BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070310Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231213T110000 DTEND;TZID=Australia/Melbourne:20231213T173000 UID:siggraphasia_SIGGRAPH Asia 2023_sess196@linklings.com SUMMARY:XR DESCRIPTION:XR\n\nThe Extended Reality (XR) program is a juried exhibition within the Experience Hall that showcases Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) prototype systems and/or innovative content with off-the-shelf consumer products and software. There will also be scheduled presentations for submitters to explain the concepts behind these novel technologies.\nXR includes representative forms such as VR, AR and MR. It is a superset which includes the entire spectrum from “the com plete real” to “the complete virtual” in the reality–virtuality continuum. \nSomething new this year will be the XR Theater, where immersive cinemati c and storytelling experiences can be viewed in a VR display theater-like setting!\n\nCubic Gymnastics\n\n"Cubic Gymnastics" is an XR system where u sers embody a geometric body and perform impossible object-like movements using an HMD. The body includes shapes like cubes, cones, cylinders, and h alf-cylinders, allowing for actions like body separation, adhesion, stretc hing, deformation, and rotation that...\n\n\nKenri Kodaka (Nagoya City Uni versity)\n---------------------\nDarkening [XR Theater]\n\nThe animated i mmersive film in VR addresses depression and the ways to cope with it. Dir ector and protagonist Ondřej guides us through diverse landscapes associat ing the story of his struggle with depression since puberty. He finds out that his tool to get the illness under control is his voice...\n\n\nHana B laha Šilarová (Frame Films)\n---------------------\nFlow: Connect the move ment of Virtual Actor and Audience\n\nComposed of light, movement, and AR, 'Flow' is an AR immersive performance where the virtual actor and the aud ience create movement together. The movements are visualized on the stage and convey the story of a character letting go of memories and a character attempting to hold onto them.\n\n\nJeongmin Lee and Jisu Lee (Chung-Ang U niversity), Hyerim Jung (Yonsei University), and Taekyung Yoo (Chung-Ang U niversity)\n---------------------\nNinjaHeads: Gaze-Oriented Parallel View System for Asynchronous Tasks\n\nThis project explores the use of paralle l views to support asynchronous object and scene exploration tasks. It ena bles users to manipulate four additional perspectives, referred to as Ninj aHeads, using eye gaze and hand gestures, allowing them to see around and behind a point of interest.\n\n\nTheophilus Teo (University of South Austr alia), Maki Sugimoto (Keio University), and Gun Lee and Mark Billinghurst (University of South Australia)\n---------------------\nVolumetric Scenogr aphy for the Fashion Film Genre: 444.2, a Posthumanist Journey in Virtual Reality\n\nThe first star cluster mapped by the original stargazers of Sou thern Africa constellates 444.2 light years away from Earth. Volumetric fa shion bodies superposed on the virtual geography of the Southern African L arge Telescope unfold as posthumanistic performance, entangling African co smology with th...\n\n\nNirma Madhoo (Royal Melbourne Institute of Technol ogy)\n---------------------\nSensoryScape: Context-Aware Empathic VR Photo graphy\n\nSensoryScape showcases an empathic Virtual Reality (VR) photogra phy experience that induces flow. Using a Galea VR headset with biosensors , the VR environment and companion adapt to the user's emotions, measured in real-time. This application highlights how VR HMDs with physiological s ensors can cre...\n\n\nKunal Gupta, Yuewei Zhang, Tamil Selvan Gunasekaran , and Prasanth Sasikumar (University of Auckland); Nanditha Krishna (Amrit a Vishwa Vidyapeetham, Amritapuri); Philip Pits and Conor Russomanno (Open BCI, Inc); and Mark Billinghurst (University of Auckland)\n--------------- ------\nA Safer Place? Stories from the Emergency Department [XR Theater] \n\n"ASaferPlace" represents a groundbreaking fusion of art, technology, a nd research that offers viewers a deeply immersive and empathetic experien ce within a hospital ED and beyond. Eight individuals who have personal li ved experience with mental distress and admissions serve as guides, sharin g their ...\n\n\nVolker Kuchelmeister, Jill Bennett, and Gail Kenning (UNS W Sydney); Renata Kokanović (RMIT); and Alex Davis (UNSW Sydney)\n-------- -------------\nasmVR: Enhancing ASMR Tingles with Multimodal Triggers Base d on Virtual Reality\n\nasmVR expands ASMR experiences through VR, haptic feedback, and avatar interaction, enabling a more intimate interaction wit h ASMRtists. asmVR helps users enhance ASMR tingling sensations through on line and offline modes, provides realistic VR environments and remote avat ar ASMRtist for users, showc...\n\n\nDANYANG PENG (Keio University Graduat e School of Media Design)\n---------------------\nFresh Memories: The Look [XR Theater]\n\nCan you look into the eyes of people who are facing the terror in Ukraine during the ongoing war?\n\n\nOndrej Moravec (Brainz Imme rsive)\n---------------------\nTranscale: Embodiment transition toward Mul ti-verse exploration\n\nTranscale is a VR experience where the users can c hange the body scale smoothly while walking. \nBy continuously modifying t heir perceived body scale, this interaction method provides the users to e xplore the virtual world from various points of view from a dwarf to a gia nt.