BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070241Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_646@linklings.com SUMMARY:LitNeRF: Intrinsic Radiance Decomposition for High-Quality View Sy nthesis and Relighting of Faces DESCRIPTION:Technical Papers\n\nKripasindhu Sarkar (Google Inc.); Marcel B ühler and Simon Li (ETH Zürich, Google Inc.); and Daoye Wang, Delio Vicini , Jérémy Riviere, Yinda Zhang, Sergio Orts-Escolano, Paulo Gotardo, Thabo Beeler, and Abhimitra Meka (Google Inc.)\n\nHigh-fidelity, photorealistic 3D capture of a human face is a long-standing problem in computer graphics -- the complex material of skin, intricate geometry of hair, and fine sca le textural details make it challenging. Traditional techniques rely on ve ry large and expensive capture rigs to reconstruct explicit mesh geometry and appearance maps and require complex differentiable path-tracing to ach ieve photorealistic results. More recent volumetric methods (\eg, NeRFs) h ave enabled view-synthesis and sometimes relighting by learning an implici t representation of the density and reflectance basis, but suffer from art ifacts and blurriness due to the inherent ambiguities in volumetric modeli ng. These problems are further exacerbated when capturing with few cameras and light sources. We present a novel technique for high-quality capture of a human face for 3D view synthesis and relighting using a sparse, compa ct capture rig consisting of 15 cameras and 15 lights. Our method combines a volumetric representation of the face reflectance with traditional mult i-view stereo based geometry reconstruction. The proxy geometry allows us to anchor the 3D density field to prevent artifacts and guide the disentan glement of intrinsic radiance components of the face appearance such as di ffuse and specular reflectance, and incident radiance (shadowing) fields. \nOur hybrid representation significantly improves the state-of-the-art qu ality for arbitrarily dense renders of a face from desired camera viewpoin t as well as environmental, directional, and near-field lighting.\n\nRegis tration Category: Full Access, Enhanced Access, Trade Exhibitor, Experienc e Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=papers_646&sess=sess209 END:VEVENT END:VCALENDAR