BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070245Z LOCATION:Meeting Room C4.9+C4.10\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T175500 DTEND;TZID=Australia/Melbourne:20231213T180500 UID:siggraphasia_SIGGRAPH Asia 2023_sess167_papers_1057@linklings.com SUMMARY:ACE: Adversarial Correspondence Embedding for Cross Morphology Mot ion Retargeting from Human to Nonhuman Characters DESCRIPTION:Technical Communications, Technical Papers\n\nTianyu Li (Georg ia Institute of Technology), Jungdam Won (Seoul National University), Alex ander Clegg (Meta), Jeonghwan Kim (Georgia Institute of Technology), Aksha ra Rai (Meta), and Sehoon Ha (Georgia Institute of Technology)\n\nMotion r etargeting is a promising approach for generating natural and compelling m otions for nonhuman characters. However, it is challenging to translate hu man movements into semantically equivalent motions for target characters w ith very different morphologies due to ambiguity. This work presents a nov el learning-based motion retargeting framework, Adversarial Correspondence Embedding (ACE), to retarget human motions onto target characters with di fferent body dimensions and structures. Our framework is designed to produ ce natural and feasible robot motions by leveraging generative-adversarial networks (GANs) while preserving high-level motion semantics by introduci ng an additional feature loss. In addition, we pretrain a robot motion pri or that can be controlled in a latent embedding space and seek to establis h a compact correspondence. We demonstrate that the proposed framework can produce convincing retargeted motions for three different characters, a q uadrupedal robot with a manipulator, a crab character, and a wheeled manip ulator. We further validate the design choices of our framework by conduct ing baseline comparisons and user studies. We also demonstrate the sim-to- real of the retargeted motions by transferring it to the real Spot robot.\ n\nRegistration Category: Full Access\n\nSession Chair: Yoonsang Lee (Hany ang University) URL:https://asia.siggraph.org/2023/full-program?id=papers_1057&sess=sess16 7 END:VEVENT END:VCALENDAR