BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Meeting Room C4.9+C4.10\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T090000 DTEND;TZID=Australia/Melbourne:20231214T100500 UID:siggraphasia_SIGGRAPH Asia 2023_sess165@linklings.com SUMMARY:All About Animation DESCRIPTION:Technical Papers, TOG\n\nPose and Skeleton-aware Neural IK for Pose and Motion Editing\n\nPosing a 3D character for film or game is an i terative and laborious process where many control handles (e.g. joints) ne ed to be manipulated to achieve a compelling result. Neural Inverse Kinem atics (IK) is a new type of IK that enables sparse control over a 3D chara cter pose, and leverages full bo...\n\n\nDhruv Agrawal (ETH Zürich, Disney Research|Studios); Martin Guay, Jakob Buhmann, and Dominik Borer (DisneyRe search|Studios); and Robert W. Sumner (DisneyResearch|Studios, ETH Zürich) \n---------------------\nControllable Group Choreography using Contrastive Diffusion\n\nMusic-driven group choreography poses a considerable challen ge but holds significant potential for a wide range of industrial applicat ions. The ability to generate synchronized and visually appealing group da nce motions that are aligned with music opens up opportunities in many fie lds such as entert...\n\n\nNhat Le and Tuong Do (AIOZ); Khoa Do (VNUHCM-Un iversity of Science); Hien Nguyen, Erman Tjiputra, and Quang Tran (AIOZ); and Anh Nguyen (University of Liverpool)\n---------------------\nGroundLin k: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics\n\n The physical plausibility of human motions is vital to various application s in the fields including but not limited to graphics, animation, robotics , vision, biomechanics, and sports science. While fully simulating human m otions with physics is an extreme challenge, we hypothesize that we can tr eat ...\n\n\nXingjian Han, Ben Senderling, Stanley To, Deepak Kumar, and E mily Whiting (Boston University) and Jun Saito (Adobe Research)\n--------- ------------\nReal-Time Reconstruction of Fluid Flow under Unknown Disturb ance\n\nWe present a framework that captures sparse Lagrangian flow inform ation from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction e ven when the liquid is disturbed by an object of unknown movement and shap e. Through a...\n\n\nKinfung Chu (Tohoku University); Jiawei Huang (Chuzho u University, Void Dimensions); and Hidemasa Takana and Yoshifumi Kitamura (Tohoku University)\n---------------------\nCapturing Animation-Ready Iso tropic Materials Using Systematic Poking\n\nCapturing material properties of real-world elastic solids is both challenging and highly relevant to ma ny applications in computer graphics, robotics and related fields. We give a non-intrusive, in-situ and inexpensive approach to measure the nonlinea r elastic energy density function of man-made ma...\n\n\nHuanyu Chen, Dany ong Zhao, and Jernej Barbic (University of Southern California)\n\nRegistr ation Category: Full Access END:VEVENT END:VCALENDAR