BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070312Z LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T110000 DTEND;TZID=Australia/Melbourne:20231215T113000 UID:siggraphasia_SIGGRAPH Asia 2023_sess306@linklings.com SUMMARY:Academia and Industry Relations DESCRIPTION:Educator's Forum\n\nSIGGRAPH Asia 2023 is excited to announce the return of the education program! The Educator’s Forum invites people f rom both academia and the industry to present innovative research, methods and developments related to the teaching of computer graphics and interac tive techniques and application of computer graphics and interactive techn iques in all areas of learning.\nSupporting the conference theme – Connect ing Stories, being able to tell stories and communicate effectively throug h and across a diverse range of social, cultural, professional, technical, and creative networks, and communities is a vital part of the educational experience. SIGGRAPH Asia views education as a natural and essential part of the lifelong learning process and supports the evolving integration of art and technology embraced by educators.\n\n\nAs an international gather ing of industry professionals and academics, the Educator’s Forum will pre sent perspectives that appeal to a wide spectrum of interests and share ed ucational strategies adopted in both industry and academia to make the lea rning process more satisfying, productive, and meaningful.\n\nBridging the Gap: Sustainable Collaboration between CG Production and Educational Inst itutions\n\nThis study explores the importance of industry–academia collab oration in Japan's Computer Graphics (CG) entertainment industry (animatio n, games, visual effects, etc.) and the employment issues of new graduates , proposing sustainable solutions. Building cooperative relationships betw een the in...\n\n\nHarutaka Matsunaga, Yukari Nagai, and Kazunori Miyata ( Japan Advanced Institute of Science and Technology (JAIST))\n------------- --------\nEducational Perilune: Visual effects practices at Media Design S chool\n\nThis paper builds on the work presented by Oliver Hilbert at the SIGGRAPH Asia 2015, Symposium on Education. We examine enhancements to the project-based learning (PBL) model previously presented. The work present ed here analyses the application of learning experience design (LXD) techn iques as a me...\n\n\nStephen Dorner, Tony Li, Peter McCully, and Ryan Mul lany (Media Design School)\n\nRegistration Category: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR