BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070241Z LOCATION:Darling Harbour Theatre\, Level 2 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231212T093000 DTEND;TZID=Australia/Melbourne:20231212T124500 UID:siggraphasia_SIGGRAPH Asia 2023_sess209_papers_629@linklings.com SUMMARY:From Skin to Skeleton : Towards Biomechanically Accurate 3D Digita l Humans DESCRIPTION:Technical Papers\n\nMarilyn Keller (Max Planck Institute for I ntelligent Systems), Keenon Werling (Stanford University), Soyong Shin (Ma x-Planck-Institut für Informatik), Scott Delp (Stanford), Sergi Pujades (I NRIA), Karen Liu (Stanford University), and Michael Black (Max Planck Inst itute for Intelligent Systems)\n\nGreat progress has been made in estimati ng 3D human pose and shape from images and video by training neural networ ks to directly regress the parameters of parametric human models like SMPL .\nHowever, existing body models have simplified kinematic structures that do not correspond to accurate joint locations and articulations in the hu man skeletal system, limiting their potential use in biomechanics. On the other hand, methods for estimating biomechanically accurate skeletal motio n typically rely on complex motion capture systems and expensive optimizat ion methods.\nWhat is needed is a parametric 3D human model with a biomech anically accurate skeletal structure that can be easily regressed from ima ges.\nTo that end, we develop SKEL, which re-rigs the SMPL body model wit h a biomechanics skeleton. To enable this, we need training data of skelet ons inside SMPL meshes in diverse poses. We build such a dataset by optimi zing biomechanically accurate skeletons inside SMPL meshes from AMASS sequ ences. We then learn a regressor from SMPL mesh vertices to the true joint locations and bone rotations. Finally, we re-parametrize the SMPL mesh wi th the new kinematic parameters.\nThe resulting SKEL model is animatable l ike SMPL but with fewer, and biomechanically-realistic, degrees of freedom . We also train a regressor from SMPL meshes to the skeleton enabling us t o ``upgrade" existing datasets that are in SMPL format. We show that SKEL has more biomechanically accurate joint locations than SMPL, and the bones fit inside the body surface better than previous methods.\nSKEL provides a new tool to enable biomechanics in the wild, while also providing vision and graphics researchers with a better constrained and more realistic mod el of human articulation.\n\nRegistration Category: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor URL:https://asia.siggraph.org/2023/full-program?id=papers_629&sess=sess209 END:VEVENT END:VCALENDAR