BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070240Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_381@linklings.com SUMMARY:AniPortraitGAN: Animatable 3D Portrait Generation from 2D Image Co llections DESCRIPTION:Technical Papers\n\nYue Wu (Hong Kong University of Science an d Technology), Sicheng Xu (Microsoft Research Asia), Jianfeng Xiang (Tsing hua University), Fangyun Wei (Microsoft Research Asia), Qifeng Chen (Hong Kong University of Science and Technology), and Jiaolong Yang and Xin Tong (Microsoft Research Asia)\n\nPrevious animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. H owever, head-only videos are relatively uncommon in real life, and full bo dy generation typically does not deal with facial expression control and s till has challenges in generating high-quality results. Towards applicable video avatars, we present an animatable 3D-aware GAN that generates portr ait images with controllable facial expression, head pose, and shoulder mo vements. It is a generative model trained on unstructured 2D image collect ions without using 3D or video data. For the new task, we base our method on the generative radiance manifold representation and equip it with learn able facial and head-shoulder deformations. A dual-camera rendering and ad versarial learning scheme is proposed to improve the quality of the genera ted faces, which is critical for portrait images. A pose deformation proce ssing network is developed to generate plausible deformations for challeng ing regions such as long hair. Experiments show that our method, trained o n unstructured 2D images, can generate diverse and high-quality 3D portrai ts with desired control over different properties.\n\nRegistration Categor y: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibito r URL:https://asia.siggraph.org/2023/full-program?id=papers_381&sess=sess209 END:VEVENT END:VCALENDAR