BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070247Z LOCATION:Meeting Room C4.11\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231214T103000 DTEND;TZID=Australia/Melbourne:20231214T104000 UID:siggraphasia_SIGGRAPH Asia 2023_sess129_papers_586@linklings.com SUMMARY:ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable Rendering DESCRIPTION:Technical Papers\n\nQimin Chen, Zhiqin Chen, Hang Zhou, and Ha o Zhang (Simon Fraser University)\n\nWe present ShaDDR, an example-based d eep generative neural network which produces a high-resolution textured 3D shape through geometry detailization and conditional texture generation a pplied to an input coarse voxel shape. Trained on a small set of detailed and textured exemplar shapes, our method learns to detailize the geometry via multi-resolution voxel upsampling and generate textures on voxel surfa ces via differentiable rendering against exemplar texture images from a fe w views. The generation is real-time, taking less than 1 second to produce a 3D model with voxel resolutions up to 512^3. The generated shape preser ves the overall structure of the input coarse voxel model, while the style of the generated geometric details and textures can be manipulated throug h learned latent codes. In the experiments, we show that our method can ge nerate higher-resolution shapes with plausible and improved geometric deta ils and clean textures compared to prior works. Furthermore, we showcase t he ability of our method to learn geometric details and textures from shap es reconstructed from real-world photos. In addition, we have developed an interactive modeling application to demonstrate the generalizability of o ur method to various user inputs and the controllability it offers, allowi ng users to interactively sculpt a coarse voxel shape to define the overal l structure of the detailized 3D shape.\n\nRegistration Category: Full Acc ess\n\nSession Chair: Marc Stamminger (Friedrich-Alexander-Universität Erl angen-Nürnberg) URL:https://asia.siggraph.org/2023/full-program?id=papers_586&sess=sess129 END:VEVENT END:VCALENDAR