly observed areas or mino r lighting changes.\nOur goal is to mitigate these imperfections from vari ous sources with a joint solution: we take advantage of the ability of gen erative adversarial networks (GANs) to produce realistic images and use th em to enhance realism in 3D scene reconstruction with NeRFs. \nTo this end , we learn the patch distribution of a scene using an adversarial discrimi nator, which provides feedback to the radiance field reconstruction, thus improving realism in a 3D-consistent fashion. \nThereby, rendering artifac ts are repaired directly in the underlying 3D representation by imposing m ulti-view path rendering constraints. \nIn addition, we condition a genera tor with multi-resolution NeRF renderings which is adversarially trained t o further improve rendering quality. \nWe demonstrate that our approach si gnificantly improves rendering quality, e.g., nearly halving LPIPS scores compared to Nerfacto while at the same time improving PSNR by 1.4dB on the advanced indoor scenes of Tanks and Temples.\n\nRegistration Category: Fu ll Access\n\nSession Chair: Jianfei Cai (Monash University) URL:https://asia.siggraph.org/2023/full-program?id=papers_914&sess=sess128 END:VEVENT END:VCALENDAR