\n\n\nHaruka Onoda (Keio University Graduate School of Media Design)\n- --------------------\nMiniGI: Guerilla Mappings in Miniature\n\nWe present Secret Mapping, an interactive tabletop installation coupled with a handh eld Augmented Reality (AR) visualisation.\n\n\nDávid Maruscsák (Université Paris-Saclay, CNRS)\n---------------------\nPrison X\n\nHeavy doors open and you’re swept into an infamous Bolivian jail, where you have to coexist with devils, saints, wicked characters, corrupt prison guards and even a foreigner filmmaker. In Prison X you live inside the dreams and nightmares of the Neo-Andean underworld.\n\n\nDaniel Fallshaw (UNF Pty Ltd)\n------- --------------\nMissing 10 Hours VR [XR Theater]\n\nMissing 10 Hours make s you realize how much the decisions and actions of bystanders can drastic ally influence the course of an evening. In this interactive VR piece, the viewer is led on a night out by Greg, a big-headed guy with bad intention s.\n\n\nFanni Fazakas (RUMEXR; CMIC, Victoria University of Wellington)\n- --------------------\nPerfectFit: Custom-Fit Garment Design in Augmented R eality\n\nPerfectFit, an interactive AR system for fitting garments based on individual body shapes, provides a realistic simulation of garments rea cting to a client's body and movement, allowing designers to adjust fits i n real-time. During exhibits, visitors use the system to simulate a design er's role, giv...\n\n\nAkihiro Kiuchi (The University of Tokyo)\n--------- ------------\n“Dongba Script Character Construction Space”: VR science-bas ed interactive experience of pictographs in intangible cultural heritage\n \n"Dongba Character Space" is a VR interactive experience of popular scien ce based on Dongba symbols characters of Nakhi people in Yunnan, China, an d provides an immersive virtual reality experience with the traditional th eory of ideograph character construction as the breakthrough point.\n\n\nS hou Yan (Beihang University)\n---------------------\nNVSHU: Virtual Realit y Design and Narrative Popularization for Intangible Cultural Heritage Cha racters\n\nThis project reconstructs and reproduces the ecological context of “NVSHU” culture in an immersive VR experience. We explore interactive approaches of communication for this unique intangible heritage context. " NVSHU " amplifies the effectiveness of intangible cultural heritage pres erv...\n\n\nLinqi Sun (Beihang University)\n---------------------\nGeneral Software Platform for Designing and Developing of Augmented Reality Task Support Systems\n\nWe propose a general-purpose framework for easy design and implementation of AR work support software for various assembly, disas sembly, and inspection tasks. Through design on a web tool, flexible work support content can be easily developed without programming, even by those who have no experience...\n\n\nYuichiro Fujimoto and Soshiro Ueda\n------ ---------------\nLimit Situation [XR Theater]\n\nThe work aims to explore existential dilemmas through digital sculpture and virtual reality scenar ios. the VR scenes unfold a narrative from the dice marked 1-6, with each face of the cube leading to the symbolic and artistic human condition in t he virtual scene.\n\n\nZiyao Lin (Goldsmiths, University of London; Centra l Academy of Fine Arts)\n---------------------\nFortune [XR Theater]\n\nM oney has no intrinsic value beyond what we’ve collectively agreed to grant it. However, there’s no denying that money governs our lives. Fortune is an augmented reality series of 8 filters for Snapchat & Instagram offering a modern & pop exploration of the power of money and its psychol...\n\n\n Claire Meinhard, Emilie Valentin, Nicolas Bourniquel, and Brett Gaylor (/) and Aurélie Leduc and Arnaud Colinart (Atlas V)\n---------------------\nP erinatal Dreaming - Understanding Country [XR Theater]\n\nPerinatal Dream ing, led by artist and midwife Marianne Wobcke. As one of thousands of Ind igenous children forcibly removed from her mother, she has spent her caree r researching and supporting perinatal and intergenerational trauma. The a rtwork presents an immersive experience evoking early life in t...\n\n\nVo lker Kuchelmeister and Jill Bennett (UNSW Sydney); Marianne Wobcke (Griffi th University); Lucia Barrera (UNSW Sydney); and Glenn Barry, Naomi Sunder land, and Phil Graham (Griffith University)\n---------------------\nThe Fu sion Nexus: Exploring the Confluence of Virtual and Real Worlds through Bi ocognitive Audio-Verbal Interface in Immersive XR Environments\n\nWe devel oped a VR asymmetric collaboration system where the VR player instructed t he real-world collaborator to do poses to save him from a flooding garage. At the same time, the VR player's heart rate would be transformed to drum beats in real-time to increase the real-world player's empathic feelin...\ n\n\nBowen Yuan (University of South Australia)\n---------------------\nKr istine Is Not Well [XR Theater]\n\nMemes vs. Algorithm in metaverse inspi red by real rebellion stories\n\nKristine is Not Well is a 20-minute anima ted VR social media simulation that highlights the resistance of online ac tivists against algorithmic surveillance and censorship.\n\n\nSeeyam Quine (Independent)\n---------------------\nDynamic Ocean Explorer: XR Experien ce\n\nThe Dynamic Ocean Explorer XR experience combines traditional oceano graphic visualisation with a dynamic animated volumetric cube, affording a pproaches only possible in dynamic 3D such as arbitrary 6-axis clipping, a s well as the embodied interaction techniques of natural gestural interact ion and di...\n\n\nViveka Weiley (CSIRO)\n\nRegistration Category: Full Ac cess, Business & Innovation Symposium Access, Exhibit & Experience Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR