BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T102000 DTEND;TZID=Australia/Melbourne:20231214T112500 UID:siggraphasia_SIGGRAPH Asia 2023_sess129@linklings.com SUMMARY:From Pixels to Gradients DESCRIPTION:Technical Papers\n\nShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rend ering\n\nWe present ShaDDR, an example-based deep generative neural networ k which produces a high-resolution textured 3D shape through geometry deta ilization and conditional texture generation applied to an input coarse vo xel shape. Trained on a small set of detailed and textured exemplar shapes , our method ...\n\n\nQimin Chen, Zhiqin Chen, Hang Zhou, and Hao Zhang (S imon Fraser University)\n---------------------\nDR-Occluder: Generating Oc cluders using Differentiable Rendering\n\nThe target of the occluder is to use very few faces to maintain similar occlusion properties of the origin al 3D model.\nIn this paper, we present DR-Occluder, a novel coarse-to-fin e framework for occluder generation that leverages differentiable renderin g to optimize a triangle set to an occluder. Un...\n\n\nJiaxian Wu, Yue Li n, and Dehui Lu (NetEase Games AI Lab)\n---------------------\nDiffusion P osterior Illumination for Ambiguity-aware Inverse Rendering\n\nInverse ren dering, the process of inferring scene properties from images, is a challe nging inverse problem. The task is ill-posed, as many different scene conf igurations can give rise to the same image. Most existing solutions incorp orate priors into the inverse-rendering pipeline to encourage plaus...\n\n \nLinjie Lyu (Max-Planck-Institut für Informatik), Ayush Tewari (MIT CSAIL ), Marc Habermann (Max-Planck-Institut für Informatik), Shunsuke Saito and Michael Zollhöfer (Reality Labs Research), and Thomas Leimkühler and Chri stian Theobalt (Max-Planck-Institut für Informatik)\n--------------------- \nDifferentiable Rendering of Parametric Geometry\n\nWe propose an efficie nt method for differentiable rendering of parametric surfaces and curves, which enables their use in inverse graphics problems. Our central observat ion is that a representative triangle mesh can be extracted from a continu ous parametric object in a differentiable and efficient w...\n\n\nMarkus W orchel and Marc Alexa (TU Berlin)\n---------------------\nTransparent Obje ct Reconstruction via Implicit Differentiable Refraction Rendering\n\nReco nstructing the geometry of transparent objects has been a long-standing ch allenge. Existing methods rely on complex setups, such as manual annotatio n or darkroom conditions, to obtain object silhouettes and usually require controlled environments with designed patterns to infer ray-background co ...\n\n\nFangzhou Gao, Lianghao Zhang, Li Wang, Jiamin Cheng, and Jiawan Z hang (Tianjin University)\n\nRegistration Category: Full Access\n\nSession Chair: Marc Stamminger (Friedrich-Alexander-Universität Erlangen-Nürnberg ) END:VEVENT END:VCALENDAR