BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070244Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T131500 DTEND;TZID=Australia/Melbourne:20231213T133000 UID:siggraphasia_SIGGRAPH Asia 2023_sess169_papers_105@linklings.com SUMMARY:Computational Design of LEGO Sketch Art DESCRIPTION:Technical Communications, Technical Papers, TOG\n\nMingjun Zho u (The Chinese University of Hong Kong); Jiahao Ge (The Chinese University of Hong Kong, Qianzhi Technology Inc.); Hao Xu (Qianzhi Technology Inc.); and Chi-Wing Fu (The Chinese University of Hong Kong)\n\nThis paper prese nts computational methods to aid the creation of LEGO Sketch models from s imple input images. Beyond conventional LEGO mosaics, we aim to improve th e expressiveness of LEGO models by utilizing LEGO tiles with sloping and r ounding edges, together with rectangular bricks, to reproduce smooth curve s and sharp features in the input. This is a challenging task, as we have limited brick shapes to use and limited space to place bricks. Also, the s earch space is immense and combinatorial in nature. We approach the task b y decoupling the LEGO construction into two steps: first approximate the s hape with a LEGO-buildable contour then filling the contour polygon with L EGO bricks. Further, we formulate this contour approximation into a graph optimization with our objective and constraints and effectively solve for the contour polygon that best approximates the input shape. Further, we ex tend our optimization model to handle multi-color and multi-layer regions, and formulate a grid alignment process and various perceptual constraints to refine the results. We employ our method to create a large variety of LEGO models and compare it with humans and baseline methods to manifest it s compelling quality and speed.\n\nRegistration Category: Full Access\n\nS ession Chair: Bernd Bickel (Institute of Science and Technology Austria, G oogle) URL:https://asia.siggraph.org/2023/full-program?id=papers_105&sess=sess169 END:VEVENT END:VCALENDAR