BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T173000 UID:siggraphasia_SIGGRAPH Asia 2023_sess194@linklings.com SUMMARY:Emerging Technologies DESCRIPTION:Emerging Technologies\n\nEmerging Technologies is a juried exh ibition within the Experience Hall that showcases the latest emerging and innovative Technologies that aim to improve our lives. There will also be scheduled presentations for submitters to explain the concepts behind thes e new research innovations.\nThis year’s Emerging Technologies theme is th e “IN(TER)VENTION.”\n\nDeveloping functional and experiential prototypes i s a crucial step towards novel technological innovations. As such, the Eme rging Technologies program plays a vital role within SIGGRAPH and SIGGRAPH Asia in driving the development of research communities and to make a gre at impact on the public.\nThe main form of presentation is a demonstration that promises to provide you with an awe-inspiring experience! The best d emonstration will also be selected and honored with the “Best Demo Award”. \n\nDazzleVR: Enhancement of Brightness by Presenting Afterimage and Dazzl e Reflex Sensation in Virtual Reality\n\nThe presentation of brightness is essential in virtual reality. In this paper, we propose a system that can induce the sensation of dazzle by presenting a realistic afterimage and a pseudo dazzle reflex sensation with visuo-haptic feedback. Our system is expected to present realistic VR environments...\n\n\nJuro Hosoi, Takahiro Ito, Yuki Ban, and Shin'ichi Warisawa (The University of Tokyo)\n-------- -------------\nHapReel: A Racket-shaped Haptic Display Controller for Pres enting Vibrotactile and Force Feedback through Fingertip Deformation\n\nTh e HapReel device, a compact, tactile feedback system, recreates nuanced se nsations of torque and impact experienced in racket sports through the use of two small motors and rotary elements. This innovation enables a highly immersive VR racket sports experience, enriching the digital sporting lan ds...\n\n\nDaichi Inoue, Kazuki Nishimoto, Takuto Nakamura, Koki Fukuda, a nd Takuji Narumi (University of Tokyo)\n---------------------\nVisual-gest ural Interface for Auslan Virtual Assistant\n\nVoice-activated virtual ass istants, such as Google Home or Amazon Alexa, are inaccessible to Deaf peo ple whose preferred language is a sign language. We are developing a smart home device that utilises gesture-based controls and signs back in Austra lian Sign Language, improving accessibility and con...\n\n\nMaria Zelenska ya (Griffith University, The University of Queensland); Scott Whittington, Julie Lyons, and Adele Vogel (The University of Queensland); and Jessica Korte (University of Queensland)\n---------------------\nThe Zoetop: a kin esthetic-aware zoetrope\n\nWe demonstrate an innovative variation of the Z oetrope relaying on internal sensing of speed and axis of rotation and thu s not requiring motors or external stroboscopic lights.\n\n\nAlvaro Cassin elli (City University of Hong Kong) and Daniel Saakes (University of Twent e)\n---------------------\nHangerBody: a Haptic Device Using Haptic Illusi on for Multiple Parts of Body\n\nThe hanger reflex is a phenomenon in whic h a strong sense of rotational force is perceived when one wares a wire ha nger on his/her head. We propose the HangerBody system, which applies the hanger reflex to multiple parts of body simultaneously in order to expand the range of applications.\n\n\nTakuto Nakamura and Hideaki Kuzuoka (The U niversity of Tokyo)\n---------------------\nAirPolygon: Transparent, Film- based and Flexible 3D Display with Air-control\n\nThis demo proposes AirPo lygon, a soft, bendable, and transparent pneumatic control film. AirPolygo n distinguishes itself with its ease of fabrication, high transparency for direct LCD attachment, and lightweight, deflatable design for portability .\n\n\nYuki Akachi and Junichi Yamaoka (Keio University)\n---------------- -----\nFurAir: Non-contact Presentation of Soft Fur Texture by Psuedo-hap tics and Mid-air Ultrasound Haptic Feedback\n\nWe propose a non-contact me thod to present the tactile sensation of soft fur texture using ultrasound haptic feedback and pseudo-haptics. By responsively adjusting haptic and visual feedback according to user interaction and fur condition, our appro ach effectively simulates a realistic fur stroking ...\n\n\nJuro Hosoi, Du Jin, Yuki Ban, and Shin'ichi Warisawa (The University of Tokyo)\n-------- -------------\nAvatarForge : A Real-time and Node-Based Body Editing Syste m\n\nAvatarForge allows users to intuitively design non-human avatars by e diting their own body structure and motion mapping in real-time in virtual environments using a node-based interface. This will streamline the desig ning of non-humanoid avatars and contribute to the realization of personal iz...\n\n\nSHUTO TAKASHITA, AMANE YAMAGUCHI, and TAKUJI NARUMI (The Univer sity of Tokyo) and MASAHIKO INAMI (The University of Tokyo, RCAST)\n------ ---------------\nFIRE: Mid-Air Thermo-Tactile Display\n\nThis demonstratio n uses an ultrasound haptic display-based mid-air thermo-tactile feedback system. Our method involves directing heated airflow toward the focused pr essure point produced by the ultrasound display in order to concurrently p rovide thermal and tactile cues in mid-air. We present this s...\n\n\nYath arth Singhal, Haokun Wang, and Jin Ryong Kim (University of Texas at Dalla s)\n---------------------\nWaylet: Self-Contained Haptic Device for Park-S cale Interactions\n\nWaylet is a self-contained haptic device that can pro vide translational and rotational pseudo-forces by asymmetric vibration fo r park-scale interactions. We demonstrate an intuitive haptic navigation s ystem in a park-scale mixed-reality environment and haptic rendering to sh ow the feasibility of our...\n\n\nTomosuke Maeda (Toyota Central R&D Labs. , Inc.); Junnosuke Yamamoto (Keio University Graduate School of Media Desi gn); Takayoshi Yoshimura and Hiroyuki Sakai (Toyota Central R&D Labs., Inc .); and Kouta Minamizawa (Keio University Graduate School of Media Design) \n---------------------\nWearSway: Wearable Device to Reproduce Tactile St imuli of Strong Wind through Swaying Clothes\n\nWearSway is a compact and lightweight wearable haptic device that simulates the swaying of clothes i n the wind to reproduce the sensation of a strong wind without large fans. The device utilizes motors to vibrate strings connected to the clothing, thereby creating the effect of clothes swaying.\n\n\nKenichi Ito, Juro Hos oi, Kei Takanohashi, Yuki Ban, and Shin'ichi Warisawa (The University of T okyo)\n---------------------\nDynamic Split Body: Changing Body Perception and Self-Location by Manipulating Half-Body Position\n\nIn this demonstra tion, one avatar is split into left and right halves, and the participant is free to manipulate their half-body positions. This allows them to dynam ically change their perception of their own body, such as one wide body or two independent bodies.\n\n\nRyota Kondo and Maki Sugimoto (Keio Universi ty)\n---------------------\nSoftVibe: Enhancing On-Body Haptic Feedback in VR using Rapid-Prototyping Toolkit with Modularized Flexible Vibrotactile Device\n\nWe present SoftVibe, a toolkit to support the usage of flexible electronics for creating vibrotactile feedback in VR. The toolkit consist s of a software interface designed for parameterized editing with a set of flexible control and vibrotactile modules.\n\n\nPingchuan Ke, Xingyu Yang , and Kening Zhu (School of Creative Media, City University of Hong Kong)\ n---------------------\nPhantom Walls : Spatial perception and navigation without vision\n\n"Phantom Walls" generate phantom pressure from invisible walls with applying cross-modal effects from spatial sound to somatic fee ling, to establish smooth and intuitive spatial perception. This method al low users to perceive phantom pressure and avoid invisible walls while wal king without vision.\n\n\nTakumi Ikeda, Sohei Wakisaka, and Kouta Minamiza wa (Keio University Graduate School of Media Design)\n-------------------- -\nAiRound: a touchable mid-air image viewable from 360 degrees\n\nAiRound is an optical system that displays touchable mid-air images from 360-degr ee. It overcomes the limitations of mid-air images, observation range, lig ht source visibility, and stray light generation. Our crucial technique is rotating retroreflective transmissive optical elements combined with v... \n\n\nYutaro Yano and Naoya Koizumi (The University of Electro-Communicati ons)\n---------------------\nMotor-Skill-Transfer Technology for Piano Pla ying with Electrical Muscle Stimulation\n\nWe present two EMS-based system s to assist novice piano learners. Our first system use EMS to guide wrist rotation while playing tremolos. Our second system aims to improve the sm oothness of scale playing by focusing on the coordination of the forearm a nd shoulder muscles.