BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070311Z LOCATION:Exhibition Hall 1\, Level 2 (Exhibition Centre) DTSTART;TZID=Australia/Melbourne:20231214T100000 DTEND;TZID=Australia/Melbourne:20231214T173000 UID:siggraphasia_SIGGRAPH Asia 2023_sess287@linklings.com SUMMARY:Demoscene DESCRIPTION:Demoscene\n\nDemoscene events, often considered the original h ackathons, bring together artists and programmers in marathon sessions tha t culminate in a live demo competition. While mainly Europe hosts large-sc ale demoscene events, the culture is spreading globally, pushing the bound aries of art, code , graphics and music.\n\nWhen we talk about Demoscene, we delve into the rich history of computer graphics techniques. It's akin to walking through a digital art gallery, where each work pushes the bound aries of what is technically possible. For those who want to make a name f or themselves in CGI, game development or research, Demoscene is not just a recommendation; it's a rite of passage. The skills gained here are versa tile and provide a solid foundation for various career paths.\n\nBut Demos cene is not just about code or visuals. It's about the people. A melting p ot of diverse minds from all walks of life - regardless of neurodiversity, gender or sexual orientation. Here the merit lies in the work, in the art . The community is caring, always willing to share knowledge. However, the re is a competitive spirit, a friendly rivalry that pushes them to constan tly innovation and creation \n\nThe demoscene, as an international communi ty, holds immense significance, as evidenced by its inclusion in the intan gible heritage listings of UNESCO in numerous countries worldwide. Several of these countries include Finland, Germany, Poland, the Netherlands, and Switzerland. These entries acknowledge the demoscene's contribution to th e evolution of digital culture and visual art, as well as its role in cult ural heritage.\n\nExpect the usual Demoscene activities:\n\n• Demoparty\n• Compos (Competitions)\n• Technical and Creative Talks\n• Workshops\n• Ret ro Museum\n• Demos on display\n• Hardware old and new (C64, Amiga, Atari e tc)\n\nCommodore 64 projects and more: Bringing inspiration through retro fun\n\nSteve has established a global reputation as a creative hardware an d software enthusiast. His works have been recognised with many 'Wild' cat egory first-place awards in demoscene competitions. \n\nIn this presentati on, Steve shows his latest winning Wild entry: a C64 remote-controlled car . For SIGGRAP...\n\n\nSteve Smit (AMIGA)\n---------------------\n"Foundati ons of the Demoscene" / The time before the demoscene: Discovering the roo ts\n\nWhen we talk about Demoscene, we delve into the rich history of comp uter graphics techniques. It's akin to walking through a digital art galle ry, where each work pushes the boundaries of what is technically possible. For those who want to make a name for themselves in CGI, game development or resear...\n\n\nLukasz Szalankiewicz (Collegium Da Vinci)\n------------ ---------\nDemoscene and XR\n\nThe demoscene's relationship to new technol ogies is ambivalent, especially since it often involves pushing and exceed ing the limits of established platforms beyond what is considered possible .\n \nXR technologies, and particularly VR, immediately lend themselves to consuming traditional three-dimensio...\n\n\nJean Botev (VR/AR Lab, Unive rsity of Luxembourg)\n---------------------\nDemoscene aesthetics and pixe ls on the Gameboy\n\nBringing the console demoscene to SIGGRAPH, Arikami e xplores the graphical constraints of the Gameboy. \n\nThis talk goes deep into the internals of the hardware, watching demos run in real time while examining the graphics memory structure. We look at some of the demoscene graphics 'tropes' and consi...\n\n\nArikami - (FBR ROM)\n\nRegistration Ca tegory: Full Access, Business & Innovation Symposium Access, Exhibit & Exp erience Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibito r END:VEVENT END:VCALENDAR