BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070310Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T170000 DTEND;TZID=Australia/Melbourne:20231212T174900 UID:siggraphasia_SIGGRAPH Asia 2023_sess122@linklings.com SUMMARY:See Details DESCRIPTION:Technical Communications, Technical Papers\n\nLocally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing\n\nWe introduce an a daptive level-of-detail technique for ray tracing triangle meshes that aim s to reduce the memory bandwidth used during ray traversal, which can be t he bottleneck for rendering time with large scenes and the primary consume r of energy. We propose a specific data structure for hierarc...\n\n\nJaco b Haydel (University of Utah); Cem Yuksel (University of Utah, Roblox); an d Larry Seiler (Independent)\n---------------------\nRMIP: Displacement ra y tracing via inversion and oblong bounding\n\nHigh-performance ray tracin g of triangle meshes equipped with displacement maps is a challenging task . Existing methods either rely on pre-tessellation, taking full advantage of the hardware but with a poor memory quality tradeoff, or use custom dis placement-centric acceleration structures, preservi...\n\n\nTheo Thonat, I liyan Georgiev, François Beaune, and Tamy Boubekeur (Adobe)\n------------- --------\nReal-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching\n\nWe introduce a novel approach to rendering r eflections in real time that combines the radiance probes of an existing d iffuse global illumination framework and denoised ray-traced reflections.\ n\n\nKenta Eto, Sylvain Meunier, Takahiro Harada, and Guillaume Boissé (Ad vanced Micro Devices, Advanced Micro Devices, Inc. (AMD))\n--------------- ------\nFocus Range: Production Ray Tracing of Depth of Field\n\nWe presen t Focus Range, a depth of field model that extends the focus distance of t he thin lens to a range of perfect focus to improve artist's control.\n\n\ nEdoardo Alberto Dominici (Animal Logic, Huawei) and Emanuel Schrade, Basi le Fraboni, Luke Emrose, and Curtis Black (Animal Logic)\n---------------- -----\nCombining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering\n\nDirect lighting from many area light sour ces is challenging. We propose to reformulate RIS and combine it with proj ected solid angle sampling to improve the convergence of direct lighting.\ n\n\nIshaan Shah, Aakash K.T., and P. J. Narayanan (International Institut e of Information Technology, Hyderabad)\n\nRegistration Category: Full Acc ess\n\nSession Chair: Bin Chen (Max-Planck-Institut für Informatik, D4: Co mputer Graphics) END:VEVENT END:VCALENDAR