\n\n\nArinobu Niijima, Ryosuke Aoki, Yukio Koike, and Shinji Miyahara (NTT Corporation)\n---------------------\nMultichannel Hap tic Communication Platform with Wearable Sensing and Display\n\nWe will pr opose a platform that allows easy development of multi-channel vibrotactil e content by leveraging existing workflows. This was achieved with small l oad and 4-channel vibrotactile device attached to the fingertip. Pre-recor ded sensations and real-time multi-channel haptic content will be de...\n\ n\nHarunobu Taguchi (Keio University Graduate School of Media Design); You ichi Kamiyama (Keio University Graduate School of Media Design, Cidre Inte raction Design Inc.); Kenta Kan (DALIFILMS Inc.); Yulan Ju (Keio Universit y Graduate School of Media Design); Arata Horie (Keio University Graduate School of Media Design, commissure Inc.); Yoshihiro Tanaka (Nagoya Institu te of Technology); Hironori Ishikawa (NTT DOCOMO, INC.; Keio University Gr aduate School of Media Design); and Kouta Minamizawa (Keio University Grad uate School of Media Design)\n---------------------\nAn Interactive Showca se of Touch'n'Draw: Rapid 3D Sketching with Fluent Bimanual Coordination\n \nWe present Touch'n'Draw, a novel 3D sketching system that enables quickl y and easily creating instant auxiliary lines and instant sketch surfaces for drawing desired 3D curves with fluent bimanual touch and pen interacti ons. We will produce concept sketches of sci-fi aircraft using our system to sho...\n\n\nTaegyu Jin, Seung-Jun Lee, Joon Hyub Lee, and Seok-Hyung Ba e (Korea Advanced Institute of Science and Technology (KAIST))\n---------- -----------\nHitchhiking Hands: Remote Interaction by Switching Multiple H and Avatars with Gaze\n\nThis paper proposes a novel direct hand manipulat ion technique in VR/AR called Hitchhiking Hands, which allows the user to switch multiple hand avatars by staring them. Hitchhiking Hands enables na tural and direct interaction with virtual objects ranging from nearby obje cts to remote ones.\n\n\nReigo Ban, Keigo Matsumoto, and Takuji Narumi (Th e University of Tokyo)\n---------------------\nTableMorph: Haptic Experien ce with Movable Tables and Redirection\n\nTableMorph is a novel haptic int eraction system that combines encounter-type haptics and redirection. Util izing mobile robots to manipulate a collection of concave and convex-shape d tables while simultaneously creating the illusion through redirection te chniques enables users to interact with multip...\n\n\nAmane YAMAGUCHI (Th e University of Tokyo) and Sotaro YOKOI, Keigo MATSUMOTO, and Takuji NARUM I (University of Tokyo)\n---------------------\nForceField: Visualizing In termaterial Interaction through Floor and Depth Sensing\n\nForceField is a novel system that enables room-scale measurement of intermaterial contact forces without the need for device attachments. Using depth and floor sen sors to model 3D spaces and measure ground pressure, it offers potential f or enhanced physical interactions by reconstructing forces occu...\n\n\nTa katoshi Yoshida, Takafumi Watanabe, Hirosuke Asahi, Kashun Rin, Haruki Koz uka, Masaharu Hirose, and Masahiko Inami (University of Tokyo)\n---------- -----------\nSynced Drift: A Novel Sport Using a System that Harmonises H uman Movement to Transcend Distance and Ability\n\n"Synced Drift," an inno vative inclusive sport, employing an omni-wheel mechanism, gravity-sensing seat, and viewpoint sharing system, harmonizing two individuals' movement s to control a drift race vehicle. Its application equalizes participation in competitions even for those facing physical difficu...\n\n\nRyoichi An do, Giulia Barbareschi, Midori Kawaguchi, and Kouta Minamizawa (Keio Gradu ate School of Media Design)\n---------------------\nBoundless Conversation s: AI-Powered Video Interactions across Domains, Languages, and Time\n\nRe volutionizing video engagement, we extend previous research on Time Offset Interaction Application (TOIA) to turn passive video watching into dynami c, multilingual dialogues. We present the Elephant in the Room project fos tering discussions on sensitive topics and a global collection of narrativ es...\n\n\nAlberto Chierici, Soojin Lee, Nizar Habash, Aaron Sherwood, Bis hnu Dev, Gautham Kumar, and Muhammad Ali (New York University)\n\nRegistra tion Category: Full Access, Business & Innovation Symposium Access, Exhibi t & Experience Access, Enhanced Access, Trade Exhibitor, Experience Hall E xhibitor END:VEVENT END:VCALENDAR