BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:Australia/Melbourne X-LIC-LOCATION:Australia/Melbourne BEGIN:DAYLIGHT TZOFFSETFROM:+1000 TZOFFSETTO:+1100 TZNAME:AEDT DTSTART:19721003T020000 RRULE:FREQ=YEARLY;BYMONTH=4;BYDAY=1SU END:DAYLIGHT BEGIN:STANDARD DTSTART:19721003T020000 TZOFFSETFROM:+1100 TZOFFSETTO:+1000 TZNAME:AEST RRULE:FREQ=YEARLY;BYMONTH=10;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20240214T070312Z LOCATION:Meeting Room C4.7\, Level 4 (Convention Centre) DTSTART;TZID=Australia/Melbourne:20231215T131500 DTEND;TZID=Australia/Melbourne:20231215T141500 UID:siggraphasia_SIGGRAPH Asia 2023_sess302@linklings.com SUMMARY:Real-Time Live! Interactive Panel Session DESCRIPTION:Real-Time Live!\n\nCome meet the Real-Time Live! teams discuss and demo their projects in more detail. Lighting talks followed by Q&A.\n \nGeometry Aware Texturing for 3D Avatars Content Creation\n\nThe technolo gy allows users with minimal qualifications in 3D editing to re-texture 3D models by using prompts. Generated textures are geometry aware and follow the semantic details of the mesh. At Ready Player Me this technology is v aluable for content stylization to match developer needs with a sp...\n\n\ nEvgeniia Cheskidova, Aleksandr Arganaidi, Daniel-Ionut Rancea, and Olaf H aag (Ready Player Me)\n---------------------\nBig Sand Live\n\nBig Sand is a virtual band set in a sci-fi world, and the brainchild of musician and former radio presenter Sally Coleman. The band's RTL appearance showcases how an independent creator can deliver a motion capture performance from a remote location, with a focus on music and playful audience intera...\n\n \nSally Coleman (Big Sand)\n---------------------\nInteractive Texture Pai nting with Generative AI\n\nWe present the first AI-powered tool for inter active texture painting directly on 3D objects. We show how, using this to ol, artists can augment their existing workflows, by sourcing complex text ures from inspiration images and painting seamless infinite variations of any texture, while hallucinating...\n\n\nAnita Hu (NVIDIA); Nishkrit Desai (University of Toronto, Vector Institute); Ashley Goldstein and Hassan Ab u Alhaija (NVIDIA); Seung Wook Kim (NVIDIA, University of Toronto); Daniel a Hasenbring, Alexander Zook, and Rajeev Rao (NVIDIA); and Maria Shugrina (University of Toronto, NVIDIA)\n---------------------\nThe drummer who pl ayed an orchestra - real time conversion of solo performance to orchestral layers\n\nExperience the supernatural world of cats, thunder, and new god s in this composition by composer /sound designer Yunyu. Using the innovat ive Roland Taiko-1 master drummer Ryuji Hamada plays the role of soloist a nd conductor, taking listeners on a musical journey that explores the symb iotic relations...\n\n\nYunyu Ong (University of Technology Sydney, Creati vity and Cognition Studios); Ryuji Hamada (Taikoz); Simon Ayton (Roland Au stralia); and Kotaro Nomura (Roland Japan)\n---------------------\nVirtual Songlines - Warrane\n\nVirtual Songlines - Warrane is a real serious adve nture-based role-playing simulation set in a third-person perspective, sim ilar to many role-playing games but based on the history of connection to Sydney of the Gadigal people.\n\n\nBrett Leavy (Bilbie XR Labs)\n--------- ------------\nCollective Gestures / Collapsing Distances\n\nHow do we meet and come to know each other at a distance? In these anxious and unsettle d times, bodies matter. Collective Gestures / Collapsing Distances is a d istributed performance taking place between Banyumas (Central Java) and Ga digal Lands (NSW, Australia).\n\n\nMegan Beckwith, Victoria Chiu, Carol Br own, and Monica Lim (University of Melbourne)\n---------------------\nReal -time, AI-powered, collaborative 3D motion capture at massive scale.\n\nSe e a live demo of RADiCAL’s AI-based animation platform, including RADiCAL Live, which powers real-time, multiplayer motion capture through the inter net, across WebGL, Unreal, Unity, Maya, Blender and Nvidia Omniverse, incl uding retargeting to custom characters, recording to the timeline, and...\ n\n\nGavan Gravesen and Matteo Giuberti (Radical Solutions, Inc.)\n------- --------------\nReal-time Auditorium Modeling and Visual Effects for Live Performances\n\nWe showcase a novel live visual effects platform, providin g real-time 3D capturing and modeling of real-world environments from mult iple live-streaming 360 RGBD videos. The platform enables mixed reality pe rformances, allowing live in-person audiences to interact with 3D virtual assets. This platfor...\n\n\nAndrew Chalmers, Faisal Zaman, Anna Stangnes, and Simon Finnie (Computational Media Innovation Centre, Victoria Univers ity of Wellington); Hong Son Nguyen and JungHyun Han (Department of Comput er Science and Engineering, Korea University); and Taehyun Rhee (Computati onal Media Innovation Centre, Victoria University of Wellington)\n\nRegist ration Category: Full Access, Enhanced Access, Trade Exhibitor, Experience Hall Exhibitor END:VEVENT END:VCALENDAR