BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070246Z LOCATION:Meeting Room C4.8\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T092500 DTEND;TZID=Australia/Melbourne:20231214T094000 UID:siggraphasia_SIGGRAPH Asia 2023_sess148_papers_257@linklings.com SUMMARY:TwinTex: Geometry-aware Texture Generation for Abstracted 3D Archi tectural Models DESCRIPTION:Technical Papers, TOG\n\nWeidan Xiong, Hongqian Zhang, Botao P eng, Ziyu Hu, Yongli Wu, Jianwei Guo, and Hui Huang (Shenzhen University)\ n\nCoarse architectural models are often generated at scales ranging from individual buildings to scenes for downstream applications such as Digital Twin City, Metaverse, LODs, etc. Such piece-wise planar models can be abs tracted as twins from 3D dense reconstructions. However, these models typi cally lack realistic texture relative to the real building or scene, makin g them unsuitable for vivid display or direct reference. In this paper, we present TwinTex, the first automatic texture mapping framework to generat e a photo-realistic texture for a piece-wise planar proxy. Our method addr esses most challenges occurring in such twin texture generation. Specifica lly, for each primitive plane, we first select a small set of photos with greedy heuristics considering photometric quality, perspective quality and facade texture completeness. Then, different levels of line features (LoL s) are extracted from the set of selected photos to generate guidance for later steps. With LoLs, we employ optimization algorithms to align texture with geometry from local to global. Finally, we fine-tune a diffusion mod el with a multi-mask initialization component and a new dataset to inpaint the missing region. Experimental results on many buildings, indoor scenes and man-made objects of varying complexity demonstrate the generalization ability of our algorithm. Our approach surpasses state-of-the-art texture mapping methods in terms of high-fidelity quality and reaches a human-exp ert production level with much less effort.\n\nRegistration Category: Full Access\n\nSession Chair: Lin Lu (Shandong University) URL:https://asia.siggraph.org/2023/full-program?id=papers_257&sess=sess148 END:VEVENT END:VCALENDAR