BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070312Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T101500 DTEND;TZID=Australia/Melbourne:20231215T111500 UID:siggraphasia_SIGGRAPH Asia 2023_sess154@linklings.com SUMMARY:See Through The Field DESCRIPTION:Technical Papers\n\nMCNeRF: Monte Carlo Rendering and Denoisin g for Real-Time NeRFs\n\nThe volume rendering step used in Neural Radiance Fields (NeRFs) produces highly photorealistic results, but is inherently slow because it evaluates an MLP at a large number of sample points per ra y. Previous work has addressed this by either proposing neural scene repre sentations that are faster to...\n\n\nKunal Gupta (UC San Diego); Milos Ha san, Zexiang Xu, Fujun Luan, Kalyan Sunkavalli, and Xin Sun (Adobe Inc.); Manmohan Chandraker (UC San Diego); and Sai Bi (Adobe Inc.)\n------------- --------\nAdaptive Shells for Efficient Neural Radiance Field Rendering\n\ nNeural radiance fields achieve unprecedented quality for novel view synth esis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and th ey ar...\n\n\nZian Wang and Tianchang Shen (NVIDIA, University of Toronto) ; Merlin Nimier-David and Nicholas Sharp (NVIDIA); Jun Gao (NVIDIA, Univer sity of Toronto); Alexander Keller (NVIDIA); Sanja Fidler (NVIDIA, Univers ity of Toronto); and Thomas Müller and Zan Gojcic (NVIDIA)\n-------------- -------\nScaNeRF: Scalable Bundle-Adjusting Neural Radiance Fields for Lar ge-Scale Scene Rendering\n\nHigh-quality large-scale scene rendering requi res a scalable representation and accurate camera poses. This research com bines tile-based hybrid neural fields with parallel distributive optimizat ion to improve bundle-adjusting neural radiance fields. The proposed metho d scales with a divide-and-conqu...\n\n\nXiuchao Wu (State Key Laboratory of CAD & CG, Zhejiang University); Jiamin Xu (Hangzhou Dianzi Univeristy); Xin Zhang (State Key Laboratory of CAD&CG, Zhejiang Univerisity); Hujun B ao (State Key Laboratory of CAD & CG, Zhejiang University); Qixing Huang ( University of Texas at Austin); Yujun Shen (Ant Group); James Tompkin (Bro wn University); and Weiwei Xu (State Key Laboratory of CAD&CG, Zhejiang Un iverisity)\n---------------------\nActRay: Online Active Ray Sampling for Radiance Fields\n\nThanks to the high-quality reconstruction and photoreal istic rendering, the Neural Radiance Field (NeRF) has garnered extensive a ttention and has been continuously improved. Despite its high visual quali ty, the prohibitive training time limits its practical application. Althou gh significant accelera...\n\n\nJiangkai Wu, Liming Liu, Yunpeng Tan, Quan lu Jia, Haodan Zhang, and Xinggong Zhang (Peking University)\n------------ ---------\nRT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields\n\nNeu ral Radiance Fields (NeRF) has demonstrated its ability to generate high-q uality synthesized views. Nonetheless, due to its slow inference speed, th ere is a need to explore faster inference methods. In this paper, we propo se RT-Octree, which uses batched regular tracking based on PlenOctree with ...\n\n\nZixi Shu, Ran Yi, Yuqi Meng, Yutong Wu, and Lizhuang Ma (Shangha i Jiao Tong University)\n\nRegistration Category: Full Access\n\nSession C hair: Yuchi Huo (Zhejiang University, Korea Advanced Institute of Science and Technology) END:VEVENT END:VCALENDAR