BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070244Z LOCATION:Meeting Room C4.4\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231213T114000 DTEND;TZID=Australia/Melbourne:20231213T120000 UID:siggraphasia_SIGGRAPH Asia 2023_sess304_edu_121@linklings.com SUMMARY:Mixed Reality as Empathy Machine. Case Study in Universal Design C ourse DESCRIPTION:Educator's Forum\n\nDorota Kamińska, Grzegorz Zwolinski, and A gnieszka Dubiel (Lodz University of Technology)\n\nEmpathy has become a ce ntral focus in design and is clearly evident in various frameworks, such a s universal design, inclusive design, and human-centered design. However, among numerous stakeholders, designers, and engineers are the ones who par ticularly require an expansion of their empathetic understanding. The emer gence of immersive technologies has the potential to facilitate the develo pment of empathy in individuals. Extended reality (XR) combines virtual re ality with the real world, enabling the simulation of various physical sta tes, health conditions, and limitations of the human body. This paper intr oduces three distinct XR scenarios that immerse potential users in the exp eriences of people with special needs. The elaborated tasks encompass aspe cts like mobility impairments, pregnancy, and challenges faced by the elde rly. All exercises take place in a familiar supermarket environment, as sh opping is a common, everyday activity for most people. The XR application is designed for the Oculus Quest 2 platform and is complemented by externa l equipment such as a geriatric suit, pregnancy belly simulator, or wheelc hair. The proposed simulations were assessed and validated by 42 students from the Lodz University of Technology taking the Universal Design course. The testing process comprised several stages, which included an empathy p re-test, the execution of the XR experience, an empathy post-test, and a b rief interview. Additionally, we registered the time for exercises and mon itored users' movement activity during the experience.\n\nRegistration Cat egory: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhi bitor URL:https://asia.siggraph.org/2023/full-program?id=edu_121&sess=sess304 END:VEVENT END:VCALENDAR